Fencer Archive

Thread: Has anyone caused a knockdown yet with dizzy/lunge?

Elvandar01
Mon Sep 08, 2003 7:30 am
#14

Dizzy automatically wears off the moment your target 'recovers' from a posture change.


i.e. when you make your target kneel, the dizzy wears off as soon as your target stands up.


So basically dizzy is only useful to put on a target for when they hopefully decide to posture change and you get a free kd out of it.


Dizzy is useless.




Avatar- / Elvandar
Daphreak
Tue Sep 09, 2003 5:05 am
#15

I'm a master fencer ..dizzy/lounge will work 1 out of 10 time for me... it hasn't work for me in pvp yet .

Xionas
Tue Sep 09, 2003 6:20 am
#16

Well I just got dizzy 2 the other day. 1 out of 10 times it will dizzy something, but the dizziness will only last for 5 seconds MAX. Dizzy hit 1 seems to still work, although I haven't tested it on Stormtroopers yet. Dizzy 1 & lunge 1 pre patch use to make any npc rebel/imperial fall down for the duration of dizzy, PC too. Post patch, they can get up anytime they wish and start immediately attack.As fortestingit in PVP. It use to work quite well for me, but now when I use the person seems to be able to get up long before dizzy wears off. Oddly enough when it's done to me, usually by some ranged guy. I can't get up from it. I've got tier 3 fencer so I have some pretty good defense mods vs dizzy, posture change, knockdown. They just never seem to work. Anyone else notice this?



Xionas Belthar
Corbantis Server
Fencer & Doctor
Lestat1x
Thu Sep 11, 2003 7:06 am
#17

Works all times on other players for me, Dizzy, then lunge, sometimes it fails to change their posture, but if it does not they will fall down, IF they're melee.


See because melee will get back up when you force them to kneeling, and if dizzy, that's what makes them fall down.


But marksman some times will not even bother getting back up if they try to go toe to toe with you, but either way you'll still most likely kill them.




Koganei
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