Fencer Archive

Thread: Compiled Guide to Combat Upgrade Information for Fencers

kAotiC_HeRo
Fri Apr 22, 2005 1:20 am
#1

If anyone would like to input where the Battle Armor Certification lies in the Skillset of Fencer, That'd be great.



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KAOTIC HERO -[My new baby!. ]- BRITTANI


Arzikhan
Fri Apr 22, 2005 3:43 am
#2

ill try to get you some stuff when i get home dude



Izetho
ARC_Casper
Fri Apr 22, 2005 4:59 am
#3

I have all the skill boxes lined out in this thread.... http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=45579&jump=true

Sorry the spacing is wierd on the above line of text it is editing wierd.

Message Edited by ARC_Casper on 04-22-2005 05:01 AM




Casper Idej ~ Eclipse ~ Mos Quito Hills Alliance ~ Cazperz Trippin'
Gunit ~ Test Center ~ Unity


Former Correspondent.

~
Homer Simpson: Holocron Grinder
MaxPhoenix
Fri Apr 22, 2005 5:14 am
#4

already working on it bro problem is white con piket will smoke a player



MAXAMUS PHOENIX
First Master Brawler on Eclipse
First Master Fencer in Retail
ARC_Casper
Fri Apr 22, 2005 5:17 am
#5



MaxPhoenix wrote:
already working on it bro problem is white con piket will smoke a player



Yup... Down with the level damage multiplier system.




Casper Idej ~ Eclipse ~ Mos Quito Hills Alliance ~ Cazperz Trippin'
Gunit ~ Test Center ~ Unity


Former Correspondent.

~
Homer Simpson: Holocron Grinder
TheHammer317
Fri Apr 22, 2005 5:25 am
#6

that and they havent balanced all the higher level stuff yet specially on the higher level planets, so if it cons white it might not be and it could have attacks or HAM better and higher than it should





---------Eggnog------------------Retired------------------Ministry Of Defense - Council Member----------------Voted #1 Best Commando in Post CU PvP--------


---------The ORIGINAL Area Rooter & Master of the Root Cannon--------

kAotiC_HeRo
Fri Apr 22, 2005 12:02 pm
#7















Primary Role:

Close Range DoT Specialist (Damage-Over-Time via Bleeds)

Secondary Role:

Close Range Crowd Control (Position Control)



Offense: Strong (4)
Defense:
Weak (2)
Crowd Control: Moderate (3)


Key abilities added:


Binding Strike:

Reduce action regeneration rate of target


Bleed Attack:

Bleeding Wound


Blind Attack:

Chance to Blind Opponent


Body Hit:

Body hit .. sacrifices accuracy.


Cripple Attack:

Low damage attack which slow the movement of the target.


Scatter Hit:

Multi location attack


Added Recoveries

Blind Recovery
Dizzy Recovery
Stun Recovery


Skill mod Summary:


  • General Melee Accuracy +70
    General Melee Speed +25
    Melee Defense +85
    One-handed Melee Defense +40
    One-handed Weapon Accuracy +90
    One-handed Weapon Speed +65
    Ranged Defense +55
    Unarmed Accuracy +65
    Unarmed Damage +70
    Unarmed Defense +40
    Unarmed Speed +30


Certification Summary:


  • Curved Sword Certification
    Dagger Certification
    Gaderiffi Baton Certification
    Rantok Sword Certification
    RSF Sword Certification
    Ryyk Blade Certification
    Stun Baton Certification
    Sword Certification
    Vibroblade Certification
    Battle Armor Accuracy Mitigation 20%
    Battle Armor Accuracy Mitigation 30%
    Battle Armor Accuracy Mitigation 40%
    Battle Armor Movement Mitigation 20%
    Battle Armor Movement Mitigation 30%
    Battle Armor Movement Mitigation 40%
    Battle Armor Rate of Fire Mitigation 20%
    Battle Armor Rate of Fire Mitigation 30%
    Battle Armor Rate of Fire Mitigation 40%

Thanks to Pahaddino for the Information


Fencer Skillset Requirements (To Become Fencer)


Brawler 4.4.0.0 (Formerly Brawler 0.4.0.0)


Fencer Skill tree breakdown.



