Entertainer Archive

Thread: Mind Incapacitation

Niles2828
Tue Sep 02, 2003 3:48 pm
#1

Ok, I must admit.... mind incapacitation sucks. It's not fun to heal your buddies in battle, yet sit there helpless while their mind bars deteriorate to nothing. All you can say is "Sorry, I can't heal mind damage..." Evenworse is when your buddies don't realize this, use head shot like crazy and run their own mind points down to nothing, and one hit takes them out.


Now, here's the quandry.... I think medics shouldn't be able to heal mind damage. If medics could heal mind damage, that would be WAY too much power. I am unlike most of the people in this game because I don't want an overpowering advantage over any other player (ahem... pet healing xp petition signers).


Healing mind should be the territory of entertainers. After all, they already own mind wounds. Mind damage seems only natural. What I propose is adding the ability to make "mind stims" to the entertainer healing tree. This could even lead to a battle/entertainer combo class, which is missing (and desperately needed) in the game.


Now, of course, I'm going to catch a lot of blow back from medics who feel that battle healing should be the medic's responsibility and no one else's. If you can come up with a better solution (besides "Medics should be all powerful"), please speak up. Until then, I feel that this is the best solution to the problem.




Sunrunner: Cypherr Lydell - Master Doctor, Master Combat Medic
Valcyn: Jadan Vekkar - Master Merchant, Creature Handler,
owner of Jadan Vekkar Vendors (Theed, -3500, 5575)
For latest vendor updates, join the newsletter! To subscribe, send a mail to Jadan
with "subscribe" as the subject.
Niles2828
Tue Sep 02, 2003 3:49 pm
#2

I posted this to the medic board, and I figured I'd get the entertainer viewpoint on this.



Ok, I must admit.... mind incapacitation sucks. It's not fun to heal your buddies in battle, yet sit there helpless while their mind bars deteriorate to nothing. All you can say is "Sorry, I can't heal mind damage..." Evenworse is when your buddies don't realize this, use head shot like crazy and run their own mind points down to nothing, and one hit takes them out.


Now, here's the quandry.... I think medics shouldn't be able to heal mind damage. If medics could heal mind damage, that would be WAY too much power. I am unlike most of the people in this game because I don't want an overpowering advantage over any other player (ahem... pet healing xp petition signers).


Healing mind should be the territory of entertainers. After all, they already own mind wounds. Mind damage seems only natural. What I propose is adding the ability to make "mind stims" to the entertainer healing tree. This could even lead to a battle/entertainer combo class, which is missing (and desperately needed) in the game.


Now, of course, I'm going to catch a lot of blow back from medics who feel that battle healing should be the medic's responsibility and no one else's. If you can come up with a better solution (besides "Medics should be all powerful"), please speak up. Until then, I feel that this is the best solution to the problem.




Sunrunner: Cypherr Lydell - Master Doctor, Master Combat Medic
Valcyn: Jadan Vekkar - Master Merchant, Creature Handler,
owner of Jadan Vekkar Vendors (Theed, -3500, 5575)
For latest vendor updates, join the newsletter! To subscribe, send a mail to Jadan
with "subscribe" as the subject.
PrimaDonna
Tue Sep 02, 2003 3:59 pm
#3

I agree entertainers should have a way to heal mind damage in the field. I was thinking of something like a Vulcan Mind Meld rather than a stim pack. It would suck an equal amount of mind from theentertainer for every point of rejuve the recieving player got.


However, I also think players have to start fighting smarter too. I was on Lok this weekend and Iwatched again and again as players stood toe to toe with MOBs and fought until they had no mind left and got incaped. For gods sake, run! Rotate out, and let someone else hold the MOB off for a bit until yourmind recovers. Stratagies people, start using them! The game is only going to get tougher, especially with PVP starting to get more common.

Dawe
Tue Sep 02, 2003 4:15 pm
#4

I believe there have been several discussions on this topic... inconclusive if I remember correctly. Healing mind damage as it stands would be difficult to implement... at least difficult to implement fairly. It would be very difficult to stop people from keeping their friends alive virtually forever, however perhaps a way to raise someone who is incapped from their mind stats, but not heal their mind significantly. This way they could get out of the battle to recover their mind.

Alternatively you could drag them away from the battle and they could heal slowly by themselves once they recover from the incap. One more option is to tell them to migrate their stats so that their blue mind stats are all maxed.
Niles2828
Tue Sep 02, 2003 5:46 pm
#5








Dawe wrote:


It would be very difficult to stop people from keeping their friends alive virtually forever...






