Fencer Archive
Thread: Fencer Template: All Melee
Teras Kasi Master, Master Swordsman, Master Fencer (soon to be, anyway)
Message Edited by Jedi_Xan on 05-16-2005 09:48 AM
Neelok wrote:
stats are maxed at 125?!?! Really. I know tihs used to be true pre CU, but I didn't think it was the case post CU. Can anyone verify.
umm im not sure but i think that on ranged and melee defense anything over +25 is useless
and my templatewill bemfencer/mswords/tkm
+ 25 I thought was the cap for skill tapes?
The reason I ask is because with my alt, I was a master fencer and master doc for the longest time. I don't know if that's a viable template to work around now, but I'd like to try.
Well, i have always been a fencer, basically for the 12 months i have been in the game. But, when the CU hit, like everone else, i immmediately picked up a ranged weapon and grabbed MBH. But after a week or so playing with the leet'est (ranged) templates i was haveing cravings for my stunner again. I realise that i may have a harder time post-cu as a melee staker, nevertheless, i love the animations which fencer has kept and the challage which comes with avoiding/out-lasting roots and snares - theymake the game more exciting for me. I love the innate defence and CoB and have decided to stick with fencer to the end.
My final template wil be : TKM / MF / Swords 0-0-3-4 / Pikes 0-0-4-0
For example triple mastery gives you:
Melee Accuracy: 205
Melee Speed: 65
Melee Defense: 235
Ranged Defense: 170
My template:
Master Fencer, Master swords, Master Brawler, TK 0/1/0/4, Pikes 0/0/4/0
Melee Accuracy: 235
Melee Speed: 60
Melee Defense: 260
Ranged Defense: 180
Triple mastery is good if you really want master TKA otherwise a mixed template would probably be better