Fencer Archive
Thread: Why Was Fencer Made?
Hey Seena, why not give out your technique for fighting ranged in PvP? Lord know's I could use a few tips in that area.
Shadowe
Master Falconer (RL)
Novice Fencer
Then why domelee professionshave the same experience and skill point requirements?
Sorry but I don't buy that "support" class B.S.
The devs just plain screwed up when they made melee, period. Now they'd better d-a-m-n well fix it.
Denkiteki wrote:
So a novice commando should be able to kill a master fencer?
Heheheh well... I'm far from Master Fencer - (1212) and I beat a WookieNovice Commando last night in the Cantina at the Reb base on Rori... lololol you should have HEARD the excuses the fellow made. He did use his flame thrower- but I had partaken of a Sunburn, and I do have some medic skills.
Seena
JediTool wrote:
Dude every game needs a joke professions who's sole purpose is there for everyone else to laugh and and make fun of those poor souls who were dumb enough to choose it.
Noone laughs at me-especially not that Commando I kept killing last night..... I've been called 'lame' when I've been kited a few times in open spaces- but that happens to everyone. ::shrug::
Seena
Melee classes 'stack' better with ranged classes than ranged classes stack with other ranged classes. While it might be true that you're better off being just a pistoleer compared to being just a fencer, a pistoleer/fencer is better than a pistoleer/carbine due to the defense mods stacking and being available all the time. That's why melee classes still have similar requirements as other classes. You can't simply look at 90-some points worth of class by itself and declare it unfit.
There's nothing regarding balance that says all the elite combat classes need to be viable on their own. They just need a niche. The fencer niche is high levels of ranged/melee defense and state mods, combined with good melee damage, to supplement the advanced combat character. This is not something any ranged class can provide.
Wow wow wow, our defensive bonuses DO something? I think you must be thinking of a different game buddy. The defensive bonuses in SWG don't help out against ANY of the higher level encounters. Thus double the bonuses is slightly less ineffective.
Perhaps when they fix the defensive bonuses you will have a point, but not until then.
After going up and down the Fencer rollercoaster. I'm pretty happy overall. I may only be a 0/1/0/1 Fencer, but I cannot complain about my ability too much, in PvE, at least. I don't PvP at all given the obvious disparity between melee and ranged combatants. However, it would seem to me that Fencers were made to win battles of attrition, as opposed to slugfests. If you have decent Medic skills (Doctor skills even better) it would seem to me that in order to win you simply have to take your opponents best shots (blissfully healing yourself along the way) until they exhaust themselves then mop the floor with them once they have. The problem is that with our defensive mods seemingly broken, this is impossibility. I believe once they fix our defense so that it actually works. We'll be ALOT better off.
Getting high defense mod requires taking defense lines in multiple brawler classes (in particular, TKA precision and fencer S&G). Once you get the defense mods, it's relatively cheap to emphasize one for use in CQ combat. This is in my opinion the role that melee are apparently supposed to play.