Fencer Archive

Thread: How to get CH pets to hold Aggro?

Nanilawaffer
Wed Sep 24, 2003 4:06 am
#1

Mobs will typically ignore the pet when you start attacking it at close range (such as melee range). This happens to me when my I'm using ranged stuff on a critter and my pet decides to run. If it runs past me, the agro then shifts to me. Since there is no taunt in this game (a real taunt, not the POS that's in the game that doesn't work) , I don't think a pet would help you that much as tanking for you. They help ranged people a lot more then melee people.



Perse O'rose - of the Loadca Server.

When asked for information you don't have, try to present the asker with a variable he can define himself.
When obliged to participate in a ritual you know nothing about, provide a reason and grab all the sympathy you can.
When no other options present themselfs, shoot everything in sight.
Enevitable
Wed Sep 24, 2003 4:49 am
#2

One thing that I have found that holds true, Is using hit2-hit3 or body2-3 you will gain the monsters attention.. however if you just run in, blind, dizzy, bleed and then normal, usually they will keep attacking the pet


My pet = merek assasin so not sure, shes not really ferrocious, which i believe helps in aggroing the mob




-Vicrock Tame-
Trancemetropolis
Wed Sep 24, 2003 4:54 am
#3

I've found that the actual distance away from the mob determines who has aggro...not who has done the most damage. My pets right now cannot outdamage me (I have a spineflap handmaiden and a grand wrix ATM) but they often take aggro if they are closer to the mob than I am. Since they're both only 1/2 grown, this is generally unacceptable and I find that I can take aggro back by moving closer to the mob while fighting it. So give it a shot. If you want your pets to have aggro, position yourself so that your pets are closer to the mob than you are if possible. It's often easier to do this at the beginning of combat, by siccing your pets first then joining in later to take aggro from them once they've taken a decent amount of damage. It can work in reverse, but is much harder to do, it seems because it's so difficult to accurately determine how far your pet is away from the creature/NPC you're fighting.



Khael Shadowstar: Master Brawler/Novice Hvy Swordsman/Master Medic - Bloodfin
Saihitei Seishuku: Novice Droid Engineer/Marksman/Brawler - Shadowfire
Vicolio
Wed Sep 24, 2003 5:31 am
#4

Distance is how it works for me as well.


I usually send in my pets first, then I start tapping my forward key until my hits start to land. Then I stand there and hope that my pets don't decide to start moving around too much.Often when they do, I will get aggro and if the mob is too high for me to tank then the fun starts I'll go through a sequence of spamming peace, running around and through my pets and spamming my pet attack command until my pets regain aggro and start over...





Darco - Valcyn
- Mastered: Fencer, DE, TKA, CH, CM, Medic, Artisan, Scout, Brawler, Entertainer, Marksman
Vicolio
Wed Sep 24, 2003 5:44 am
#5

Another thing... once I'm inthe sweet spotwith my pets aggroed. I can spam specials all day longand I will never gain aggro. Unless I hit Taunt, then all hell breaks loose.




Darco - Valcyn
- Mastered: Fencer, DE, TKA, CH, CM, Medic, Artisan, Scout, Brawler, Entertainer, Marksman
VegitoX
Wed Sep 24, 2003 7:31 am
#6

4 to 5 meters should do it w/ regular attacks.



Reo Grande* Mos Eisley Bred* Blue Milk Fed
--------------------------------------------------------------------------------
Riz
Wed Sep 24, 2003 7:57 am
#7

Agro is all down to distance, get the knack of viewing battle from top down and staying at max distance and you'll have no problems avoidng agro. Also smaller pets help as they get in 'closer' and also pets that don't run off while in combat also help avoid agro being brought to you.


One trick I found with pulling a nest spawn of 3 or more mobs, is to select the nearest one, click attack macro for your pet and then very quickly click follow macro. You'll find you canpull outsingles or pairs to come to you this way. Oh and also attack at 100m distance or so, and on the side of the hill (better combat bonus to hit).






