Fencer Archive

Thread: CoB or Armor

Steven7856
Sun Feb 15, 2004 2:06 pm
#1

I have looked all over this board for my answer and haven't found exactly what I need so I'm nowasking for help.


What exactly does center of being do and how does it work?


I've noted that while I have CoB on I take far less hits, but at the rateI have to replinish itIuse up my mind pool before the battle is over, which getsme killed. If I wear my armor I get hit more but specials become too expensive to use and healing seriously depleats my mind, which gets me killed.I find that both options, right now, leave me in about the same place, just close enough to tease me with success but not quite there. I've ended up depending on Moun to boost my mind which I would like to get away from. If I knew how CoB actually worked I think I could do a better job of preping myself before I go into battle.


My goal isn't to become a super PvP player but to better utilize the tools I already have and right now I know I am not doing that.







Alton Licaw
LIcaw Family of Crafters: Armorsmith (12pt) / Chef (12pt) / Architect (11pt) / Weaponsmith (12pt) / Tailor (10pt) / Artisian (12pt) / Master Smuggler
Vendors located at -432 +3617 Tatooine (Mos Entha nearest starport)
Higginsis
Sun Feb 15, 2004 2:20 pm
#2

CoB increase you dodge. The more efficient it is the less ham takes and the more dodge you get. At master fencer i belive its about 110-120 and last for 30 seconds.

I personally don't wear armor, but i have pistoleer so my dodge is about 315 with CoB on but for a fencer i'd say just get some ubese armor for tkms as they are your biggest concern.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

XingYuen
Sun Feb 15, 2004 4:45 pm
#3

The technical function of Center of Being is to enhance your secondary defense stats (i.e. dodge, counter-attack, and block) depending on your combat profession. It does have a decent mind cost associated with it. You may want to look into your current stat migration towards mind. I use armor and CoB but I usually roll with mind buffs and mind food as I primarily participate in PvP.




Xing Yuen

eashie
Sun Feb 15, 2004 5:48 pm
#4

does CoB have any side affects when it wears off? like pull more mind?
Steven7856
Sun Feb 15, 2004 5:55 pm
#5

Is the CoB a flat increase or a percentage? Right now my mind is 800/600/600, but witharmor encumberance it becomes 800/54/54 and I alwayskeep moun handy, which is whatI'm trying to get away from. I don't like my fighting style to be dependant upon how much moun I happen to be carrying. My guess is that it is a percentage increase of some type but I haven't figured out exactly how much it actually physically increases my defense. Part of the problem is that the animals I fight seem to differ widely in their attacks on me. For example I've fought mountain dewbacks and never been touched and a few minutes later I'll fight another lair of mountain dewbacks and it seems like every other attack hits me. Luck seems to play as much of a factor in my defense as anything else. Which has made it difficult for me to messure if their attacks are being blocked if I'm having trouble determining how many hits I should be recieving. BTW the mountain dewback example is without CoB. Right now I use CoB when I am caught by some random spawn with my armor off, like spice fiends or desert demons. I'll use that instead of switching to my armor and it seems to work just fine, I don't get hit very often.


I also actively encourage lairs to mob me. I'll drop bleeds on everything in the area so they won't run off and I've noticed that CoB doesn't work nearly as well in these situations as it does when I'm fighting something one-on-one. Which has lead me to wonder if it isn't designed to boost your defense against your active attacker and not against passive attackers (ie, it helps with the one you are hitting but not the other three that are hitting you as well.)


If it helps right now I'm at 3.4.4.3 and I expect to master fencer by tomorrow so my CoB is just about as good as it is ever going to be. I have mastered brawler but have absolutly no other combat skills.


For the time being this isn't critical, but it does affect game play. I'm looking down the road a bit, I'm going to take rifleman next, keeping my fencer and I would like to know everything I can before that time to best use my profession.





Alton Licaw
LIcaw Family of Crafters: Armorsmith (12pt) / Chef (12pt) / Architect (11pt) / Weaponsmith (12pt) / Tailor (10pt) / Artisian (12pt) / Master Smuggler
Vendors located at -432 +3617 Tatooine (Mos Entha nearest starport)
Kaynab
Sun Feb 15, 2004 6:06 pm
#6

CoB is a flat increase.

To determine how much dodge you have, take your dodge modifier and add your CoB efficency mod to it. At Master Fencer with Master Brawler you have a dodge mod of 230 when using CoB.

I generally run CoB in an infinite loop with the following macro named center:
/center;
/pause 38;
/macro center;

You need to adjust the macro as you level. The macro above is suitable only for a Master Fencer, Master Brawler.

I'm a zabrak with full mind stats (1000/500/900) so my mind regens faster than CoB takes off.



