Fencer Archive

Thread: tka rocks compared to fencer

shifted
Sun Dec 28, 2003 10:36 am
#1

Alright, i just want to know before i get into this who profession...


What excactly is the highest thing that you can solo? I've heard of swordsmen doing like 5k damage and kiling kimos and krayts.


But what can we do? I know that fencer is kind of the "defense" profession while TKA is "defense" and "offense"


I don't see why all of you are complaining about the tka's offense? they have so much toughness that it is pretty amazing. They could beat fencer's without even kd/dizzying them


well anyways...i'm gonna quit the fencer profession...so...yeah.

Valkari-TKM
Sun Dec 28, 2003 10:59 am
#2

I have not tried with fencingbut im going to try to hunt Bull Rancors for teeth soon, and try to perfect a soloing method. i fully exspect to die multiple times, until i get a good strategy down.



as a TKM the highest thing i soloed was a Dark Jedi Master, from the imperial prison missions. TKA does rock, no question about it. Its just not very rare atm.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Eldrikk
Sun Dec 28, 2003 3:51 pm
#3

With Master Fencer / Master Brawler and Pistoleer dodge trees I was able to solo 9 Force Crystal Hunters at one time post Force powers patch. Granted this was with Full buffs but I doubt a TKM could do that considering I used to be a Master TK also and at most I was able to solo 1-2 of these with good armor and buffs. Note the Force Crystal hunters are the Force sensitive npc's right below the Named Force sensitives without a title so they are tough.



BH Loot drops vendor located at -729 1508 Dantooine.
SilverLobo
Sun Dec 28, 2003 9:19 pm
#4

My template is 3/4/4/0 Doc, Master Fencer and 4/0/0/0 TKA and so far Night sister protectors are my limit 50k HAM. The 30k Weavers are easy, but the protectors go head hunting bigtime. To take protectors I need entertainer buffs.


Also if you are not using mind food and drugs you are short changing yourself. Even as a bothan wearing full composite I can get my mind cost down to 3 per OneHit3 using a gaffi stick. With 3250 mind with buffs, food, and drugs and close to the same in Health and Action you are very hard to take out.


Also I have to agree a TKA, I use to have TKM, is better then a Fencer, but a Fencer with the med line in TKA will beat a TKM.


Little hint for any other fencer/doc out there if you didnt already know if you are KD/dizzy, spam your stand while using your dizzy pack, if you get the stand graphics you have a good chance of using the pack and curing the dizzy.

LifeSavior
Sun Dec 28, 2003 9:49 pm
#5

Right now I can solo any mobs EXCEPT Dark Jedi Knight, Dark Jedi Master, Nightsister Protectors, NIghtsister Elder, the named nightsister(430kHAM), Giant Dune Kimogila and other things that have 50kHAM and above.


What I mean by solo is to win without dying/ incapped and without other damage sources helping meand yes, I have to use food/drink buffs and doc buffs.




ERPN-NeoAnderson (Flurry)
Human

-Master Brawler
- Blademaster
-Teras Kasi Artist
-Pistoleer
Valkari-TKM
Sun Dec 28, 2003 11:01 pm
#6






Eldrikk wrote:
With Master Fencer / Master Brawler and Pistoleer dodge trees I was able to solo 9 Force Crystal Hunters at one time post Force powers patch. Granted this was with Full buffs but I doubt a TKM could do that considering I used to be a Master TK also and at most I was able to solo 1-2 of these with good armor and buffs. Note the Force Crystal hunters are the Force sensitive npc's right below the Named Force sensitives without a title so they are tough.





differant play styles.


a fencer can go for the long haul, the tka is a 30 second warrior, in most cases.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

SilverLobo
Sun Dec 28, 2003 11:14 pm
#7

I disagree, with buffs a TKA can last just as long as any other profession. The key is to keep mind use down as low as possible because it can not be healed easily.


I already had TKM, and droped it to finish up fencing because it fit my template and gave me just a tad bit more in the end then TKM, but in no way do I think TKA is a bad profession.

Valkari-TKM
Sun Dec 28, 2003 11:49 pm
#8






SilverLobo wrote:

I disagree, with buffs a TKA can last just as long as any other profession. The key is to keep mind use down as low as possible because it can not be healed easily.


I already had TKM, and droped it to finish up fencing because it fit my template and gave me just a tad bit more in the end then TKM, but in no way do I think TKA is a bad profession.







Originally speeking.


The TK has received many twinks in the passed 2 months, most of which prolongs the life of the take considerably.


the orginal intent was for the TK to be a 30 second warrior. extremly hard hitting faster dynamic fighter, that would just blow your socks off.


but would spend so much ham that they had to either pace themselfs, or just fight and die in a short amount of time.


This orginal intent has to some degree been lost, and i see even the TK corespondant is asking to be a low damage high defense tank with stat effects.


now that is what i see a fencer being, but not a tk, i dont know how to put it exactly, I think it would almost be offensive in a very extreme way to lable the tk as anything other then dynamic.


I remember doing KD2 and costing me 800 HAM with VKs equipted.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

AltairPolluxRigel
Sun Dec 28, 2003 11:51 pm
#9

sigh. i miss Rro. i've finally matched his skill and now he leaves.

i'm gonna go walk into the sunset with a tear in my eye. catch you all later.



-Altair
christianohamtaro
Mon Dec 29, 2003 7:37 am
#10

Since TKA rocks compared to Fencer, then should TKA be nerfed?



Sholiue Hiueng

Jedi
AltairPolluxRigel
Mon Dec 29, 2003 11:08 am
#11

no melee class needs nerfing. no one is more powerful than the other if you have the proper skills. except maybe the poor pikemen. they need fixing.



-Altair
RebRifle
Mon Dec 29, 2003 11:26 am
#12

The thing is with your guys COB you are nearly imposible to hit. So sure a TKM can cause massive dmg but it has to hit ya first.
AltairPolluxRigel
Mon Dec 29, 2003 2:05 pm
#13

so it's the only thing that helps us win. and it doesn't always work. let's flip it around:

the thing about a TKM's hits are that it only takes one or two to equal five or six of ours!

personally i think everything is pretty alright. i've been taken down by TKMs and even other Fencers (who don't have as high an accuracy).



-Altair
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