Fencer Archive
Thread: Must get to novice fencer
Page 2 of 2
FluxHavoc
Fri Jul 11, 2003 7:05 pm
#14
No I meant Lunge+Dizzy. Two skills used in succession as a combo. If you are using a SWORD like you're supposed to, this is viable, as opopsed as to a baton which swing so slow that enemies get up from the lunge before you can dizzy.
You get dizzy at expert 1h. Excellent skill to use.
I have lunge on 8 on my keyboard, and dizzy as 7. I just hit 8,7 in succession and the humanoid just goes pop.
FluxHavoc
Sat Jul 12, 2003 5:45 am
#15
YESS!!!!!~!!!~!~!!!
I just got to novice fencer tonight. SO HAPPY!!
I ran around on Lok waiting for groups when these corsairs started attacking the starport. I promptly incapped some of them, then the other people (fresh off the shuttle) began slaughtering them. We did this until we killed about 10 corsairs (1000-2000xp each), then moved onto the plains where we killed even more corsairs. It was madness. By then we had two groups of 20 (nearly) we just kept pounding them. My job was easy, keep them on the floor. It earned me roughly 800-1500 xp per corsair pirate. It wasn't easy, but we got it done, and I was awarded the shiny Novice Fencer title. ....
Whelp
What can I say? One hand hit 2 does kick a lot of ass. For me it's doing roughly 500-800 damage with my curved sword, when the enemy is on their feet. Haven't tried what happens when I knock them down and hit them though.
I ran around on Lok waiting for groups when these corsairs started attacking the starport. I promptly incapped some of them, then the other people (fresh off the shuttle) began slaughtering them. We did this until we killed about 10 corsairs (1000-2000xp each), then moved onto the plains where we killed even more corsairs. It was madness. By then we had two groups of 20 (nearly) we just kept pounding them. My job was easy, keep them on the floor. It earned me roughly 800-1500 xp per corsair pirate. It wasn't easy, but we got it done, and I was awarded the shiny Novice Fencer title. ....
Whelp
sollog
Sat Jul 12, 2003 5:54 am
#16
Based on experience, I say knocked down opponent is roughly 2X or more vunerable.
I was regulary clearing 1000 dmg vs standing raiders (I'd guess 1400 was my max vs standing). It is highly irregular though...doing as little 200-300 (usually a weak arm hits or something). Armor makes a big difference though. I never cleared 1000 vs a Tuskan Bantha.
I was regulary clearing 1000 dmg vs standing raiders (I'd guess 1400 was my max vs standing). It is highly irregular though...doing as little 200-300 (usually a weak arm hits or something). Armor makes a big difference though. I never cleared 1000 vs a Tuskan Bantha.
Shnagenburg
Sat Jul 12, 2003 10:09 am
#17
i think my 1h lunge broke it worked yesterday i was knocking down all these dralls and dizzying em getting a 1000 exp a kill. and today it broke. ive used it at least 10 time on all kinds of things and it r efuses to knock them down. GRrr any ideas?
Shnagenburg
Sat Jul 12, 2003 2:51 pm
#18
Oh yeah and now im usinga Ryyk blade but it wont do any special attacks like the lunge, dizzy or spin. why is that?
TrebGarrett
Sat Jul 12, 2003 5:29 pm
#19
JediTool wrote:
TKA profession hits for 1k plus, and has way better defense. They also get meditate and other useful abilities.
Everyone agrees they are more powerful.
Which is one of the reasons why I decided to be a Fencer. In the least few days I've seen many, many Novice TKs, but have yet to see a novice Fencer...
Shadusdarkmour
Sun Jul 13, 2003 8:38 am
#20
actually in pvp the fencer has better stats for one on one than the tka does. add up the posture defense the knockdown defense and combat equiblium. All these stats protect a fencer from knockdown down combos and are higher for our class than the tka. this means in a duel ( one on one melee) we have a better chance of knocking them on their butts then they do us. just remeber to carry a fast weapon on you for when the time comes.
Page 2 of 2