Fencer Archive
Thread: The Real Scoop on Dodge, Pistoleer/Fencer, Stacking Issues, and Nerfs
Page 11 of 11
Dynastar
Fri Feb 06, 2004 12:54 pm
#131
Somewhere in the Commando forum and the Pikeman forum TH said stacking defenses are going bye bye. Thank God. It was silly that I could have 2 Master Sharpshooters, 2 Master Smuggler/Pistoleers and a Master Commando all miss me.
DarkonHunter
Sat Feb 07, 2004 11:05 pm
#132
Have to say that was a very good post but i feel that changes should be made just for the fact i'm a MTK and i fought a guy that was a fencer/pistoleer and i landed 3 hits the whole time...i was like **edit** i'm a TK master i shouldnt be missing anyone that much but any ways good post lots of important info
GabrielsSword
Sat Feb 07, 2004 11:35 pm
#133
Thank You. Nice work on explaining this and for the time you put into testing it.
Grimly64
Sun Feb 08, 2004 12:05 pm
#134
Does + 1 really help?
if Melee Defense is 22 then enhancer makes it 23, is that really all the great? just curuious,
Laeren
Tue Feb 10, 2004 7:34 am
#135
DarkonHunter wrote:
Have to say that was a very good post but i feel that changes should be made just for the fact i'm a MTK and i fought a guy that was a fencer/pistoleer and i landed 3 hits the whole time...i was like **edit** i'm a TK master i shouldnt be missing anyone that much but any ways good post lots of important info
TKM
UA Accuracy: +205
Master Pistoleer/Master Fencer
Dodge: +185
Melee Defense: +119
As you can see, with the dodge % so close to your actual accuracy, yes you should miss or get dodged quite a bit.
However....
Master Fencer (alone)
Dodge: +105
Melee Defense: +74
1h COB: +115
Even without defense stacking, once the fencer turns on COB, and if it directly stacks (like some have said), the defenses line up like this:
Dodge: +220
Melee Defense: +189
So...unless other things are also modified, TK's are still going to be missing Fencers quite a bit (along with everyone else).
PoppaBear
Wed Feb 11, 2004 6:37 am
#136
**edit** I love learning something new everyday about Fencer! And here I am talking about applying for correspondent...man, I better get on the ball and start doing more homework!
Shandrak
Fri Feb 13, 2004 11:47 am
#137
You know there is one thing, with all of this crying about Dodge Nerf, that is getting overlooked. Our damage. Our damage sux. From what I can tell, it's a toss up between us and Pistoleers for worst damage. So, of course we dodge like crazy, it's the only way we can stay in the fight. Sure, I may have dodged the commando 9 out of 10 times, but when he did hit, it was for over 2k of damage. So even with a Pistoleer stack, what's the big deal? Now we have a chance to use the second worst damage class
and dodge a little more.
Someone mentioned earlier, and I hope the Devs keep this in mind. Take a round or two to aim and the Pistoleer/Fencer get's nailed.
One last thing for all of you crying nerf. Please, try and remember that "your" class is not the best. None of them should be. All Elite combat classes should have a chance to stand against the others.
Laeren
Wed Feb 25, 2004 9:06 am
#138
Shandrak wrote:
You know there is one thing, with all of this crying about Dodge Nerf, that is getting overlooked. Our damage. Our damage sux. From what I can tell, it's a toss up between us and Pistoleers for worst damage. So, of course we dodge like crazy, it's the only way we can stay in the fight. Sure, I may have dodged the commando 9 out of 10 times, but when he did hit, it was for over 2k of damage. So even with a Pistoleer stack, what's the big deal? Now we have a chance to use the second worst damage classand dodge a little more.
I gotta disagree. Think of it this way, that commando you're facing is getting hit by you almost every hit, cuz he's got terrible melee/ranged defenses. You, as a master fencer, have +170 1h accuracy. Him as a master commando has +9 melee defense.
So...of these 10 hits you're talking about:
You: 10 hits x 500 per hit (1h hit 3 = 1500 x .25pvpreduction) = 5000 pts of damage.
Him: 1 hit x 2000 per hit (whatever you're talking about) = 2000 pts of damage.
Who did more damage? Fencers, it's your JOB to dodge and defend. The entire class is built around that. Becuase you defend so well, people's DPS against you is different than the tested amounts, because the testing assumes 100% hits in calculating DPS, whereas against a Fencer, not many can hit 100% of the time.
Eclipso25
Thu Feb 26, 2004 7:21 am
#139
I'm Master Fencer/Pistoleer. I'n actual pvp neither of my weapons do good damage. I have gone against Master commandos and lost about half the time. All they have to do is land one fire shot and I'm toast. Yet everyone complains about our defense like we are unbeatable. If you go for the max defense you have a horrible offense. Next time you fight a fencer/pistoleer whatch the damage and you will see what I mean. I'm a sponge in PVE and PVP while you try to hit me other people will do the damage to you. Once they nerf my defense I'm going to delete my character because everyone will go for offense making my template useless.
Shandrak
Sun Mar 07, 2004 4:54 pm
#140
I gotta disagree. Think of it this way, that commando you're facing is getting hit by you almost every hit, cuz he's got terrible melee/ranged defenses. You, as a master fencer, have +170 1h accuracy. Him as a master commando has +9 melee defense.
So...of these 10 hits you're talking about:
You: 10 hits x 500 per hit (1h hit 3 = 1500 x .25pvpreduction) = 5000 pts of damage.
Him: 1 hit x 2000 per hit (whatever you're talking about) = 2000 pts of damage.
Who did more damage? Fencers, it's your JOB to dodge and defend. The entire class is built around that. Becuase you defend so well, people's DPS against you is different than the tested amounts, because the testing assumes 100% hits in calculating DPS, whereas against a Fencer, not many can hit 100% of the time.
500? Hmm...what fencer weapon does 500 pts of damage? Please let me know, I need to stock up. I have what I consider a very nice sliced 1 handed sword that does max 250
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