Entertainer Archive
Thread: Flourish Action Use Dancer ~ Musician
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Staveeno
Tue Jun 22, 2004 6:04 pm
#1
I'm master Entertainer, 4/0/0/0 Musician, 4/0/0/0 dancer. Why is it that when I flourish with Dance it uses -11 action, and when I flourish with music it uses -5. Using the exact same macro. Shouldn't it be the same?
Tiaga
Tue Jun 22, 2004 7:53 pm
#2
In general, musicians have to flourish twice for every dancer flourish to avoid gaps in their performance. The average musician flourish is 5 seconds, while the average dancer flourish is 10.
Staveeno
Wed Jun 23, 2004 7:23 am
#3
hmmm, and using the same macro it take about 3 min to doa music buff and about 4 min to do a dancer buff, makes no sense
Tiaga
Wed Jun 23, 2004 6:30 pm
#4
It makes sense if you're entertaining. And that is what the profession is primarily about. The healing/buffing is secondary.
Inkanissen
Thu Jun 24, 2004 3:05 am
#5
Cost of flourishes depends on the level of your song/dance (e.g. Starwars1 is a lot cheaper than Virtuoso - the Master Musician song). Will have to test if instrument also matters as I cannot remember that right now.
Inkanissen
Thu Jun 24, 2004 3:35 am
#6
Just made a few tests. My toon is a Twi'lek with 750 Quickness.
Cost is shown as cost per flourish/base song cost. Picked Slitherhorn and Nal to get the two extremes along with Starwars1 and Virtuoso, then picked Ceremonial (pretty sure that Ballad would have given similar result) to get a medium song also.
Starwars1: (beginner song)
Slitherhorn 7/14
Nal 12/24
Ceremonial: (master ent song)
Slitherhorn 10/20
Nal 12/24
Virtuoso: (master musician song)
Slitherhorn 12/24
Nal 12/24
I know that I only made data points for three songs and two instruments, but we get the picture: both instrument and song matters with respect to action cost.
It seems that there is a cap for action cost for flourishes and base song cost. With 750 quickness I always have highest cost with a Nal, and Virtuoso always costs the most action to play. I could make more tests to get an action cost table, but I will always be in the same situation anyway: I need a quickness buff or a dedicated healer not to worry about running out of action.
Cost is shown as cost per flourish/base song cost. Picked Slitherhorn and Nal to get the two extremes along with Starwars1 and Virtuoso, then picked Ceremonial (pretty sure that Ballad would have given similar result) to get a medium song also.
Starwars1: (beginner song)
Slitherhorn 7/14
Nal 12/24
Ceremonial: (master ent song)
Slitherhorn 10/20
Nal 12/24
Virtuoso: (master musician song)
Slitherhorn 12/24
Nal 12/24
I know that I only made data points for three songs and two instruments, but we get the picture: both instrument and song matters with respect to action cost.
It seems that there is a cap for action cost for flourishes and base song cost. With 750 quickness I always have highest cost with a Nal, and Virtuoso always costs the most action to play. I could make more tests to get an action cost table, but I will always be in the same situation anyway: I need a quickness buff or a dedicated healer not to worry about running out of action.
Staveeno
Thu Jun 24, 2004 1:52 pm
#7
I'm using footloose2 and playing ceremonial with the mando. All are given at master entertainer
Fhtagn
Sun Jun 27, 2004 12:15 am
#8
a Quickness buff?
hmm... to me, it makes more sense to get a Stamina buff -- get that 'faster pool regen' going, and you can dance or play all night (well, for a few hours, til your buff runs out, anyways) 
Xyrdre
Sun Jun 27, 2004 1:47 am
#9
It usually doesn't matter - quickness or stamina buff. Quickness buffs will reduce your action costs to pretty much nothing, where stamina buffs will let your action regenerate very quickly.
It's been so long since I've taken a stamina buff, I'm not sure how they stack up while overfloing for buffing though. Seems like it would work just fine, but my experience with the quickness buff is that I can't spend anyaction at all, even spamming flos like mad.
Either or.
kirah_ashlin
Sun Jun 27, 2004 2:53 am
#10
Xyrdre wrote:
It usually doesn't matter - quickness or stamina buff. Quickness buffs will reduce your action costs to pretty much nothing, where stamina buffs will let your action regenerate very quickly.
It's been so long since I've taken a stamina buff, I'm not sure how they stack up while overfloing for buffing though. Seems like it would work just fine, but my experience with the quickness buff is that I can't spend anyaction at all, even spamming flos like mad.
Either or.
Well, now that I can buff (0340) I'll have to do a little experimenting, especially since I can't drink accarragm now. Seems to me though that the stamina buff doesn't work as well as the quickness buff whenspamming flos fora dancerpowerbuff. At least not for this little human dancer. 
Tiaga
Sun Jun 27, 2004 3:31 am
#11
If you're really going crazy, quickness is better. 1500 quickness and no specials cost any action at all. That means you can flourish your heart out and it won't matter if you have 0 stamina cause you'll never have any action to regen.
Stamina on the other hand you could theoretically get ahead of. Though a half decent stamina buff you won't be able to get ahead of even flourishing like mad and doing all the effects you can.
Stamina on the other hand you could theoretically get ahead of. Though a half decent stamina buff you won't be able to get ahead of even flourishing like mad and doing all the effects you can.
En-Sabah-Nur
Tue Jun 29, 2004 12:41 am
#12
My Master Dancer (T'en) is a Twi'lek with 750 quickness. I have buff packs that with just BE Clothse willbuff his quickness for 1367for 3 hours and 50 minutes. He can flourish 1 for every second and have no trouble at all. Both can do this actually but the true benefit to quickness is not having all those green action ticks over your head for all to see.
Message Edited by En-Sabah-Nur on 06-28-2004 12:42 PM
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