Kaynab
SOE Customer Appreciation bat

I Y Nuclear War.

eashie
Sun Feb 15, 2004 6:09 pm
#7

is CoB an effective tool in pvp? when u sometimes have 3 rifles/pistols on u and a tkm in ur face? will it save my skin?
Tysart
Sun Feb 15, 2004 6:16 pm
#8

Muon is out of date. My mind is 1100/700/500, I eat that Vegarian whatever thing. +741 Willpower and Focus for 9.75 minutes. Powerboost my mind to 1650, and rip into anything that comes in my path.


0/2/0/2 Fencer
Teras Kasi Master
Master Brawler
Novice Medic





"Heros are stupid. Yes we have met. I've nearly killed you."

"You want me to move? Come on and move me."

Cheers!
Kaynab
Sun Feb 15, 2004 6:25 pm
#9

Against Rifle and Pistol yes.

Against a TKM no.

The issue is their accuracy mods. If something has a bad accuracy with CoB you are almost untouchable. A TKM has 205 accuracy so with the 230 dodge while using CoB you will not be hit 100% of the time but for the most part it won't matter.

Like I said, I use CoB religiously. If I'm fighting something that has a chance of killing me, I have it on 100% of the time.



Kaynab
SOE Customer Appreciation bat

I Y Nuclear War.

Steven7856
Sun Feb 15, 2004 6:45 pm
#10

I was looking over my skills to get a better grip on this and I think I am close to understanding it all, yes I'm slow.


My skills are as follows


Dodge +90


1-hand Center of Being +31


1-hand Melee Center of Being +110


So if I understand this correctly the 1-hand melee CoB is added to my dodge for a total of +200? With the +31 being the chance that I will acctually recieve the bonus when CoB is active?





Alton Licaw
LIcaw Family of Crafters: Armorsmith (12pt) / Chef (12pt) / Architect (11pt) / Weaponsmith (12pt) / Tailor (10pt) / Artisian (12pt) / Master Smuggler
Vendors located at -432 +3617 Tatooine (Mos Entha nearest starport)
Higginsis
Sun Feb 15, 2004 7:56 pm
#11

The +31 is the length of time in second the CoB lasts.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

Steven7856
Sun Feb 15, 2004 10:18 pm
#12

Thanks for the help, I think I've finally gotten it.



Alton Licaw
LIcaw Family of Crafters: Armorsmith (12pt) / Chef (12pt) / Architect (11pt) / Weaponsmith (12pt) / Tailor (10pt) / Artisian (12pt) / Master Smuggler
Vendors located at -432 +3617 Tatooine (Mos Entha nearest starport)
byak
Tue Feb 17, 2004 10:29 am
#13

For the COB macro, I've found it best to make it /pause ..; /peace; /center; .. it clears your combat queue so the COB gets pulled off right away.

I'm a master doc so I can buff myself, so obviously all my stats have been migrated to mind. (800/1000/1000 I think I'm at? Or is it 1100?) I wear set of full encumb sliced kenetic adv comp. (yes I paid a pretty penny for it.) Pop a Vasarian Brandy or two, I've got +200 to +800 (depending on what I need) to all mind stats. I eat the vagatarian crepes or whatever the hell they're called when I'm really in a pinch. Muon in severe emergencies

With this setup, I can solo ancient bull rancors. I was carrying on a conversation with someone with /tells last night while I had seven (yes seven) bull/rancors attacking me. Oh, and I had been health diseased and mind diseased to the max already--399 and 799 respectively. (Had to use the overhead map to count the red arrows. Spamming the areaswing2 thing when right next to lairs is fun )

None of my HAM bars moved. (The H+A bars are bugged, so they never dropped below 800 or 1000.) Well, my mind dropped a little bit occasionally but it immediately regenerated fully. (It was wounded down to 500-650 levels IIRC, so I could see the "end" of the bar.)

Fencer is incredibly powerful. Use armor and COB and you'll be untouchable by most monsters. So far my biggest PvE problem is Intimidate halving my damage.. my macro always heals dizzy first, and I usually get redizzied before I can heal another state. (I have it set to clear Dizzy first for PvP.. I really should make a seperate PvP and PvE Fkey bars.)

Every single PvP death has ended with me dizzy/kd and being attacked by atleast three others. (I'm not huge into pvp yet so I haven't been on raids and full battles, that will probably change. Right now I just pick on other people.

I hope this gives you a little insight as to how much you can actually do with Fencer.. how much you can truly take on yourself. Just get those new foods, eat up, get buffed, USE COB AND ARMOR and you'll be near untouchable.

Final note: I personally noticed a nice increase in dodge when I hit Master. I think the final +stats the master box gives you really does make a difference.



--
Olio, MD
OLIO ENTERPRISES // OE
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