Fencer Archive

Thread: What is a good Acklay baton

FURY_Chaser
Tue Aug 10, 2004 11:33 am
#14






Tover wrote:

Let's say a Swordsman is using a 600dmg Powerhammer(your standard 12 pt smith turns out 450dmg hammers).


Base dmg = 1.8 * 600 = 1080dmg AP2 Blast
2hhit3 = 4 * 1080 = 4320dmg AP2 Blast
PvP factor = 4320 / 4 = 1080dmg AP2 Blast


vs 90% blast composit (pretty common these days)

AP2 vs AR1 = 1080 * 1.25 = 1350
Resist = 1350 - (1350 * .9) = 135


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Comparison to 300dmg Stun Battons (about as common as 600 dmg powerhammers from what I've seen on vendors)


Base dmg = 1.8 * 300 = 540 AP0 Stun
1hhit3 = 5 * 540 = 2700 AP0 Stun
PvP factor = 2700 / 4 = 675 AP0 Stun


vs 40% Stun composit (pretty common these days)

AP0 vs AR1 = 675 / 2 = 338
Resist = 338 - (338 * .4) = 203


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Strongest hit by each against common composit before melee mititagation and toughness


This Swordsman = 135 dmg
This Fencer = 203 dmg


As others have said, if you can't burn out both a person's PSG and their Synthsteak with the quickness, you are doing something wrong.


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Simple fact is this, a lot of professions do very little dmg in this time of common god armors and defense stacking. That is exactly why so many duels last 10+ minutes.


What makes me sad is how very easily SoE could fix the entire thing. The devs could litterally have it done by the next publish and we'd all have a much more balanced game. Instead they are going with an overly complex soolution that requires so much dev time that they can not even contemplate starting it untill after JTL.


Step 1: Change Doc buffs to be a 100% increase to each of the 6 effected stats. Doc skill and Med quality can effect the duration. The code already exists for entertainer buffs.


Step 2: Cap state and status defenses at 75 (keep avoidance defenses at the current cap of 125).


The first, quick change would have the side effect of fixing god armors(it would be a lot harder to wear that stuff with a 900/900/900 encumberance). It would have the side effect of fixing special spamming (professions that do more dmg/special could do less specials in a row). Another effect is that the H/A HAM pools would become much more vulnerable as they would be smaller and protected by lesser armors(you could still get away with wearing a fairly good helm). That combined with blue milk, muon, and brandy would mean that mind dmg is no longer the end all of PvP.


The second would fix a lot of the current problems with template stacking as a god mode solution. At 75 defense, a person can be tough to stick these things on without being impossible.





Very well said, and to add on to it the ONE exception one combo that is near the Anti Fencer template.


TKM/ M Brawler/4-0-3-0 doc


ugh that is a tough tank to beat Int 2 great toughness and if he wears stun comp 40+ you are gonna have a tough time killing him with any fencer weapon.


Terlo
Tue Aug 10, 2004 3:56 pm
#15

I used to have a full set of 40stun/65base encums all below 700, although every piece was encum sliced



Terlo
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