······ Rizzy the Rodian
Blademaster · Master Creature Handler (cancelled 25/10/03) now playing FFXI
"loot or loot not... there is nothing of any value on the selected corpse" Yoda, SWG
Zarne
Wed Sep 24, 2003 8:38 am
#8

i'd have to disagree. Avoid hills at all costs (range is messed up here).


basically, most people have good ideas here



  • use macros to lose aggro. A simple one that i'll give you is /tellpet follow;/tellpet attack;/peace. Works wonders. And ALWAYS use tellpet so you don't annoy everyone else.

  • Use small stature monsters against other small stature monsters. If you use small stature against large stature, the large stature will run to fix their range. Personally, I prefer cat types.

  • attack at maximum range. As a TKA with vk's on, I have about 1/4 of a meter grace period with a graul mauler. As a fencer, you have over a meter of grace period. With cats, they attack at about 2 or 3 m so there's a little more grace.

  • pray that you aren't on a hilly planet because range goes to hell



Darkel - Teras Kasi Master/Creature Handler/Medic

"This topic is being closed because it does not promote constructive discussion." - SOE Quid
Yamdari
Wed Sep 24, 2003 8:50 am
#9

With my pet, I find that staying at 4-5 meters will allow you to attack w/out obtaining agro, however, if u get w/in 2 meters, u will take agro from the pet, so if u use a followmacro for your melee attack (i.e. /follow;/attack) then that will put you at 2 meters from a stoped mob and you will get agro.

Nydes
Wed Sep 24, 2003 12:53 pm
#10

Hello im currently working on a fencer / creature handler, and im having trouble with my pets keeping aggro, i send my pets on the monster/npc, lets them soften it up a bit, run up, and as soon as i hit it once no matter my damage or special, the monster/npc totally ignores the pets hitting it and attacks me till i die or he dies.


If there is no way for my pets to keep aggro, well then my whole reason for taking a creature handler profession as my secondary profession is wasted, and i might as well surrender it and get something else.


So basicly im asking


1. is there a way for pets to keep aggro whiles im slicing the monster or am i doomed to always be the tank?


2. if there isnt a way then i might as well just forget creature handler, and im wondering if anyone has any other tips on a good secondary profession to be?

Zarne
Wed Sep 24, 2003 4:26 pm
#11

not always true. That macro is a trick for losing aggro. Just select the target, start running away, and spam the macro.


The follow takes the creature off it's target, the attack immediately puts it on the target you have selected so the autoattack doesn't have a chance to go into effect and your creature doesn't run to you, and the peace loses aggro before the monster attacks. Effect is that creatures pull aggrofrom the monster you have selected.


Remember that macros are your friend.




Darkel - Teras Kasi Master/Creature Handler/Medic

"This topic is being closed because it does not promote constructive discussion." - SOE Quid
RexRemus
Wed Sep 24, 2003 7:47 pm
#12

As many here have stated is depends on distance. It's also important to note that your max distance to hit varies by creature "size".


Normal or "small" targets will be at 4-5m


Larger targets can vary - A regular kimolinga will let me get in around 11m to hit but not gain aggro, whereas a giant kimo puts me out closer to 13-14m if I don't want to die in a single hit.


You'll have to experiment, if I'm attacking something new I'll just start attacking well out of range (after sending in my pets to get beaten on) and move in a meter at a time until I start taking swings. I note the distance and start with my opening specials and so on.


I've also found that if you do get in a little too close if you run immediately (not burst run, just start running past your pets) you can typically lose the aggro after a hit or two. Depending on the beastie that may be 1 or 2 hits too many but against most targets you can run, heal, and lose aggro without getting whacked. Then just inch back in again and start slicing some salami.


Rexx

ZenTripper
Thu Sep 25, 2003 7:44 am
#13

Just someything I noticed...


If I do not group my pet, this seems to keep almost every creature aggro on my pet without any effort..


BUT the more ferocity the creature has, they do sometimes turn on me. But not very often.

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