Fencer Archive
Thread: Woooo I beat a TKM!
I'm amazed at how strong TKA are. I have to wonder if that is deliberate on the part of the developers, or if theyinadertantly becameout of balance with other melee elites after they were fixed earlier on.
The same can be said of master rifleman and master commando right now as well.
Three professions that are very, very powerful in comparision to the others.
If a master TKA also becomes a master doctor who can buff and cure states, they are a very powerful player capable of going solo just about always. They are almost unbeatable in close quarters.
Tybalt Orion
Actually your wrong Ypi...Tk's do not recieve modifiers to block, counterattack, or dodge. We have the same chance of doing one of these three as a newly created character with no training whatsoever.
Ypiana wrote:
meyer1215 wrote:
It seems that TKA's new defense acuity is not working, (which also means their CoB is not working either). Once this is fixed, it might go the other way. (Although fencers did get a large increase in the ranged/melee defense). How close was the battle?
--Rorrimot
Wrong. TK's block, counterattack, and dodge regularly.
-- Ypi
im a tkm. and i dont really ever see me dodging counterattacking or any of that stuff during CoB or during regular combat. but sometimes.. i see it saying that i evade attacks sometimes.. not sure what that means. and thats not during CoB
chance to dodge, block, or counterattack. I don't know how much +acuity
they get but im sure it helps.
RobbPilot wrote:
I'm amazed at how strong TKA are. I have to wonder if that is deliberate on the part of the developers, or if theyinadertantly becameout of balance with other melee elites after they were fixed earlier on.
The same can be said of master rifleman and master commando right now as well.
Three professions that are very, very powerful in comparision to the others.
If a master TKA also becomes a master doctor who can buff and cure states, they are a very powerful player capable of going solo just about always. They are almost unbeatable in close quarters.
Tybalt Orion
I think TKM and Rifleman are pretty good classes. I've fought along side a few of them. Compared to novice or such, they're powerful, but remember, these are master elite we're talking about and they should be powerful enough to deal with the high level content.
As far as commandos go, I use to be one, and they're not all that great. What is good about commando is the flamethrower, not the class and skills itself. Take away a commando's flamethrower and flamedot, and they have nothing. To compare with other classes, I had almost +50 ranged/melee defense at master, not all that great compared to other classes.
Try dueling a commando without their HAR or Flamethrower. They still got the launcher pistol, but without pistolleer skills, they're not much better than a real good FWG5 being used by a Master Marksman.