I agree, which is why I think giving medics the ability is wrong. However, if entertainers could do it, and fighters grouped up with medics and entertainers....I think they deserve to be "kept alive forever" (or at least an extended period of time). The networking of fighters, medics, and entertainers would show extremely high levels of teamwork, which I feel is something that should be rewarded in this game.



Sunrunner: Cypherr Lydell - Master Doctor, Master Combat Medic
Valcyn: Jadan Vekkar - Master Merchant, Creature Handler,
owner of Jadan Vekkar Vendors (Theed, -3500, 5575)
For latest vendor updates, join the newsletter! To subscribe, send a mail to Jadan
with "subscribe" as the subject.
GreekStreek
Wed Sep 03, 2003 11:53 pm
#6

I could see some sort of elite "Bard class' (I definitely wouldn't call it bard, but I cant think of what else at the moment) That would maybe require master musician plus the ranged support abilities tree...


Aside from simply healing mind damage they could also have group buffs similar to the squad leader (although not as good).


This is how I would envision it...



After mastering entertainer (Or maybe just Musician andDancer and Ent healing, or maybe even just Musician OR Dancer and ent healing) You unlock novice Bard (name in the works.) This has the following four trees.


Fieldhealing - Just like the entertainment healing only this tree would allow for healing mind in the field.


Battle music- unlocks new instruments like the snare drum, trumpet,etc


Rallying(?)- Teaches songs that allow for group specials and buffs that would aid the group (NOT as good as Squad Leader) - Maybe at first its just a slightly incresed regen rate, and eventually withRallying 4 the group gets a speed increase or something.


War hymns - teaches songs that allow for specials that hurt the enemy (ie slower attack, maybe with War Hymns 4 a AoE attack that causes a small amount of damage to all enemies in the area.)



I agree this isn't very star warsy but I think it would be a very interesting addition to the style of the game, and I think the devs could make it work right within the Star Wars universe.



Feel free to call me on anything you see here that doesnt make sense, or maybe with better names for the skill trees. I really would like to see something like this class come with the patch, or expansion, and I think that with pressure from the community, one might.

Auraveda
Thu Sep 04, 2003 12:31 am
#7

I like this idea. We could heal damage, but wounds and battle fatigue would still require a visit to the cantina/hotel. It would make us more valuable.

Here are some thoughts on the issue:
1. Although music has played an important part in Star Wars we never see it on the battlefield so it'd be inconsistent with the movies (I know, it's not wholly accurate now, I'm just saying...)

2. I think this would be a musician only skill. It's possible to hear music while still looking at and shooting at you enemy, but it would be difficult to have someone simultaneously fight and watch a dancer. It wouldn't make sense.

3. How would this work? Would a musician have to target the person they want to heal? Or would anyone within earshot get healed? That wouldn't be good, you'd end up healing the enemy. Or perhaps a musician would need to be grouped with people to heal them. Each assault team would have to try to have a doctor and a musician along.

4. If they do this perhaps musicians could get special military instruments like a snare drum or some sort of battle horn to play - drum and bugle style stuff.

5. Musicians would have to be given the ability to walk and play at the same time. (We can't do that now, if we start walking we stop playing.) Maybe if there are special battle instruments we could walk and play with those only, but have to remain stationary to play the regular ones.

6. This ability should only be available to those of novice musician and above. That way we wouldn't have every marksman and brawler out there picking up novice entertainer just so they can heal mind in battle.

7. Perhaps in the skill tree the wound and damage paths could be merged into one and the empty path be used for combat music healing.

Great idea!





I had a Force sensitive character, with 23 and a half boxes ground out.
I had a master creature handler.
I had a high lvl crafter character.
I had a Bounty Hunter that I hunted PC Jedi with.

My game is dead.

tethorn
Thu Sep 04, 2003 5:19 am
#8

The only thing i see wrong with this is that entertainers are not ment for the field... they are ment for the cantina. Thats why they start with sloppers not boots... i agree something needs to be done about mind healing (especially about mind psn), To many entertainers are forgetting this fact... if yah take it as your main proff dont expect to be a combat god... usefull in camps yes.. useful in battle no, unless you have some combat skill to fall back on. Sorry to rain on your parade but its not what they were made to do.


By implementing this it would empty the cantinas, even if its just bf that needs healed. Tips from those who base em off total mind/bf wounds would drop signifigantly meaning musicians make even less than now in tips. over all bad idea. And dancers are all but finished..

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