Fencer Archive
Thread: Compiled Guide to Combat Upgrade Information for Fencers
Sorry the spacing is wierd on the above line of text it is editing wierd.
Message Edited by ARC_Casper on 04-22-2005 05:01 AM
MaxPhoenix wrote:already working on it broproblem is white con piket will smoke a player
Yup... Down with the level damage multiplier system.
Defense: Weak (2)
Crowd Control: Moderate (3)
Bleed Attack:
Blind Attack:
Body Hit:
Cripple Attack:
Scatter Hit:
Dizzy Recovery
Stun Recovery
- General Melee Accuracy +70
General Melee Speed +25
Melee Defense +85
One-handed Melee Defense +40
One-handed Weapon Accuracy +90
One-handed Weapon Speed +65
Ranged Defense +55
Unarmed Accuracy +65
Unarmed Damage +70
Unarmed Defense +40
Unarmed Speed +30
- Curved Sword Certification
Dagger Certification
Gaderiffi Baton Certification
Rantok Sword Certification
RSF Sword Certification
Ryyk Blade Certification
Stun Baton Certification
Sword Certification
Vibroblade Certification
Battle Armor Accuracy Mitigation 20%
Battle Armor Accuracy Mitigation 30%
Battle Armor Accuracy Mitigation 40%
Battle Armor Movement Mitigation 20%
Battle Armor Movement Mitigation 30%
Battle Armor Movement Mitigation 40%
Battle Armor Rate of Fire Mitigation 20%
Battle Armor Rate of Fire Mitigation 30%
Battle Armor Rate of Fire Mitigation 40%
Thanks to Pahaddino for the Information
Fencer Skillset Requirements (To Become Fencer)
Brawler 4.4.0.0 (Formerly Brawler 0.4.0.0)
Novice Brawler:
One-handed I:
Intermediate Footwork:
Intermediate Fencing Finesse:
Master Fencer:
I want to consolidate the major community ideas into a post with prove-able data and facts from testing. With this I hope to have the following in this thread as a guide:
- Update 1.1 April 22nd, 2005( ARC_Casper ) - Added Fencer Skillsets and information from Novice Brawlerto Master Fencer
- Update 1.2 April 22nd, 2005 ( kAotiC_HeRo ) - Added Weapon Certifications by box to Outline from Novice Brawler to Master Fencer
- Update 1.3 April 26th, 2005 ( kAotiC_HeRo ) - Added Fencer Skill Pre-requisites
- Weapons
- Types
- Marauder Sword
- ( Certification? )
- Acid Sword
- ( Certification? )
- Junti Mace
- ( Certification? )
- RSF Sword
- Expert Fencing Techniques
- Stun Baton
- Master Fencer Certification
- Massassi Sword
- ( Certification? )
- 'Gaffi' Baton
- Novice Fencer Certification
- Vibroblade
- One-Handed IV [Brawler]
- Rantok Sword
- Intermediate Fencing Finesse
- Ryyk Blade
- Master Footwork [Swashbuckler]
- Sword
- One-Handed II [Brawler]
- Dagger
- Novice Brawler
- Curved Sword
- Expert Fencing Stances & Grips
- DPS Modifiers ( Damage per Second )
- Not enough Information at this point
- Weapon Certifications ( Novice to Mastery )
- This I need some help with. See Above 'Types'
- Ideal Experience Spawns
- Not enough information at this point.
- Armor
- Types
- Battle Armor
- Mitigations
- Battle Armor Accuracy Mitigation 20%
Battle Armor Accuracy Mitigation 30%
Battle Armor Accuracy Mitigation 40%
Battle Armor Movement Mitigation 20%
Battle Armor Movement Mitigation 30%
Battle Armor Movement Mitigation 40%
Battle Armor Rate of Fire Mitigation 20%
Battle Armor Rate of Fire Mitigation 30%
Battle Armor Rate of Fire Mitigation 40% - When the best time to use Armor and the Times when it's not needed
- Fencer Specials
- Which Specials are Properly suited against certain CL (Creature Levels)
- Are Bleeds of a Viable use?
- Which Armor (If Any) would benefit you
- Do Stances help Offense?
- Do Stances help Defenses?
- Do Stances negate itself?
- Which Stances are Appropriate per CL
- Tactics for PvE
- For lower-level groups
- For lower-level soloists
- For Mid-Level Groups
- For Mid-Level Soloists
- For High-End Groups
- For High-End Soloists
- Tactics for PvP
- For the Many different Styles of tactics
- For Larger Groups
- For Smaller Groups
- Using Terrain
- Using Buildings
This is just a rough list of what I'd like to get started on when I get back to Houston since I've missed most of the Beta Testing for the CU due to working and waiting on my laptop to arrive here. Any volunteered information would be GREATLY appreciated. Note, This is just a Subnopsis of what I want to compile, it is by no means finished as we should be continuously updating it as often as possible. Thanks for the support guys.
Furthermore, If there is something that you think is missing from the profession or had an idea of how to better the profession, you can post a reply if you'd like. Thanks!
Message Edited by kAotiC_HeRo on 04-22-2004 12:35 AM
Creature levels may change depending on whether or not you are in a group and being in a group will always change the NPC/creatures consideration colors.
Note:
*Group level calculations are still being worked on, so con levels when in a group will be changing.
* For those of you that have noticed some creatures whose level didn't make sense, this is a known issue that will be fixed soon.
Colors:
Grey - Too low - Minimal experience , not worth fighting
Green - A small amount of experience,willdefinitely be an easy fight
Light Blue - A small amount of experience, should be an easy fight, could be trouble if there are more than 1 or 2 opponents.
Blue - Ideal target, decent experience 1 on 1, but could be tough if there are 2 or more opponents.
White - Even Target 1 on 1; good fight.
Yellow - Dangerous fight; stronger than you, but you might win.Good luck!
Orange -Very dangerous fight.Unlikely you will beat this opponent
Red - This opponent will easily defeat you.
Purple -Certaindeath.
Target Icons:
- Pointing Up -Higher level than you
- Circle -Even level
- Pointing Down -Lower level than you
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Tuesday Tips: April 5th, 2005
Message Edited by kAotiC_HeRo on 04-22-2005 03:53 AM