Fencer Archive

Thread: A post for everyone who wants a new weapon

ruehs
Mon Apr 12, 2004 3:21 pm
#1

Well, I agree we need a new weapon. I've read many posts on ideas for a new weapon for us. The one with the two DOT's I think is stupid and would make everyone cry nerf. The ones that want higher damage, we don't need it, if you want to do more damage go swordsman. The only suggestion that I liked was the Vibro Rapier with armor piecing and damage in line with the curved sword. I think that would be our most viable option for a new weapon. Seems to me all the other ones would be too over powering and would cause the nerf bat to be swung.


For all of you who think I'm some newb fencer, you are wrong. I was a Blademaster for 6 months before I started holo-grinding(I stopped that because I got tired of it). Now I am on my way back to Blademaster for good. This profession has given me the most fun out of this game. I cried when I gave up fencer for the holo-grind. This is the most well balanced profession in this game, not too over powering and not too weak.


As a side note, to all of you who are having problems beating TKA/TKM learn how to play as a fencer. We don't need to spam specials. We let our opponets do most of thier damage by them using theirs and missing us. Then when their ham's are low then we use our specials(scatter hit 2 anyone... ). Just keep Center Of Being going and let them kill themselves. Oh, and as a Blademaster I have yet to lose to a TKM.


Macross Starchaser, Eclipse, Phoenix Reborn



Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
ruehs
Mon Apr 12, 2004 8:43 pm
#2

just a bump



Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
Drag00n169
Mon Apr 12, 2004 9:49 pm
#3

CoB cant really protect us against the TKM's uber accuracy. Sure, I've had them miss some U3's and charging wompas(i think thats the name of the kd)lol, but they can still hit us. Even applying blind they still get me. Even when i use air cake, theyre fists are unavoidable it seems. And im assuming you wear armor?Thats probably why you canwait it out.It seems hardly ANYONE can duel without armor. If you dont, please tell me how you can jus stand there without getting hit until the tkm's ham drops.



Zaton Devirr, Pikeman forever!
/wave Good bye Tathaloral /sniff
ruehs
Mon Apr 12, 2004 11:23 pm
#4

Granted I do wear armor. So that is how I do it, wookies now have armor also to help protect them somewhat(I hear the armor isn't all that great, sorry to hear that).

Macross Starchaser, Eclipse, Phoenix Reborn



Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
comandobob
Tue Apr 13, 2004 2:02 am
#5

OK i can baet a tkm with out armour and buffs easy one he cnat kd me with cob on and two i lunge 2 him then dizzy him tkm biggest weakness is DIZZY they have +5 def to it i know this because im TKM as well and never lose to them , im also master brlawer an MHS so im completly melee with no medic at all so i fight i win are i die i cant heal my self




Naerbe Airrea Commando {TS} Farstar
For Teh Horde
Naerbe -Tuaren Warrior -wow Zenedar
Witnezz
Tue Apr 13, 2004 11:58 am
#6

I still want a whip...





=============================================================================================
Playing since B2! ... Almost every NPC quest on every planet! ... EVERY unnamed nobel NPC quest on EVERY planet! ... Through and compleated EVERY "Dungeon/POI/Cave" except the DWB! ... EVERY badge IG except 3 imp corvette's and a handfull of prof badges! ... Final tally 26.5 professions! Final Template ---- NE Hunter in WoW
GRIND YOUR OWN D@MN FS XP?

WufgarRuffian
Tue Apr 13, 2004 1:29 pm
#7

not sure where your anology of ranged-hi dam low def vs melee- hi def low dam comes from. have you looked at all the classes? back when I was a Mtka 6mo ago I sure wasn't bitching about low damage output, I don't think 2hand's are either or pike(yea pike can't hit jack we know) TKA is gated by kinetic damage only they fire off hits at 1 sec a piece and do 800-2300 a pop, if thats low damage let me have some


Now since fencer is supose to work as the highest def/lowest dam profession(well imho) we don't get hit alot but we kill em by the death of a thousand paper cuts. THis would work if, different professions modifieers did not stack at all. as is they still do to a point. SO those "high dam" stackers can get our defence with the hi output of damage , all at the same time. Baiscly we can


A- do the multi profession thing


B-get a new weapon to even the odds a bit, till stacking is all gone


C- suck it up and be a fencer(while we wish we had better damage output)


I also believe fencer does not really need a fix, but the rest of the game needs a tune up. Untill that happens we fencers will be behind the power curve for sure.


I think I would just like to see the vibro raiper or the overall damage to our existing weapons upped a ways. I know on my server (flurry) our resources suck nutzs so alot of our weaponry is on the low end





Wufgar
Elite forces Tanelorn Dantooine
Elite Forces

IGNPC: We often hear the loudest cries from a relative minority. Still, it seems odd that all the comments sent our way have been negative.
Haden Blackman: Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums.
Tlk
Tue Apr 13, 2004 1:47 pm
#8

No one should ever compare stack professions, by doing so, we might as well make every combat profession the same and just give everyone different animations and skins. Fencers and pistoleers hands down have the best defences, they also have the weakest dmg. Has any experienced fencers ever not been able to solo something? Or not been able to defeat some particular profession? Yes more dmg would be nice, but it isn't needed. I would like to see the vibroblade upgraded to a vibrosword, that in my opinion would be enough. Perhaps take out the Ryyk and Rantok and replace those two with different swords.


In my opinion, the problem isthe weapon variety. We have a dagger, stone knife, vibroblade, sword, curvedsword, Rantok sword, ryyk sword, gaffi stick and stun baton. 9 weapons, all but 1 is kinetic, all but 1 has no armor piercing. We should havesome of these useless swords replaced with alternate dmg type, and maybe one addition AP1 weapon. That is what we need.