Accuracy with only Master Fencer: 160

Melee Defense with out Master Brawler and only Master Fencer: 125

Ranged Defense with only Master Fencer: 55

Speed with only Master Fencer: 90

Battle Armor Accuracy Mitigation 90% total.

Battle Armor Movement Mitigation 90% total.

Battle Armor Rate of Fire Mitigation 90% total.



Skills Mods and Abillities:



Novice Brawler:

General Melee Accuracy +10

General Melee Speed +5

Melee Defense +10

Dagger certification

Knock Down Recovery- This ability allows you to recover immediately from beeing knocked down if you have enough ability points.

Taunt- Increase the aggro that a mob in combat has towards you. This ability is useful to get mobs to attack you instead of other party members.



One-handed I:

One-handed Melee Defense +10

One-handed Weapon Accuracy +15

One-handed Weapon Speed +5

Lunge- This melee attack has an extended range potential.


One-handed II:

One-handed Melee Defense +10

One-handed Weapon Accuracy +15

One-handed Weapon Speed +10

Center of Being- This command will cause your charcter to focus on avoiding combat blos. This will only apply when you are wielding a melee weapon.

Sword Certification.


One-handed III:

One-handed Melee Defense +10

One-handed Weapon Accuracy +15

One-handed Weapon Speed +5

Melee Strike- This melee attack does more damage than Melee Hit but has a slight ability cost.


One-handed IV(Apprentice Swordsman):

One-handed Melee Defense +10

One-handed Weapon Accuracy +20

One-handed Weapon Speed +10

Bleed Attack- This melee attack causes bleeding wounds that continue to damage the target even after the initial strike. This attack must be done with a piercing or slashing weapon.

Vibroblade Certification.




Novice Fencer:

Melee Defense +10

One-handed Weapon Accuracy +15

One-handed Weapon Speed +5

Ranged Defense +10

Battle Armor Accuracy Mitigation 20%

Battle Armor Movement Mitigation 20%

Battle Armor Rate of Fire Mitigation 20%

Body Hit- This melee attack causes a targeted hit to an opponent's torso and arms and has a slight accuracy penalty.

Gaderiffi Baton Certification.


Intermediate Fencing Stances and Grips:

Melee Defense +5

Ranged Defense +5

Scatter Hit- This melee attack Ability hits an opponent in multiple areas causing damage to multiple points on the opponent.


Advanced Fencing Stances and Grips:

Melee Defense +5

Ranged Defense +5

Battle Armor Movement Mitigation 30%


Expert Fencing Stances and Grips:

Melee Defense +5

Ranged Defense +5

Curved Sword Certification

Improved Scatter Hit- This enhancement to the Scatter Hit ability causes more damage to the opponent.


Master Fencing Stances and Grips(Duelist):

Melee Defense +5

Ranged Defense +5

Battle Armor Movement Mitigation 40%

Stun Recovery- This ability allows you to recover immediately from beeing stunned if you have enough ability points.



Intermediate Footwork:

One-handed Weapon Speed +10

Improved Lunge- This enhacement to the lunge ability causes more damage to the opponent.


Advanced Footwork:

One-handed Weapon Speed +10

Cripple Attack- This melee attack to an opponents legs does minimal damage but impedes their movement rate for a short time.


Expert Footwork:

General Melee Speed +5

One-handed Weapon Speed +5

Dizzy Recovery- This ability allows you to recover immediately from beeing dizzy if you have enough ability points


Master Footwork(Swashbuckler):

General Melee Speed +5

One-handed Weapon Speed +5

Improved Cripple Attack- This enhancement to the Cripple Attack ability causes a higher reduction in movement rate.

Ryyk Blade Certification.


Intermediate Fencing Technique:

Melee Defense +5

Blind Attack- This melee attack does minimal damage but has a high chance of blinding an opponent, severely reducing

their accuracy.


Advanced Fencing Techniques:

Melee Defense +5

Battle Armor Accuracy Mitigation 30%

Blind Recovery- This ability allows you to recover immediately from beeing blinded if you have enough ability points.


