Fencer Archive
Thread: Is composite armor needed?
Message Edited by AdmiralSpy on 06-17-2004 11:26 PM
Gloves, Boots, Chest, Helmet is what I've come up with so far...is this all I ever have to worry about?
Message Edited by General_Reedy on 06-26-2004 06:50 PM
General_Reedy wrote:
Simply put..if you're not wearing full composite with around a 70-80% base and a stun layer accompanied by a set of buffs, you will lose 100% of the time. Unless you're a combat medic. Thats because Sony made the MIND pool a vulnerable target and the key to PvP. When was the last time you died to a HEALTH poison? *See combat revamp
Message Edited by Brainplay on 06-27-2004 05:05 AM
esobai wrote:
as ar as PvP goes.....COmp. armor is a must....all pieces.
as far as PvE goes. I have gone through the entire Geno Caves using every armor piece except the helmet. Helmets are not needed. Without them your mind regens faster...plus i never really get hit in the head by anything.
Every npc/creature has the same chance to hit you on the head as a regular player. Some dont hit that hard so you wont notice it when hopped up on brandy. Upper teir npc/creatures DO hit hard especially Janta/Mokks and Pickets just to name a few. Factional npc riflemen WILL use headshot3 on you from time to time althought they rotate through most specials. Just keep you focus as close or past 1500 and you wont have to worry about eating up your MIND that much and everything will go to regeneration.
You got lucky in the geo caves. Even with armor a head hit from an enhanced kwi can hurt...alot.
I'm seeing alot of upper teir PvP'ers going without certain armor parts more and more. Does anyone else do this?