Fencer Archive
Thread: What does more damage overall? Fencer or TKM??
ganesh666
Tue Jul 27, 2004 10:07 am
#14
Tkm have a huge advantage over fencers in pvp now, in 8 out of ten fights the tkm will win, This is becuase the fencer move scatterhit2 has been fixed, it previously used to ignore unarmed toughness and synthsteak. With +57 toughness as a tkm and with stun armour and a psg the fencer will do exactly nil damage to you, a friend of mine has a 300 - 600 stun baton, and my buffed health can regen faster than he can damage me. So in these circumstances, you can just kill fencers easily while they attempt to tickle you with their stun batons.
kingpin21344
Tue Jul 27, 2004 1:50 pm
#15
Just become a TKM/Master Fencer/ Master Brawler and you'll never lose to a TKM even if they are a doc....only problem is you versus a TKM/Doc will last until either 1. the doc runs out of stims or 2. someone's buffs or spice run out
Brainplay wrote:
TKM's in PvP who cant deal with 80% kinetic armor are just noobs. Their headhit1 will devestate a buffed MIND but isn't as flashy as their unarmed hit 3. Fencers dont have that attack and are forced to use scatterhit (tkm equivelant is unarmed combo) if they want to attack the MIND and without that damage bonus it still isn't as effective.
And brainplay headhit 1 will not devastate a buffed mind if its dancer and musician buffed not to mention if the user has popped brandy and canape and then add on a muon to that? It becomes rather difficult for a TKM to beat someone who is wearing 80% kinetic fully buffed(all 9 stats) with muon, brandy, canape, or vercupti. At this point with all that you can be looking at something like 3000-4000 mind with about the same in focus and willpower....the mind is basically untouchable. The only real chance is to get a KD/Dizzy down then switch off to a stun baton if you use the above template and then pound away with one handed 3 with a stun baton and keep your opponent on the ground
Message Edited by kingpin21344 on 07-27-2004 01:52 PM
Shflow
Tue Jul 27, 2004 1:52 pm
#16
hrm, I'm a fencer/doc, and I do find stackers hard to take down, and yes tkms are a tough match...but I pretty much always beat them one on one. With doc I can keep myself up for a long time, usually long enough to break they're food, etc. At that point it's just a matter of time before I wear him out.
ps: poison janta knives are good against non docs 
Naruk_The_Wookiee
Tue Jul 27, 2004 3:19 pm
#17
Brainplay wrote:
ganesh666 wrote:
Tkm have a huge advantage over fencers in pvp now, in 8 out of ten fights the tkm will win, This is becuase the fencer move scatterhit2 has been fixed, it previously used to ignore unarmed toughness and synthsteak. With +57 toughness as a tkm and with stun armour and a psg the fencer will do exactly nil damage to you, a friend of mine has a 300 - 600 stun baton, and my buffed health can regen faster than he can damage me. So in these circumstances, you can just kill fencers easily while they attempt to tickle you with their stun batons.
Even without a synthsteak and psg any form of stun armor alone dramatically reduces our dps. Most people are general or high kinetic componsite wearing clones/noobs who have no idea how to PvP. Against a TKM who does the odds are changed. One of the reasons everyone goes TKM is that for low to mid PvE content there are few classes that can match their versatility. Even against armored opponents with a 60% kinetic resist the +205 unarmed damage bonus and AP1 VK's will make short work of the creature. On the other hand a fencer attacking a creature with armor and 5% stun resist still wont match up to the other scenario since we dont get such a high damage modifier.
TKM's in PvP who cant deal with 80% kinetic armor are just noobs. Their headhit1 will devestate a buffed MIND but isn't as flashy as their unarmed hit 3. Fencers dont have that attack and are forced to use scatterhit (tkm equivelant is unarmed combo) if they want to attack the MIND and without that damage bonus it still isn't as effective.
In other words if you're going for a mix you take fencer for the defense bonuses and TKM for the damage for both PvE and PvP. Just learn to switch them up and you'll be fine. Might also recommend you take up a ranged profession.
p.s.- TKM and melee in general currently have a bonus over ranged vs. Jedi due to the game mechanics or Jedi vs. Jedi. The dev's have flat out said that is going to change so by the time you master both fencer and TK being a melee prof. isn't going to be that great vs. jedi. Add to the fact that the devs' "fixes" aren't exactly the smartest in the world melee prof. might take a stealth nerf.
Replace TK with Sword and i can agree...a spd-capped swordsman outdamage a tka some far...and has blast as second damage-type along with ap2 weapons...
Faraed
Tue Jul 27, 2004 7:06 pm
#18
One CM can kill all of us at once, a TKM, a fencer, swordsman, pikeman. Just go jump on the bandwagon and become one.
