Fencer Archive
Thread: Fencer and geo cave
I could survive fine - but I couldn't kill them. The only way i managed to get out of there alive was by running past the other spawns in the room before the last. Managed to lose all but an enc kwi which i ran with to a non-spawn part and started work on it...lets just say i could have left a macro on and gone over to the shops for some food. The kwis are just a pain to take out with the pathetic fencer damage in pve.
Along with swordsman its the funnest prof i've tried though so I ain't gonna dump it too soon.
now im master fencer tkm 0003 doc 4440 and it should be even easier
but the problem isnt getting down to the bottom, the acklay spawns once every 2 hours or something like that, so u can only get 1 acklay with your buffs.
when i went down there i waited an hour, and it spawned when 2 swordsmen came. If someone else comes while ur waiting down there you can pretty much kiss the loot goodbye if ur a fencer.
swish18jjf wrote:
Hey,
I'm 1/4/1/2 and tried the geo caves today with 6-7 people... I was fully buffed, doc and dancer/musician...and had 2 brandys and a muon in me....and we never made it past the initial spawn of the geonesians...
Those geo pistols they use are stun damage though right? and I don't have stun armor....so i got wasted basically...Argh my swashbuckler couldn't take it...
Oh well...one day I will get my ACKLAY!
just to fill you in about the geo cave and their stun pistols, if you get aggroed in there, close the distance as quicly as possible, and execute an AOE attack, even a low level, they switch to mellee, and your set, they wont hit u nearly as hard
Message Edited by Pthdora on 05-07-2004 03:03 AM
Pretty much agreeing with what everybody else said so far, but there is a huge variable...... how many other people are there.
If the place is camped, I could probably take my Musician / DE through, but if it's a full spawn, pretty much anybody will have trouble.
I'm a fencer / rifleman, and when I am in Fencer mode as others have said, i'm pretty hard to kill, especially with mind buffs. I took 3 Kiwis myself, but it took freaking forever. I would blind and intimidate them in Fencer mode, then break out the T21 (heavy AP) blast away, once my health was low, switch back to fencer, heal up, blind and intimidate again, then repeat.
Even mixing in the Rifle, it took a long time.
A group of 4 to 5 is optimal.