Fencer Archive

Thread: Hardcap? Go Fury Go!

Sostratos
Thu Mar 18, 2004 8:26 pm
#14

Confirmed in the Dev chat, cap for primary and secondary defenses is 125. State defenses are uncapped.
Diens
Thu Mar 18, 2004 10:57 pm
#15

I just did a few tests. Dueling a master TK (accuracy 205) without knuckles. From these results I can only assume the melee defense cap is NOT 125, but somewhere above 171.


With clothes, 183 melee defense:


488 swings, 53 misses, 27 dodges. (53/488=11%)


Then I did without clothes, 171 melee defense:


514 swings, 44 misses, 28 dodges. (44/514=9%)


... and just in case it was my 514 BF that was making me take more hits on the secone run...


with clothes again (183 melee defense)


140 swings, 16 misses, 6 dodges. (16/140=11%)


I understand statistics may say this is too close to call different. But it's enough for me to keep the defenses I have as is and assume the difference is due to the attack modifier changes.



Ktzero3
Thu Mar 18, 2004 11:30 pm
#16

Mmm... I don't think I'm ready to accept the fact that the Devs are lying/wrong on the basis of two tests. Anyone willing to conduct more? =)
Gdog79
Fri Mar 19, 2004 1:12 am
#17

Im just getting upset because its been days now since the patch and yet not one solid answer to these questions yet everyone is asking. How can I plan a new template or begin to grind when i dont have all the answers. The lack of communication of a patch is reall horrible on the Devs side



Colonel Gdog of The Imperial Army
Killing Candyass Rebels Since 6/26/03
Loot, Skill Tapes, and Sliced Weapon Vendor in MASC City on Naboo -190. 5700





johnnyboy827
Fri Mar 19, 2004 2:30 am
#18


Since they hardcapped the defensive mods and stuff.....are they also gonna hardcap accuracy?


Since people can now be hittable, accuracy mods stacking should also be capped at a certain point.


Just today, a commando hit me with 5 out of 5 times with his flame thrower.....that was not the same before this defensive stack cap took place



<GLA>
Adante Lordsburg
Pistol-Packing-Doggy





Seflyn
Fri Mar 19, 2004 7:59 am
#19

http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=53557



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
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M0G4N
Fri Mar 19, 2004 12:35 pm
#20

At the stratics conference last night they confirmed everything we need to know.


+125 is the hardcap for dodge/block/counterattack and melee/ranged defense.

There was no mention of the cap on the def vs. mods but it was said by TH a while back that you always have a 10% chance of inflicting these (stun, blind, dizzy, kd, posture, etc)so to my understanding, there had already been a hardcap of +90 instated.


They also confirmed that the added bonuses from SL would still apply, so i would assume any food/SEA bonuses may also apply.



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Gdog79
Fri Mar 19, 2004 2:07 pm
#21

The rifleman Coreespondant Confirmed that SEAs will make you exceed the cap of 125 and that Food would also, also reafirmed by the Chef correspondant

The only 2 questions i have are:
1) Will Center OF Being?
2)the +10 a Doshan gets, will that exceed the cap?



Colonel Gdog of The Imperial Army
Killing Candyass Rebels Since 6/26/03
Loot, Skill Tapes, and Sliced Weapon Vendor in MASC City on Naboo -190. 5700





General_Reedy
Fri Mar 19, 2004 2:10 pm
#22

All your hardcaps are belong to us!!



/bored





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