Fencer Archive

Thread: Fencer Template: All Melee

Jedi_Xan
Mon May 16, 2005 7:47 am
#131


Teras Kasi Master, Master Swordsman, Master Fencer (soon to be, anyway)

Message Edited by Jedi_Xan on 05-16-2005 09:48 AM



Callale Xan
Imperial Colonel


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Neelok
Tue May 17, 2005 10:47 am
#132

stats are maxed at 125?!?! Really. I know tihs used to be true pre CU, but I didn't think it was the case post CU. Can anyone verify.




Neelok N Master Bounty Hunter (pre CU)N Amateur Rodian N Corbantis

Korvinus N Smuggler N Human N Corbantis

ImpSwordsman
Tue May 17, 2005 10:57 am
#133






Neelok wrote:
stats are maxed at 125?!?! Really. I know tihs used to be true pre CU, but I didn't think it was the case post CU. Can anyone verify.






umm im not sure but i think that on ranged and melee defense anything over +25 is useless



and my templatewill bemfencer/mswords/tkm





lShinobi Darksunl
Xris Blade Weaver

Neelok
Tue May 17, 2005 11:12 am
#134

+ 25 I thought was the cap for skill tapes?


The reason I ask is because with my alt, I was a master fencer and master doc for the longest time. I don't know if that's a viable template to work around now, but I'd like to try.






Neelok N Master Bounty Hunter (pre CU)N Amateur Rodian N Corbantis

Korvinus N Smuggler N Human N Corbantis

ImpSwordsman
Tue May 17, 2005 11:35 am
#135

lol yeah sorry i meant tapes or BE clothes.....but i dont know what the hard cap is



lShinobi Darksunl
Xris Blade Weaver

Pyrrus
Thu May 19, 2005 1:42 am
#136

Well, i have always been a fencer, basically for the 12 months i have been in the game. But, when the CU hit, like everone else, i immmediately picked up a ranged weapon and grabbed MBH. But after a week or so playing with the leet'est (ranged) templates i was haveing cravings for my stunner again. I realise that i may have a harder time post-cu as a melee staker, nevertheless, i love the animations which fencer has kept and the challage which comes with avoiding/out-lasting roots and snares - theymake the game more exciting for me. I love the innate defence and CoB and have decided to stick with fencer to the end.


My final template wil be : TKM / MF / Swords 0-0-3-4 / Pikes 0-0-4-0


My play is pritty much geared towards pvp, but i was wondering if anyone had any better suggestions to do with the points after TKM / MF, the pike and swords dabble gives me some good extra moves such as advanced armor break, improved critical strike, intimidate and improved warcry, but because i have not totally finished grinding this temp, i havent had any chance to test these out. Any suggestions or would this work well?



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Phocian - Bria
Pyrrus - Chimera
starcrusher04
Wed Jun 08, 2005 11:10 am
#137

Does anyone here have the Triple Mastery? (Swords/Fencer/TKM). I was curious about how people with this template like it and how it compares to having like Fencer/Swords with medic.



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Jockothemonkey
Wed Jun 08, 2005 11:45 am
#138

The triple mastery is kind of a waste, you are better off mastering 2 and mixing in skills from the others.

For example triple mastery gives you:
Melee Accuracy: 205
Melee Speed: 65
Melee Defense: 235
Ranged Defense: 170

My template:
Master Fencer, Master swords, Master Brawler, TK 0/1/0/4, Pikes 0/0/4/0
Melee Accuracy: 235
Melee Speed: 60
Melee Defense: 260
Ranged Defense: 180

Triple mastery is good if you really want master TKA otherwise a mixed template would probably be better



Arako Karsi

Evil pure unadulterated comes-in-bottle-or-can evil.
Wojiz
Thu Jun 09, 2005 6:06 am
#139

Mines pretty common... Doc 4/0/0/0, MFencer, TKM.



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Former Master Fencer/TKM, Current Jedi lvl 73..
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