ZionHalcyon
Tue Apr 13, 2004 2:15 pm
#9






ruehs wrote:


How long have you been a fencer? Do you know anything of what this profession has gone through? Any weapon with 2 dot's that is craftable is overpowering. And about the ranged weapons...they have more force behind them...they have more power, but the ranged profession's defenses suck. We get better defenses and lower damage weapons. It's a trade off. Personally I would be happy with just new skins for the weapons. Or new weapons that are comparable to the ones we already have. We don't need god-like weapons.


This profession is working the way it is suppose to. Since it is working why mess with it. Have you ever heard the saying "If it aint broke don't fix it" That is how I feel about our weapon situation and our defenses. The only thing I would like fixed with-in our profession is the One-Hand Blind 2 and One-Hand Spin Attack 2. they are redundent. I think instead of One-Hand Spin Attack 2 adding blind, I think it should put out a little more damage.



Macross Starchaser, Eclipse, Phoenix Reborn







Been a Fencer for 6 months now. And to be honest, you


A) Miss the fact that this weapon I proposed would only be used by MASTER FENCERS - thus, how overpowering is it if it is something only the most comitted fencer can use? and


B) Miss the fact we do crap for damage.



My point with the krayt stuff is this - there are people who, with krayt items, can achieve some sick damage weapons. Do I think we should have higher damage than them? NO. Do I think we should have something that makes us competitive? YES. The DOT damage type idea is something that balances out the fact that we only have 1 weapon with AP, and they do bad damage. So, with DOT attacks on a weapon, we get to be more competitive.


I mean, come on, there are already looted DOT weapons out there, some with INFINITE uses, and yet I hear no one crying for a nerf on those. Seriously, if you read my original thread, you either didn't read my way to keep balance, or just had your own opinion formed long before you even read that far. Even if a 2 DOT weapon at MASTER FENCER (just clarifying again, for the blind and for the stupid), is overpowered, I still think master fencers should be able to take a quest for a much better weapon than the rest of the fencers can use, and that strict rules should govern said weapon to take care that the market isn't flooded with them, and so that anyone but a master cannot equip them. Its something that gives us fencers content, and a neat story to follow.


Plus, if you even bothered to read the post, I also said that I wasn't recommending a master level weapon in place of Dual Wield or more AP 1 weapons. It was just an idea for ONE weapon at the MASTER level to give a MASTER fencer some content and an enjoyable quest in the game, with something very unique and useful at the end of it. My idea was never meant to replace the other good ideas put forward here.


But had you actually read through my original post in its entirety before forming an opinion on it, you would have already seen that...

Message Edited by ZionHalcyon on 04-13-2004 04:17 PM



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
305 Rebels |4 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
ruehs
Tue Apr 13, 2004 2:24 pm
#10

I did read your post, in it's entirty(sp). I just think that you want something that fencers don't need. Content, yes would be nice, but to get a 2 dot weapon is stupid. If you want content for our profession, then it should be available to everyone who has fencer. Your limitations on the weapon are stupid, even as strong as the limitations were. With that weapon in the master slot even more people would flock to our profession, not because they like it, or have played it for awhile now, but because of the weapon at Blademaster.



I personally don't want that. If you want to do "sick damage" go to a different profession, don't try to fix this unbroken profession.



Macross Starchaser, Eclipse, Phoenix Reborn





Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
ruehs
Tue Apr 13, 2004 2:35 pm
#11

just noticed, I'm a one star... always wanted someone to one star me, even if it was someone who doesn't know how to play as a fencer and wants to do "sick damage" as a fencer.



Macross Starchaser, Eclipse, Phoenix Reborn





Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
ZionHalcyon
Tue Apr 13, 2004 2:42 pm
#12

Sorry, but I find your ignorance "stupid".


The fact that people commit to master fencer would be good, because there would be fewer dabblers. Plus, I personally think it would be nice for each profession to have its own master quest - Armorsmith has theirs, after all. The fact is, it seems you are just being very selfish of your interpretation of the profession. I am not trying to "fix" anything - I want the profession to continue working as it is. But what I want to do is to ADD to it.



Seriously, you sound very ignorant in your post commentary. Kind of like an old codger who talks about how "these dang kids do things nowadays...they should do things as I did them back in my day..." You seriously sound like an old coot when it comes to this profession, stodgy and overprotective to a fault.



Look, I will come right out and say what I desire for fencer:


Dual Wield, where you trade accuracy for damage and speed.


Master level weapon, that is only single wield, and is competitive with ranged weapons in damage and AP (think RIS quest for master fencers, but not as hard to complete)


Give swords the ability to become AP1 if vibroblades are put in them (this means also giving them the ability to accept blade vibro units)


Up the damage on standard fencer weapons 25-100 points, depending on the weapon (Low damage weaps closer to 100 increase, higher damage weaps closer to 25)


More competitive loot drops for fencer (I.E. loot drops that acutally make weapons better than what can be made standard)



And that's it. I don't want speed caps messed with, nor damage modifiers, nor any of the other ways fencer works. In fact, if you notice, all my concerns are for weapons, not in the mechanics of how fencer works. So before you tell me not to fix what isn't broken, wake up and realize I am not trying to. Rather, you should stop being ignorant to the fact that our current weapons suck.



As a fencer once said, " Touche' "




Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
305 Rebels |4 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
ruehs
Tue Apr 13, 2004 2:54 pm
#13

By upping the damage on weapons you are indeed messing with the game mechanics. As far as a weapon comparable to ranged in damage and ap get a clue, I don't know about you but a guy swinging a sword with one arm isn't going to do the kind of ap that a ranged weapon can do. When you actually start to think about what you are posting, then I will further respond to you.



Macross Starchaser, Eclipse, Phoenix Reborn





Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
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