Fencer Archive

Thread: New Discusion on best class to compliment fencer

ShouldStudy
Fri Oct 31, 2003 12:42 pm
#1

Thought that with changes in Ch I would open up discusion on best class to support fencer.


I am currently ch 4 4 0 4 with new changes as posted today that would give me ch lv 48, not enough for gurreck but enough for toxic merek battlord. Also once maxed out in fencer ( i am currently 3 4 1 3) with my master Brawler, scout 4 0 4 0, novice medic 1 1 0 0 i will be maxed out of points.


So it looks like going for doctor 0 2 3 0 is next best thing since it allows you to buff self, however what the hell do you guys do with kiters. If it was not for my gurreck running the cowardly bastards down i would be dead every time since they just run away and shoot while laughing.


Some guys also like pistoleer since it solves the kiting problem, others get several trees in other melee classes which i could do since i am master b.


Anyways think i might switch to doctor would look like this,


Master Fencer, Master Brawler, Master Medic, Doctor 0 2 3 0, and Novice Swordsman (just for counter and 5 melee def) which leaves exactly 0 skill pts.


What are your templates and ideas?


GaryNgCodeFour
Fri Oct 31, 2003 2:00 pm
#2

hmm...for me, i know a lot of master doctors, so decided not to waste so much skill points on getting to doctor 0-2-3-0 coz' it requires around 100 skill points to get it.


right now, i am working on getting master brawler, 4-0-0-4 in TKA and all the defense tree in all melee classes. Imagine stacking up doctor's buff with power boost of TKA, then hopefully those defense mods will works.


QUESTION:


Does the melee and range defense mod of other classes works if i am equipped with a 1h weapon? I have heard rumors about the skill mod of that class only works if you equip that specific kind of weapon.




GaryNg CodeFour

~= Freelance Imperial Blademaster=~
"Death is certain; Life is not."

AnXdiety
Fri Oct 31, 2003 2:13 pm
#3

The short answer should be yes they do stack from other classes. At least that is my perception. Just think of the BH pistol speed added onto the pistoleers. Or the ranged support line's defenses stacking with the elite classes mods.

If you are thinking the same as me +200 block and +100 resists to knockdown seems possible once the patches come in from test center.





Anxdiety / Anx'ty

and all those voices in my head have every right to be there

Erryk
Fri Oct 31, 2003 2:35 pm
#4

man if that would work i'd actually give up ch just to become super brawler


just think:


master brawler


blademaster


TK 4-1-1-4


swordsman 0-0-4-0


pikeman 0-0-4-0


(throw in medic 2-2-0-0 to finish it off or scout either one)


gives you bonuses of:


Berserk +20
Combat Equilibrium +50
Defense VS Blind +50
Defense VS Intimidate +20
Defense VS Posture Change +80 (OMG)
Dodge +25
Ranged defense +74
Block +10
Counterattack +15
Defense vs Dizzy +40
Defense vs Knockdown + 75 (again, OMG)
Defense vs Stun +20
Intimidation +20
Taunt +40
Warcry +20


If this guy ever lost a melee fight i would be shocked.





Erryk - Ranger - Rebel Army Captain
Mastered: Marksman, Scout, Creature Handler, Medic (holo #1), Fencer (holo#2),
Brawler, Smuggler (holo#3), Artisan (holo#4), Entertainer, Image Designer,
Musician, Dancer, Teras Kasi, Swordsman, Carbineer, Pikeman, Rifleman,
Commando, Pistoleer, Squad Leader, Bounty Hunter.

AnXdiety
Fri Oct 31, 2003 3:16 pm
#5

Or just save yourself a whole lot of skill points and just go with a master fencer/ 4,0,4,4 pistoleer. You would effectively have +200 dodge and +100 kd defense.





Anxdiety / Anx'ty

and all those voices in my head have every right to be there

GaryNgCodeFour
Fri Oct 31, 2003 6:35 pm
#6

Well, i understand that BH and pistoleer mod stacks, but then the skill mods are base on same weapon, a pistol, but 1h, 2h and polearm ain't the same weapon class, that's why i wonder if they stack or not while using a 1h weapon.



GaryNg CodeFour

~= Freelance Imperial Blademaster=~
"Death is certain; Life is not."

HighRoller3K
Fri Oct 31, 2003 7:14 pm
#7

With PvP in mind, Id be going Master Fencer, Master Creature Handler, TKA precisions striking 3. and medic with FA2.


Master Brawler would be preferable to the TKA line, but the points dont allow for it.




Annomander Rake...
(SCYLLA)
ScoerFusou
Sat Nov 01, 2003 2:26 am
#8

I'm doing Master Ranger and Master Fencer. I'll have 18 points left over and I'm not sure what I'll use them on yet. Since I'm a wookiee I was thinking of taking rifle 1 to be a little more effective with my Bowcaster for when stuff runs away.



Shubacca
Master Ranger

Scoer Fusou
Master Chef
Mayor of Ouxan Bay, Talus
Fusou Foods (764, -5596) Ouxan Bay, Talus


ZeeEmperials
Sat Nov 01, 2003 2:37 am
#9

Ranger is still only a super fancy scout with nothing truely effective besides player track.. save yourself the points and take something truely useful. You might want to think about some medic and a defensive tree in TK instead. Meditate is nice to have, especialy when your attacks require mind. Plus the future defensive bonuses look massive in the TK proffesion.






Franciscoe Winthrop ~ Imperial Colonel
Master Fencer/Brawler - Working on Master Smuggler
RSF Ace



AnXdiety
Sat Nov 01, 2003 3:57 am
#10

Ranger isn't all that bad really. No need to be too hard on the guy. Ranger is extremely useful if you are out trying to harvest a ton of hide for someone. Also the camps are great for larger guild hunts. The tracking was invaluable when out hunting krayts or random bounty hunter/smuggler spawns. Overall if he is trying to be a strong character solo and not so much support he may want to consider dropping ranger





Anxdiety / Anx'ty

and all those voices in my head have every right to be there

EasyMcRhinopants
Sat Nov 01, 2003 1:36 pm
#11

I'd lean towards doctor, or pistoleer and at least some medic.
ZeeEmperials
Sat Nov 01, 2003 2:26 pm
#12

I have Ranger, and I hate it. So I'm speaking from personal experiance.





Franciscoe Winthrop ~ Imperial Colonel
Master Fencer/Brawler - Working on Master Smuggler
RSF Ace



IVIafioso
Sat Nov 01, 2003 3:33 pm
#13

all mods stack as long as they have the same name


dodge from pistoleer stacks with dodge from fencer


unarmed toughness does not stack with one-handed toughness


def. vs. knockdown stacks with def. vs. knockdown




Lenoc wrote: Behold my awesome might as I fearlessly chase you across Talus with my stick and butterknife, deftly catching every bolt of energy you kindly toss into my face!!! I will remove all of my clothes to hit you better! Nudity saves!! Armor and Clothes kills!! I will laugh as you kite me, since you do not know the glory of the naked butterknife/stick wielder! Your pets will whine and cringe, licking at my unshod feet just before they DB me and still I will laugh! Why?! They are naked and do not wield a butterknife or carry a stick! Only a fool does not fully follow the true path of the Fencer! Long live nudity, sticks and butterknives!!!
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