Fencer Archive

Thread: pvp fencer/pistoleer temp.

Teckaman
Sat May 15, 2004 9:46 pm
#1

ok lets see... how shall i word this.... ok here goes... im pistoleer fencer and im going to use fencer part for pvp of course but i was wandering... say ure in a huge battle at theed or what ever.. somehting like that when your running towards the group of people do you shoot at them with ure pistol or do you use COB with a fence wep out so you can dodge more....either one has its benafits i assume... one deals damage one prevents you from taking damage... what do you suggest???




Teck noob fencer on tarq.
SeraphSing
Sat May 15, 2004 9:50 pm
#2

well what i would do is go in there with fencer and kick some a@@, if it gets bad run like hell and spam fan shot hiting everyon thats attacking you and hopefully get a few before you die (what do u got to loose?)... hope i helped...
whiddawaht
Sat May 15, 2004 10:53 pm
#3

my friend has this and its great. He charges in fan shotting then uses fencer to drop ppl. when they run he stopping shots. Its pretty good. Its up to you to use the remaining skill points in medic or TK.




-Zantar Zorak- Zabrak who likes Z's-


zzzzzzzzzzzzzzzzzzzzz


Arriranha
Sat May 15, 2004 11:16 pm
#4

Instead of Medic or TK I would reccomend the Dirty Fighting line in Smuggler.




I am doing a mini-Publish of my own.
Publish 9.3: The Games on my Hard Drive Revamp.


Pending SWG Account Cancellations: July 22nd and July 30th.
AelricMistrider
Sun May 16, 2004 1:00 am
#5

*nod*


Last ditch is considerably more powerful than stopping shot, and it adds stun.






-----------------------------------------------------------------
Aelric
-----------------------------Corporate Universal-----------------------
Elder Bounty Hunter
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"I do not dream of the future, it comes soon enough."
Teckaman
Sun May 16, 2004 8:38 am
#6

anyone know how much skill points will be remaining after pistols and fencer?
Kitachiira
Sun May 16, 2004 9:04 am
#7






Teckaman wrote:
anyone know how much skill points will be remaining after pistols and fencer?







66


I put mine into medic and scout. Scout (hunting 4)becauseI hunt for my husband (doc/chef) and medic (novice) because...well... I like being able to heal myself. That might change later though. I still have 22 points to play with yet.

NightFear-MES
Sun May 16, 2004 9:24 am
#8

Sounds like a good template.



NightFear / Crow' Biwan
Both accounts cancelled due to NGE
Mos Eisley Syndicate (MeS)
Retired Military Division Leader MeS-SWG
Retired Rebel Colonel/Fighter/Hunter/Pre-Publish 9 Jedi
Leader of the Enigmatic Authority of MeS-ALL

SWG REFUGEE FORUMS
Teckaman
Mon May 17, 2004 4:29 am
#9

ok i was thinking of doing master fencer/pistoleer and getting some TKA like the defence line and the meditation line or something and novice medic. or should i not even master pistoleer? just get enough to do the dodge cap?

to many things i wanna do! so little time!
Kitachiira
Mon May 17, 2004 6:58 am
#10

I thoughtabout TK and I was going to do the Meditation line myself.Force of Willhas proven useful to some people and so has the meditating.


I have a prof calculator that might help you. It's called Kodan's SWG Profcalc from www.bloodfin.org


I've found it quite useful myself. Then you could see exactly what combo gives what benefits.


Apophis1
Mon May 17, 2004 9:49 am
#11

Consider this template


Master Rifle


Master Fencer


Pistoleer 4/0/4/4






Apophis - Dark Side Adepts
Imperial Colonel

FS - Master Brawler - Master Pikeman - Master Swordsman
HollinNimrais
Mon May 17, 2004 10:01 am
#12

with a rifle equipped, do you still get all the fencer dodges and status/kd/dizzy defenses?




Hollin Nimrais Nilloh Retired Jedi Knight


Pire
Mon May 17, 2004 10:57 am
#13

that template doesnt work, in fact it kinda sucks, i had a similar one, problem was i couldnt use stims, all implications of that is self explanatory. if you are going to PvP you need stim-Bs and you need at least 2,0,0,0 so you can do 1st aid. if you dont, you get owned by everyone because they wont even have to go for mindpool and the healthpool you wont be able to refill.


as for the defenses,


when holding a rifle your state defenses such as dizzy, kd, blind, stun, etc. are fully in effect and stack up to maximum of 125.


dodge skill is reduced to zero, since rifle doesnt have dodge and the fencer dodge has nothing to stack with when holding a rifle. so you have no dodge whiel holding rifle. if you want dodge to stack, then you need a profession that uses dodge, for example pistoleer or TKA.


rifle has Block, but Block doesnt seem to work and/or isnt fully or correctly implemented yet. i have been master rifleman since launch, and i have never blocked anything in game yet. i see NPCs and mobs block, but i have never blocked anything or anyone. not even once.


melee and ranged defenses work, and stack up to 125. i should note here that they cap at 125 even though your skill window will give you a bigegr number. for example my own ranged defense is 147, but it only works up to 125.


likewise for mitigation. rifle has ranged dmg mitigation, but not melee mitigation. so while holding a rifle your melee dmg mitigation is zero and your ranged will be maxed.



in general, while holding a rifle, your defenses will be much worse, especially vs melee, you will still be ok but not great vs ranged.



in order for any ability to work AND/OR stack, the profession of which your weapon is equipped has to have it as well. the moment you equip a weapon, that profdession becomes your primary and all other skills and effects stack / add to your prmary, not the other way around.












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