Fencer Archive
Thread: Need some macro assistance
Drakora wrote:
Crtl +A brings up the Macro window, click on the tab labeled Combat, scroll down to 1h for your Fencer, and scroll down to unarmed for your TKA.
They already have a macro for each skill you have earned.
/1hspinattack1;
/unarmedspinattack1;
not sure if that's the macro he is talking about. if you want to make an actual macro, so that you dont have to keep pressing a hotkey for it then it goes like this:
/unarmedSpinAttack1;
/pause 0.5;
/macro Spin (where Spin is the name of the macro)
It's as simple as that. just put that macro in your toolbar on, lets say F1, then any time you want to grind some TK xp, stand in the middle of a lair and press F1 once. easy![]()
A standart looping macro goes something like this:
LOOP (name of macro)
/spinAttack2; (orwhatsitscalled)
/pause #; (# is how many seconds the macro needs to run. In this case: 1)
/macro LOOP
Hope this helps
Zako
zakoEceo wrote:
Hmm i dont like having a looping macro on, in case something uexpected happens. But i have a macro queueing 5 spinattacks. Then i only have to press f5 (or whatever) 1/5 the otherwise required number of times
A standart looping macro goes something like this:
LOOP (name of macro)
/spinAttack2; (orwhatsitscalled)
/pause #; (# is how many seconds the macro needs to run. In this case: 1)
/macro LOOP
Hope this helps
Zako
hehe, so what i said then ![]()
i also have a /dump macro to stop any loop macro if something bad happens. also, as far as i can think, the only bad thing that happens is that you could be getting a bit of a beating, so i also have a heal macro something along the line of:
/ui action clearCombatQueue;
/healSelf
This allows me to heal myself easily and instantaneously, without having to cancel my spin macro. it is also possible to write similar macros for removing states (i.e. dizzy) as long as you have the required doc skills
/unarmedSpinAttack1;
/pause 0.5;
/macro Spin (where Spin is the name of the macro)
Since when have we been able to run recursive macros? I can now call the macro inside the macro?
We use to have to have two macros, and you called the next one with /ui action toolbarSlotxx; Is this not the case anymore?
Drakora wrote:
/unarmedSpinAttack1;
/pause 0.5;
/macro Spin (where Spin is the name of the macro)
Since when have we been able to run recursive macros? I can now call the macro inside the macro?
We use to have to have two macros, and you called the next one with /ui action toolbarSlotxx; Is this not the case anymore?
Apparently because this is how I've been doing it since I started playing last June. Nobody ever told me to do it the /ui action toolbarSlotxx way though I did hear about it a few months later here on the forums. It's nice because for things like a loot macro I don't have to wast toolbar space for them I just type "/macro loot" right before I head out to hunt.