Brainplay
Wed Jul 28, 2004 8:58 am
#19
Faraed wrote:
One CM can kill all of us at once, a TKM, a fencer, swordsman, pikeman. Just go jump on the bandwagon and become one.
Hey now! I have a master fencer/master doctor which is why I post on these forums. Dont turn it into a nerf-CM thread. I deal with those enough on the CM forums.
p.s.- The dev's have stated that innoculations and area cures will be instated and are looking for feedback on the issue in the doctor and CM forums. Only 2 issues are who gets them and how they will work.
KOBALDONWANDERHOME
Thu Jul 29, 2004 4:59 pm
#20
i dono if i really should be posting this here but.. i was wondering which would be better to go with mch? tkm or fencer? or should i post this on the ch forums? tia
Scythro
Thu Jul 29, 2004 8:15 pm
#21
lol guys...look...TKM is by far THE best PvP prof, when used correctly that is!...today in the Dant MO i never lost a duel...and btw...i was unbuffed the whole time! i know how to PvP quite well...and then after a lil bit 2 people challenged me for a duel at the same time...so i duled em both, me still being unbuffed and them being buffed...took them both on and killed them...TKM is the better PvE and PvP proffesion by far...and the thing about the CM thingy owning all...ive beaten too many MCM/Mriflemen to count! all with TKM...everyone thinks that CMs are unbeatable...well WRONG!!! the best combo though has to be TKM/Rifleman...well thats my 2 cents or so...maybe more...<<shrug>>anyway...TKM rules all...peace out
Ryre1
Thu Jul 29, 2004 10:09 pm
#22
i do 700-1000 damage with my stun baton if the opponent is unarmored and i do 300-500 damage wen they have stun composite
MinimeAbala
Fri Jul 30, 2004 12:24 am
#23
i dueld a tkm, as part swordsman (lil, like 0-2-1-0) and some pikeman, like 2-1-3-2, and with armor vs armor, i slaughtered him, and he had higher mind then me (i had 75% kinetic ubese, he had 80% kinetic comp armor) . but when we rematched and took armor off, he tore me apart. with that toughness and there speed and low ham costs, tkm's are a beast at un armored combat.
Mythic_YCS
Fri Jul 30, 2004 12:40 am
#24
*laughs* Seems like we are all talking about fencer vs. tkm duels... it all comes down to 3 things... preparation (armor, psg, weapons, etc), experience (time spent dueling/pvp'ing with character), and template.
As for me, 40% stun armor, 47% stun psg, 66-70% kenetic all over me, fencers/tkm alike cant get through that. I am quite experienced and my template (master fencer/cm4004/doc2000) is quite deadly. Stack the poison, dizzy, lunge, scatter hit... cloning center for my target
Nabokov
Fri Jul 30, 2004 8:45 am
#25
Another thing to keep in mind concerning TK and Fencer is the different combat moves each have. TK's have more different kinds of combat moves to fit the pvp situation at hand, and every pvp fight is different (very different). So with a TK I can put a blind state on you, a stun state on you, I can dizzy you. I have a head hit, a leg hit, and a body hit. With a fencerI can blind you, make you bleed(useless), dizzy you, try like hell to lunge2 you down, and go after all your barsor for just your health bar which can be hard to do in pvp imo. So what Iam saying is at least with TK you get one more combat state move (stun) and can target out each bar individually, and imo in pvp I want to put as many states on you that I can before I start hitting the crap out of you. With armor on, buffs, and foods a fight between a Fencer and TK is going to take awhile but with TK you can keeping laying on the stun, blind, intimidate, dizzy, and if the fight goes on for to long hope that the other guys mind buffs go down where you can start using the headhit..unless either one is a doctor the TK should win imo. A doctor with either fencer or tk is another whole story that I am not going to set myself up for a flame here 
I know that one more combat state move may seem insignificant but one on one pvp it matters. Now when your pvpinga mob just hit like hell and hope for the best because 10 other people have probably already put 6 different states on the guy and all you have to do is hit3 at this point butmost importantly SciJacob every pvp situation is different and no one template is going to ALWAYS win. You haveto pick something you like and learn how to adapt it to each different situation. Practice may not make you perfect but it will make you smarter anddamn good in the long run.
ganesh666
Fri Jul 30, 2004 10:26 am
#26
Ryre1 wrote:i do 700-1000 damage with my stun baton if the opponent is unarmored and i do 300-500 damage wen they have stun composite
No you don't, there are so many reasons why i can't even be bothered to mention them. Unless you are using some kind of god like 1k max damage baton with a very very high min damage.