Fencer Archive

Thread: a helpful combat macro

Erryk
Mon Nov 17, 2003 12:37 pm
#1

/centerofbeing;
/pause (center of being duration + 1);
/ui action toolbarSlotXX


xx is the number of the toolbar slot you put the macro in. just look in your skill screen for your center of being duration. Blademaster is 31 seconds and i think master brawler adds 5 or 10.


note: this macro can drain your mindpool quickly if you are not a high lvl fencer. Even at master level I suggest maxing out your willpower, focus, and mind--and a muon gold wouldn't hurt either.


If you must spam specials--use a gaffi stick (which everyone already does) as the mind costs are low.


Not to invite the nerfs, but if you're smart w/ your tactics (i.e. use warcry, intimidate)--this macro will make you nearly invincible.


I've been soloing force sensitive NPC's, Mokk Rockshapers, and Kunga Warriors Buff-free w/ minimal pet involvement.


The best way to go about this is to put a healthhit1/healthhit2/blind on em and default attack until they are down--pausing to heal when necessary. Do not go berserk! You can go berserk while centered--but once berserked--you cannot recenter.


If anyone has figured out a different way to achieve this? Please post ideas and comments here. Any "shhh! don't talk about our new abilities!" posts will be disregarded.


Thank you




Erryk - Ranger - Rebel Army Captain
Mastered: Marksman, Scout, Creature Handler, Medic (holo #1), Fencer (holo#2),
Brawler, Smuggler (holo#3), Artisan (holo#4), Entertainer, Image Designer,
Musician, Dancer, Teras Kasi, Swordsman, Carbineer, Pikeman, Rifleman,
Commando, Pistoleer, Squad Leader, Bounty Hunter.

GaryNgCodeFour
Mon Nov 17, 2003 12:41 pm
#2

I must add, dont' bother using health 1 and 2 in PvP, useless, coz' they dont' do initial damage, my PvP macro is as follow:


/CenterofBeing; /duel; /follow; /melee1hDizzyhit1; /melee1hLunge1; /melee1hBlindHit1;


after that, i just use either body hit 3 or scatter hit 2 depends on their HAM damage.




GaryNg CodeFour

~= Freelance Imperial Blademaster=~
"Death is certain; Life is not."

GaryNgCodeFour
Mon Nov 17, 2003 2:11 pm
#3

I am stating that dont' use health1 and 2 in PvP, player vs player. unless you just want to give them a lot of 2nd stat wounds.



GaryNg CodeFour

~= Freelance Imperial Blademaster=~
"Death is certain; Life is not."

AltairPolluxRigel
Mon Nov 17, 2003 3:14 pm
#4

ah, yes. makes sense, i agree.



-Altair
GaryNgCodeFour
Mon Nov 17, 2003 3:25 pm
#5

hehe, on the other hand, anyone else got some other PvP macro?



GaryNg CodeFour

~= Freelance Imperial Blademaster=~
"Death is certain; Life is not."

Goldenchild
Mon Nov 17, 2003 3:31 pm
#6

on the toolbarxx portion how do you format the xx?


would you put f10 or 10 or what?





Latnej's and Jenteals Stims and Resources at waypoint 5564 -4432 only 810 meters East of Moenia.
Crated and Individual Stims B's, C's, and D's. Also featuring thousands of various resources.
Erryk
Mon Nov 17, 2003 4:01 pm
#7

your toolbar (if expanded to 2 rows) is numbered 00-23. 00-11 on the top row-- 12-23 on the bottom row. the formatting looks like this.


/ui action toolbarSlot01 <--this would be the second slot in your toolbar




Erryk - Ranger - Rebel Army Captain
Mastered: Marksman, Scout, Creature Handler, Medic (holo #1), Fencer (holo#2),
Brawler, Smuggler (holo#3), Artisan (holo#4), Entertainer, Image Designer,
Musician, Dancer, Teras Kasi, Swordsman, Carbineer, Pikeman, Rifleman,
Commando, Pistoleer, Squad Leader, Bounty Hunter.

Goldenchild
Mon Nov 17, 2003 4:10 pm
#8

awesome thanks



Latnej's and Jenteals Stims and Resources at waypoint 5564 -4432 only 810 meters East of Moenia.
Crated and Individual Stims B's, C's, and D's. Also featuring thousands of various resources.
KaliMirchi
Mon Nov 17, 2003 7:59 pm
#9

Actually I find health hit 2 to be very useful in PvP - use it when they are KDed






Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Twisterr
Mon Nov 17, 2003 9:41 pm
#10

Id have to agree in a melee fight healthHits can make the difference, I was in a duel with a 2h sword user, he mind bleeded while i dizzy and kd'd (lunge2 from brawler), the rush was on to incap him before my mind bleeded out, healthhits followed spamming bodyhit, then I had to first aid twice and equillibrium to keep myself at 500ish.

Was intense but the bleeds kept his ham ticking down while i slowed the bleed he gave me, was able to finish him and DB then continue to apply first aid.



-=| Rahul Tallus |=- Holo-grinding too many profs to list.

-=| Topdawg |=- Master Doctor / Semi-Carbineer (also on Eclipse)
GaryNgCodeFour
Mon Nov 17, 2003 11:18 pm
#11

but after you spam body hit 3, they are pretty much dead, i mean after 10 shots of body hit3 (10 sec), you already have done at least 1.5K damage, and i am sure a un-buffed player dont' have that much on Health.



GaryNg CodeFour

~= Freelance Imperial Blademaster=~
"Death is certain; Life is not."

AltairPolluxRigel
Tue Nov 18, 2003 1:45 am
#12

if you're fighting something with 8k HAM or more, the bleeds will tick at least once. and it's insurance if they incap you. i always throw them on for rancors. they tick twice, giving me four attacks for the price of two.

but you're partly right: on a meatlump it's just a waste of time and ham and fancy fencer dancin.



-Altair
ruehs
Tue Nov 18, 2003 5:53 am
#13

I don't worry about mind cost's any more....I had a gaffi stick made specially for me(for low, low ham) and the mind ham cost is down to 9! I love you Aema....thanks for the stick.



Macross Starchaser, Eclipse


Fencer:0/4/2/2


CH:2/2/1/3


Rifleman:2/0/0/0




Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
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