Fencer Archive

Thread: IS MY TEMPLATE A WASTE OF SP???

Taidashan
Sun Jul 18, 2004 6:58 pm
#14


Thats it, I am going to reveal to you my template that I am working on. Feel free to offer your comments and anyone who posts has my thanks. The skills I have are as followed:


Master Fencer- I mastered fencer because, this is after all a fencer forum and that in order to do any dmg in pvp, you must be a master of at least one profession. Besides, if you ever come across a jedi, feel free to "own" him with your "leet" ackley stun baton.


Pistoleer (1040)- This proff is basically for the defense and the cap on dodge.


Smuggler (0040)- I chose this profession because of the moves. Also, this proff offers insurence with kiters. All you need to do is equip your pistol and low blow them.


Master Brawler- What can I say about this proff? Everyone wants it, and I know why.


Tka (4004)- Tka is good for a couple of reasons, meditate and the defense...I have included both of these advantages in my template. The meditate line is great for a couple of reasons, first, is wound healing/poison/disease, the second is pwr boost, and the third is force of will, all are great moves that can bring one back from behind.


If one was in a duel, I would suggest starting out as follows: First, I would have an ackley stun baton equiped and, if against someone other than a jedi, have stun layered comp armor, effectiveness sliced, and with doc buffs/brandy and canape. Then, I would immediately use my cob macro, intim, stun, dizzy, and blind. Then, if they are melee proff, I would either lunge to kd, or lunge 2...I would prob try both depending on the opponent and his D. If my opponent was ranged and running away, I would follow with my pistol equiped and low blow. After the kd, I would close in for the kill. Even if you are not able to kd in any way, they prob have worse D then you...For instance, let me list some of the further advantages of my proff!


Melee Defense: 141


Ranged Defense: 121


Dodge: maxed


Def. vs Blind: 80


Def. vs Intimidate: 20


Def. vs Posture: 70


Def. vs Dizzy: 80


Def. vs Knockdown: 100


Def. vs Stun: 40


Of course, if one would rather get rid of master brawler and get Rifleman (0040) for the def, that would cause the defense of each to rise substantially. If you would rather buy skill attachments and use food, that is up to you, however, I will show you the stats for the rifleman route instead of the brawler route.



Melee Defense: 136


Ranged Defense: 133


Dodge: maxed


Def. vs Blind: 90


Def. vs Intimidate: 20


Def. vs Posture: 100


Def. vs Dizzy: 90


Def. vs Knockdown: 100


Def. vs Stun: 50


The choise is yours, but they are both great templates. I myself am open for criticisms and hope that I can make this temp better. I am currently mastering fencer, and am then going to go the tka route for meditate (I am too lazy to get my wounds healed the normal way). Seeya later, and Have fun!


P.S. Pardon my spelling and grammer!



"Only a fool does not fear. However, the brave are the ones who act despite that fear"
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