Fencer Archive

Thread: We need dual weilding!

JediTool
Sun Oct 05, 2003 1:56 am
#1

What we need is dual weilding, that would surely even things out against those darn two handed swordsman. And while we are at it, we should get dodge, and parry, and riposite, and disarm. And after we get to master fencer, we should be able to work on alternate advancement skills like max damage for 5 seconds, and critical... er extra damage on every hit for 10 seconds. These would be on like a 30 minute timer for reuse. And while we are at we could work on increasing our fire, cold, poison, and disease resist... for krayts you know? Oh and of course we will need an increase run speed skill, an increase regen, increase base stat. Also some core abilities like AOE taunt would be nice. And what about those darn rangers! They almost get the same base attack bonus as us! They need to increase our base attack bonus to make up for it, or at least give us a skill to increase our attack to make up for it. Rangers are supposed to suck... we don't want that to change. Okay well thats all I could think of for now, but I'm sure there are a few more things we could use... like expanding the availble races to included Trolls.


-Not Drunk




Tool
Blademaster
Wanderhome
Denkiteki
Sun Oct 05, 2003 1:08 pm
#2

or cool looking shields
VegitoX
Sun Oct 05, 2003 1:26 pm
#3

Not until they balance things first.



Reo Grande* Mos Eisley Bred* Blue Milk Fed
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ZeeEmperials
Sun Oct 05, 2003 2:51 pm
#4

Two vibroblades would make things even if it doubled the damage and speed output, but kept the costs the same: )






Franciscoe Winthrop ~ Imperial Colonel
Master Fencer/Brawler - Working on Master Smuggler
RSF Ace



JediTool
Sun Oct 05, 2003 6:11 pm
#5

Hell I would be willing to spend double the HAM to use two weapons at once, but honestlyI think for balancing reasons a "shield" would be more appropriate. Some sort of riot gear shield would be handy. They could also let pistoleers use them too to make things fair. The shield would give you a slower movement rate to balance things of course, and act like armor in the sense that is lowers your max stats. However the shield would give you and inate block chance (like in diablo). The good shields would give youa 75% block chance where as bad ones only give 25% or something.



Tool
Blademaster
Wanderhome
ZeeEmperials
Sun Oct 05, 2003 6:17 pm
#6

Give us improved blocking rates, zeal and a fanatiscm aura...





Franciscoe Winthrop ~ Imperial Colonel
Master Fencer/Brawler - Working on Master Smuggler
RSF Ace



Enevitable
Sun Oct 05, 2003 6:20 pm
#7

FANAT AND ZEAL! WOO WOO


Maybe conviction too




-Vicrock Tame-
ZeeEmperials
Sun Oct 05, 2003 6:21 pm
#8

Although Defiance would be good.





Franciscoe Winthrop ~ Imperial Colonel
Master Fencer/Brawler - Working on Master Smuggler
RSF Ace



Kethrae
Mon Oct 06, 2003 8:27 am
#9

And a snare or some kind..bolas maybe..
Trancemetropolis
Mon Oct 06, 2003 8:33 am
#10

If you look at the stereotypical Fencer/Duelist archetype. They did not use shields. Shields were the domain of the footsoldier/grunt..which we are not. I like the dual-wielding idea, but even if they add it, I wouldn't use a shield. Once again, it's a style over substance thing. If I wanted substance, I'd have been a BH or Commando. I want functional style and blazing through opponents with sword and main-gauche is my idea of a good time. Hell, you can even keep the current vibroblade incarnation if you make it an off-hand weapon (ack...I can't believe I just said that...haha).



Khael Shadowstar: Master Brawler/Novice Hvy Swordsman/Master Medic - Bloodfin
Saihitei Seishuku: Novice Droid Engineer/Marksman/Brawler - Shadowfire
Erebr
Mon Oct 06, 2003 10:34 am
#11

We have zeal. It's called 'spin attack'


I've successfully hit up to 5 oponents at once with it, hehe.


Although I suppose it doesnt do the repeated hits for a single target... but you can do that easily enough by not doing specials at all.

ZeeEmperials
Mon Oct 06, 2003 10:57 am
#12

If we have zeal, then where areour auras?





Franciscoe Winthrop ~ Imperial Colonel
Master Fencer/Brawler - Working on Master Smuggler
RSF Ace



Centex
Mon Oct 06, 2003 1:30 pm
#13

I love the dual wielding idea. I think that fencers and pistoleers should be able to dual wield. Perhaps add a weapon that uses dual wielding, but has a max dmg/dly mod to it.


*thinks about the best way to explain it*


the picture has 2 blades on it, when you equip it, you use two blades, but both blades have a dmg/dly, so basically it would be looks? /sigh I can't do it lol!




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