Fencer Archive
Thread: Warcry Nerf
http://forums.station.sony.com/swg/board/message?board.id=brawler&message.id=8645
plz read this
so they want one person to just stand there and warcry?
but they can't attack??
it's so funny how they come out of nowhere and just nerf something that works just fine
Message Edited by haun on 02-20-2004 04:09 AM
TruPhyr wrote:
this will actually make warcry better, if attacked by a number of enemies it will "deactivate"them temporarally while you take them out 1 at a time.... then again it might be totaly useless against 1 single enemy.
This warcry has very marginal usage as crowd control. Examples of crowd control are AoE posture change, aoe knockdown (go pikemen!), aoe dizzy (you know who you are). A delay that is rendered useless if you attack or anyone attacks is not nearly as useful as usingthe current state warcry and take things out one at a time but quickly.When there are multiple attackers I generally use an aoe attack or intimidate them if I take more damage from the crowdthan I can deal to them.
If people use this newwarcry, then AoE attacks become a liability, not an asset.Once you use the AoE, everything is fighting you at full strength, even your primary target and the warcry has no effect.
Are these changes actually put in scenarios and evaluated? Take this warcry change, or the bleed change and describe a situation where their use would be superior to some other tactic available. If you can't describe one, chances are, it's not a good change.