Expert Fencing Technique:

Melee Defense +5

Improved Blind Attack- The enhacement to the Blind Attack ability has an increased chance of blinding the opponent.

RSF Sword Certification.


Master Fencing Technique(Blademaster):

Melee Defense +5

Battle Armor Accuracy Mitigation 40%

Improved Body Hit- This enhacement to the Body Hit ability reduces the ammount of the accuracy penalty and increases the ammount of damage the attack does.



Intermediate Fencing Finesse:

General Melee Accuracy +5

One-handed Weapon Accuracy +5

Improved Bleed Attack- This enhancement to the Bleed Attack causes additional bleeding damage to the opponent.

Rantok Sword Certification.


Advanced Fencing Finesse:

General Melee Accuracy +10

One-handed Weapon Accuracy +5

Binding Strike- This ranged attack reduces an opponent's Action regeneration rate.


Expert Fencing Finesse:

General Melee Accuracy +15

Advanced Bleed Attack- This enhacement to the Bleed Attack causes additional bleeding damage to the opponent.

Battle Armor Rate of Fire Mitigation 30%.


Master Fencing Finesse(Blade Weaver):

General Melee Accuracy +20

Improved Binding Strike- This enhacement to the Binding Strike ability reduces an opponent's Action regeneration rate.



Master Fencer:

General Melee Accuracy +10

General Melee Speed +10

Melee Defense +25

Ranged Defense +25

Advanced Blind Attack- This enhacement to the Blind Attack ability has an almost guaranteed chance to blind the opponent.

Advanced Lunge- This enhacement to the Lunge ability extends the range of the attack and increases the ammount of damage done to the opponent.

Battle Armor Rate of Fire Mitigation 40%

Stun Baton Certification.


I want to consolidate the major community ideas into a post with prove-able data and facts from testing. With this I hope to have the following in this thread as a guide:



- Update 1.1 April 22nd, 2005( ARC_Casper ) - Added Fencer Skillsets and information from Novice Brawlerto Master Fencer
- Update 1.2 April 22nd, 2005 ( kAotiC_HeRo ) - Added Weapon Certifications by box to Outline from Novice Brawler to Master Fencer
- Update 1.3 April 26th, 2005 ( kAotiC_HeRo ) - Added Fencer Skill Pre-requisites



  • Weapons


    • Types


      • Marauder Sword


        • ( Certification? )

      • Acid Sword


        • ( Certification? )

      • Junti Mace


        • ( Certification? )

      • RSF Sword


        • Expert Fencing Techniques

      • Stun Baton


        • Master Fencer Certification

      • Massassi Sword


        • ( Certification? )

      • 'Gaffi' Baton


        • Novice Fencer Certification

      • Vibroblade


        • One-Handed IV [Brawler]

      • Rantok Sword


        • Intermediate Fencing Finesse

      • Ryyk Blade


        • Master Footwork [Swashbuckler]

      • Sword


        • One-Handed II [Brawler]

      • Dagger


        • Novice Brawler

      • Curved Sword


        • Expert Fencing Stances & Grips

  • DPS Modifiers ( Damage per Second )



      • Not enough Information at this point

    • Weapon Certifications ( Novice to Mastery )


      • This I need some help with. See Above 'Types'

    • Ideal Experience Spawns


      • Not enough information at this point.

  • Armor


    • Types


      • Battle Armor

    • Mitigations


      • Battle Armor Accuracy Mitigation 20%
        Battle Armor Accuracy Mitigation 30%
        Battle Armor Accuracy Mitigation 40%
        Battle Armor Movement Mitigation 20%
        Battle Armor Movement Mitigation 30%
        Battle Armor Movement Mitigation 40%
        Battle Armor Rate of Fire Mitigation 20%
        Battle Armor Rate of Fire Mitigation 30%
        Battle Armor Rate of Fire Mitigation 40%

    • When the best time to use Armor and the Times when it's not needed

  • Fencer Specials


    • Which Specials are Properly suited against certain CL (Creature Levels)

    • Are Bleeds of a Viable use?

    • Which Armor (If Any) would benefit you

    • Do Stances help Offense?

    • Do Stances help Defenses?

    • Do Stances negate itself?

