Fencer Archive

Thread: Need some macro assistance

mtnshocker77
Fri Feb 25, 2005 8:54 pm
#1

Have no idea how to set up macros so was wondering if anybody could tell me how to put a macro in for two-hand spin attack 2 please?
Rorar
Fri Feb 25, 2005 11:26 pm
#2

name is spin



/melee2hspinattack2;

/pause 1;

/macro spin



Sared - Jedi Knight
Ges - Imperial Corporal
mtnshocker77
Mon Feb 28, 2005 3:05 pm
#3

Was wondering how i could make a macro for our 1 hand spin attack?
mtnshocker77
Mon Feb 28, 2005 3:08 pm
#4

Was wondering how i could make a macro for our unarmed spin attack?
Drakora
Mon Feb 28, 2005 4:29 pm
#5

Crtl +A brings up the Macro window, click on the tab labeled Combat, scroll down to 1h for your Fencer, and scroll down to unarmed for your TKA.


They already have a macro for each skill you have earned.


/1hspinattack1;

/unarmedspinattack1;



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Paulo187
Mon Feb 28, 2005 4:33 pm
#6






Drakora wrote:

Crtl +A brings up the Macro window, click on the tab labeled Combat, scroll down to 1h for your Fencer, and scroll down to unarmed for your TKA.


They already have a macro for each skill you have earned.


/1hspinattack1;

/unarmedspinattack1;







not sure if that's the macro he is talking about. if you want to make an actual macro, so that you dont have to keep pressing a hotkey for it then it goes like this:



/unarmedSpinAttack1;


/pause 0.5;


/macro Spin (where Spin is the name of the macro)



It's as simple as that. just put that macro in your toolbar on, lets say F1, then any time you want to grind some TK xp, stand in the middle of a lair and press F1 once. easy




Fame Edigi - Dark Jedi Padawan

Imperial 4 life, member of LUNA

Pain is just weakness leaving your body!


zakoEceo
Mon Feb 28, 2005 4:41 pm
#7

Hmm i dont like having a looping macro on, in case something uexpected happens. But i have a macro queueing 5 spinattacks. Then i only have to press f5 (or whatever) 1/5 the otherwise required number of times

A standart looping macro goes something like this:

LOOP (name of macro)
/spinAttack2; (orwhatsitscalled)
/pause #; (# is how many seconds the macro needs to run. In this case: 1)
/macro LOOP

Hope this helps

Zako
Paulo187
Mon Feb 28, 2005 4:49 pm
#8






zakoEceo wrote:
Hmm i dont like having a looping macro on, in case something uexpected happens. But i have a macro queueing 5 spinattacks. Then i only have to press f5 (or whatever) 1/5 the otherwise required number of times

A standart looping macro goes something like this:

LOOP (name of macro)
/spinAttack2; (orwhatsitscalled)
/pause #; (# is how many seconds the macro needs to run. In this case: 1)
/macro LOOP

Hope this helps

Zako




hehe, so what i said then



i also have a /dump macro to stop any loop macro if something bad happens. also, as far as i can think, the only bad thing that happens is that you could be getting a bit of a beating, so i also have a heal macro something along the line of:



/ui action clearCombatQueue;


/healSelf



This allows me to heal myself easily and instantaneously, without having to cancel my spin macro. it is also possible to write similar macros for removing states (i.e. dizzy) as long as you have the required doc skills





Fame Edigi - Dark Jedi Padawan

Imperial 4 life, member of LUNA

Pain is just weakness leaving your body!


TalusianRogue
Mon Feb 28, 2005 7:34 pm
#9

/melee1hspinattack2;

/m spin


name the macro "spin"

To start it, type /m spin


/dump to stop it



Ko'c
Who the ***edit*** codes this game?

Mcgreag
Tue Mar 01, 2005 6:29 am
#10

And perhaps place a /pause 0.5; in there too, no need for it to spam every 0.25 sec (built in macro delay) with a 1 sec speed cap.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
Drakora
Tue Mar 01, 2005 9:35 pm
#11


/unarmedSpinAttack1;


/pause 0.5;


/macro Spin (where Spin is the name of the macro)




Since when have we been able to run recursive macros? I can now call the macro inside the macro?
We use to have to have two macros, and you called the next one with /ui action toolbarSlotxx; Is this not the case anymore?




Click here to support this great Vision of a better FRS to save SWG by Glzmo!

(gggggxnnntnnnnnnntnnnxggggggggggggggggggggggg)
I call my Lightsaber "Gimpy"
Flyinion
Wed Mar 02, 2005 5:44 pm
#12






Drakora wrote:


/unarmedSpinAttack1;


/pause 0.5;


/macro Spin (where Spin is the name of the macro)





Since when have we been able to run recursive macros? I can now call the macro inside the macro?
We use to have to have two macros, and you called the next one with /ui action toolbarSlotxx; Is this not the case anymore?







Apparently because this is how I've been doing it since I started playing last June. Nobody ever told me to do it the /ui action toolbarSlotxx way though I did hear about it a few months later here on the forums. It's nice because for things like a loot macro I don't have to wast toolbar space for them I just type "/macro loot" right before I head out to hunt.



------------------------------------------------------------------------------------------------
Mekar: Jedi Padawan, future Master Enhancer, demoted to the lowest Rebel rank after an incident involving a JSF and an Imp recruiter

Proud member of the "Village of the Damn".......as in "Damn I only get 30K of FS for a million regular?"......."Damn that's a lot of XP".......and of course "Damn this commute sucks!!"
Unreal7
Sun Mar 06, 2005 5:22 pm
#13

Looking to make a macro for when i have to afk for bathroom breaks and am in the middle of fighting a group of enemies. Not really a macro wiz so I was wondering if anyone could toss me a bone here? So far i made this one:


/melee2hheadhit3;

"

"

"

"

"

/loot;

/macro afkkill


This works if there are only a few enemies. However,when testing it i noticed that if i am attacked by more than 2-3 it seems to not target anyone in particular and i do no damage to any of them. Any help here would be great! Thanks in advance!



"I'm an a$$hole and I aprove this message!" -Unreal7
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