Fencer Archive
Thread: fencer v. tkm
I wish i could read swordsman posts about this....that is why I am going to do master fencer along with master Heavy sword.
TKA vs. Heavy Swordsman.
Swordman: Miss
Swordman: Miss
Swordman: Miss
Swordman: Miss
Swordman: Miss
Swordman: You cannot use this attack while incappacitated.
Swordman: You cannot use this attack while dead.
Hopefully with fencer this will change for me
.
donnysabertooth wrote:
fencers with mast brawler own i also have 4304 tka, im rarely KDed or even hit, i was voted the "best rebel pvper" on my server
Osmi wrote:
donnysabertooth wrote:
fencers with mast brawler own i also have 4304 tka, im rarely KDed or even hit, i was voted the "best rebel pvper" on my server
you would considered the worst on my server
Yeah, Right. I have no trouble hitting stackers with fencer.
Ximma wrote:
I wish i could read swordsman posts about this....that is why I am going to do master fencer along with master Heavy sword.
TKA vs. Heavy Swordsman.
Swordman: Miss
Swordman: Miss
Swordman: Miss
Swordman: Miss
Swordman: Miss
Swordman: You cannot use this attack while incappacitated.
Swordman: You cannot use this attack while dead.
Hopefully with fencer this will change for me
.
LOL I don't know why but this is the funniest thing I have seen in a while
how bout quit comparing and combine. check my build plug it inot caracter creator and check the stats ![]()
just a thought..
Vincentarasin wrote:
I fought 3 swordsmen today, they had no trouble hitting me, of course since they hit mind, and I focus on mind, well needless to say they lost, but even still.. did hit alot, and well, aginst a mstr medic/fencer, they probaly arnt going to have bleeds that stick tomuch=P
man im getting exited for these people ant TKM's.. I can see it now
lunge2
dizzy2
apply posion
dizzy2
apply disease
blind 2
scatterhand2
hmmmmm sounds sooo sooo perty.
Thought I would post this over here too, since you guys are my "other" melee brothers
(Originally posted in the TKA forums)
Laeren wrote:
I don't mind KD being our "hole". In fact, our defenses are all natively low, which is fine. We are high offense, sucky defense. Holes = +15 or under (bolded below)
Defenses vs Status Changes (at Master level for each class)
Teras Kasi Master:
Defense vs Blind +10
Defense vs Dizzy +5
Defense vs Intimidate +0
Defense vs Knockdown +20
Defense vs Posture Change +30
Defense vs Stun +15
Others melee classes appear to have less holes in their defenses:
Fencer:
Defense vs Blind +40
Defense vs Dizzy +40
Defense vs Intimidate +20
Defense vs Knockdown +50
Defense vs Posture Change +50
Defense vs Stun +0
Swordsmen:
Defense vs Blind +10
Defense vs Dizzy +20
Defense vs Intimidate +20
Defense vs Knockdown +25
Defense vs Posture Change +10
Defense vs Stun +50
Pikemen:
Defense vs Blind +20
Defense vs Dizzy +40
Defense vs Initimdate +0
Defense vs Knockdown +20
Defense vs Posture Change +30
Defense vs Stun +30
The ranged classes, it seems, really suffer, except for Pistoleer.
Pistoleer:
Defense vs Blind +40
Defense vs Dizzy +40
Defense vs Intimidate +0
Defense vs Knockdown +50
Defense vs Posture Change +20
Defense vs Stun +40
Riflemen:
Defense vs Blind +10
Defense vs Dizzy +10
Defense vs Initimdate +0
Defense vs Knockdown +0
Defense vs Posture Change +30
Defense vs Stun +10
Carbineers:
Defense vs Blind +0
Defense vs Dizzy +0
Defense vs Intimidate +25
Defense vs Knockdown +15
Defense vs Posture Change +0
Defense vs Stun +0
Commando:
Defense vs Blind +0
Defense vs Dizzy +0
Defense vs Intimidate +0
Defense vs Knockdown +5
Defense vs Posture Change +0
Defense vs Stun +0
Bounty Hunter:
No status defenses
Smuggler:
No status defenses