    • Which Stances are Appropriate per CL

  • Tactics for PvE


    • For lower-level groups

    • For lower-level soloists

    • For Mid-Level Groups

    • For Mid-Level Soloists

    • For High-End Groups

    • For High-End Soloists

  • Tactics for PvP


    • For the Many different Styles of tactics

    • For Larger Groups

    • For Smaller Groups

    • Using Terrain

    • Using Buildings

This is just a rough list of what I'd like to get started on when I get back to Houston since I've missed most of the Beta Testing for the CU due to working and waiting on my laptop to arrive here. Any volunteered information would be GREATLY appreciated. Note, This is just a Subnopsis of what I want to compile, it is by no means finished as we should be continuously updating it as often as possible. Thanks for the support guys.


Furthermore, If there is something that you think is missing from the profession or had an idea of how to better the profession, you can post a reply if you'd like. Thanks!

Message Edited by kAotiC_HeRo on 04-22-2004 12:35 AM



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KAOTIC HERO -[My new baby!. ]- BRITTANI


kAotiC_HeRo
Fri Apr 22, 2005 12:03 pm
#8


Creature levels may change depending on whether or not you are in a group and being in a group will always change the NPC/creatures consideration colors.


Note:


*Group level calculations are still being worked on, so con levels when in a group will be changing.


* For those of you that have noticed some creatures whose level didn't make sense, this is a known issue that will be fixed soon.



Colors:


Grey - Too low - Minimal experience , not worth fighting


Green - A small amount of experience,willdefinitely be an easy fight


Light Blue - A small amount of experience, should be an easy fight, could be trouble if there are more than 1 or 2 opponents.


Blue - Ideal target, decent experience 1 on 1, but could be tough if there are 2 or more opponents.


White - Even Target 1 on 1; good fight.


Yellow - Dangerous fight; stronger than you, but you might win.Good luck!


Orange -Very dangerous fight.Unlikely you will beat this opponent


Red - This opponent will easily defeat you.


Purple -Certaindeath.



Target Icons:



  • Pointing Up -Higher level than you
  • Circle -Even level
  • Pointing Down -Lower level than you

----------------------------------------------------------------------
Tuesday Tips: April 5th, 2005

Message Edited by kAotiC_HeRo on 04-22-2005 03:53 AM



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KAOTIC HERO -[My new baby!. ]- BRITTANI


kAotiC_HeRo
Fri Apr 22, 2005 3:42 pm
#9

Casper, I threw my hat in the ring for the Corr position as well, It doesn't matter really who gets it, as long as the person that does is a true Corr and helps the community and getting Fencer back to the Upper-Epsilon's of Uberness


I'm gonna be working on this more tonight, I just gotta go to a safety meeting and get ready for another 12 hour shift on the Rig. I want to get the Armor Mitigations figured out. Like where each one lies on the Skill tree. I am looking at that post now. Also, The weapons that have the Certification on the side I'd like to get through that too tonight. Thanks for any help guys!



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KAOTIC HERO -[My new baby!. ]- BRITTANI


MaxPhoenix
Fri Apr 22, 2005 4:07 pm
#10

i too am trying for it, not worried if i get it or not as long as the person that does, doesn't suck



MAXAMUS PHOENIX
First Master Brawler on Eclipse
First Master Fencer in Retail
kAotiC_HeRo
Fri Apr 22, 2005 5:20 pm
#11

I added your information in there. Good bit of it's been taken care of already. I think we lack the DPS Modifiers and few other small things. The list will be updated. I'll be adding in Patch Notes too when I can round up all of them for the TCEP3 CU Server when I can locate and list them altogether.



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KAOTIC HERO -[My new baby!. ]- BRITTANI


kAotiC_HeRo
Fri Apr 22, 2005 6:26 pm
#12


Oops

Message Edited by kAotiC_HeRo on 04-22-2005 07:27 PM



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KAOTIC HERO -[My new baby!. ]- BRITTANI


kAotiC_HeRo
Fri Apr 22, 2005 8:12 pm
#13

Minerunner, Care to comment?



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KAOTIC HERO -[My new baby!. ]- BRITTANI


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