Entertainer Archive

Thread: Publish 9 Patch Notes

ArjunThakur
Wed May 26, 2004 2:53 pm
#1



Publish 9: Secrets of the Force

Major Features

Jedi Revamp Part 1; The Secrets of the Force: Publish 9 brings us The Secrets of the Force. In The Secrets of the Force, existing Jedi may now reallocate their skill points based on the type of Jedi they would like to create. They may remain PvE or may choose to go on to the new PvP Force Ranking System (FRS). Jedi must choose their path to Force mastery by following the path of light or turn to the dark side.

The FRS is a PvP mechanic that allows a Jedi to advance beyond the rank of Knight. It consists of two skills trees, one for Light and one for Dark. Each skill represents a Force Rank. Experience to attain these skills is given and lost through PvP actions. Light Jedi will vote on advancement and Dark Jedi will fight for advancement. The Light Jedi and Dark Jedi have gathered into groups and have set up their own Enclaves, hidden away from the Empire, allowing only a set number of players to advance into the various Force ranks. Only a set number of players may attain a given rank within each Enclave. Therefore, in order for one to advance, another must be demoted. Jedi who enter the FRS are automatically set as overt for their aligned faction (Rebel for Light and Imperial for Dark). As long as they stay within the FRS, they can not go covert or resign/change factions.

Jedi will find their lightsabers deconstructed and they will have to be reassembled using the new system. New lightsabers are a weapon that is also a slotted container based on a player's level. The only items a Jedi may place in the lightsaber is 1 Color Crystal and 1-4 (based on lightsaber type) “tuned” Force Crystals or “tuned” Krayt Pearls. The stats of the basic lightsaber will remain at its crafted values, however stats will go up and down based on the values of the crystals placed within. The lightsaber’s blade color will be determined by the “Color Crystal”. Lightsaber's without a color crystal cannot be used. Based on its generation, lightsaber's will gain slight stat bonuses along with more container slots to put crystals in. There are 4 styles available to each lightsaber line now.

A Jedi will now be required to “Tune” the crystal or pearl he/she wishes to use. A Jedi will enter a meditative trance and tune the crystal to their body. Once tuned, the crystals and pearls will only fit within lightsabers crafted by that Jedi. Jedi may only use lightsabers that they have crafted. Lightsabers, tuned crystals and pearls will all be tradable to others. There will be a description on the crystal and pearl after it has been tuned to the player who tuned and the stats will be visible at the time. Lightsabers may not be sliced. All crystals must be tuned. A lightsaber must have 1 color crystal in it to power on. All crystals must be in the lightsaber prior to equipping it as once equipped the lightsaber inventory cannot be altered. A player must unequip a lightsaber if they wish to change the setup of their crystals. Lightsabers will no longer decay; now, crystals and pearls decay based on damage. Once the condition of a crystal or pearl reaches 1 or lower it must be replaced. The crystal/pearl’s text will change to red when it is no longer usable.

These changes will affect players who have already unlocked their Force Sensitive (FS) slots. Players who have not unlocked their FS slot may continue to master professions for credit, but no new players will become Jedi until Publish 10, The Jedi Trials.

Hero of Tatooine: Due to high player demand, we have reintroduced the famed “Hero of Tatooine” quest that utilizes brand new static and dynamic content. Find the hero and see if you have what it takes to acquire the Marks of Altruism, Intellect, Courage, and Honor. To start the quest, the player must first seek out and speak with the Hermit of Tatooine…

Client Stability Enhancements Fixed two memory leaks, including one that would occur each time a rider dismounts from a mount or vehicle without storing it

Patch Notes List Items

Art


  • Wookiee Armor now correctly displays the base fur in uncovered areas
  • Fixed potential graphical glitch with Corellian corvette walls related to some new video drivers
  • Sun no longer produces glare inside structures

    Badges
  • The Character Sheet now displays a list of badges earned by the player and badges not yet won

    Bounty Hunter
  • Fixed crash to desktop when taking a bounty hunter mission and traveling (correspondent issue)

    Crafting
  • Manufacturing schematics that were created with a generic item in a slot that required a serialized item will no longer be usable.
  • Generic items will no longer be able to be put into slots that require serialized components.

    Experience
  • Fixed problem with XP granted while the player is logged out not being applied

    GUI / Keyboard
  • Fixed some cases where the GUI does not update XP gain
  • Added options in the chat options menu to filter out chat from /afk players and NPCs
  • Jedi skill UI crash fix
  • Toolbar now adds default commands for brand new characters.
  • Command Queue now displays some non-combat commands as appropriate.
  • Attribute Mod window can now shrink vertically to only one row.
  • Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)
  • Fixed several typos in Command Browser Window.
  • Fixed a typo in the master BE skills window tooltip description
  • Datapad no longer continually offers you help
  • Removed Crash bug involving giving the /alarmremove command an invalid index
  • Macro Editing Window - Removed crash bug, improved UI consistency

    Holocron
  • Fixed several typos in the several sections of the Holocron.

    NPCs
  • Fixed typos in NPC conversations: Besting Political Quests, Corellia Heralds, Corellia Static Quests, Corellian Corvette, Dantooine Static Quests, Dathomir Static Quests, Imperial Theme Park, Jabba's Theme Park, Junk Dealers, Loading Screens, Rebel Theme Park Quests, Talus Static Quests, Tatooine Heralds, Tatooine Static Quests, Yavin IV Static Quests
  • AI improvements: on steep hillsides and cliffs, creature aggressiveness and accuracy has been improved.

    Pets
  • Added "Incapacitation Recovery" option for pets. This will allow a Master to revive an incapacitated pet to 1 HAM point.

    Profession: Doctor / Medic
  • If the player attempts to heal an illegal target with /healDamage, the command will default to the player even if the target is not a combat target.

    Profession: Tailor
  • Fixed missing color option on Bandoliers (Now both color options are available)

    Technical Support
  • Fixed problem where the optional hardware information reports would sometimes be sent with an incorrect station id
  • Added warning for known bad older card/driver combination
  • Setup - Win 98 no longer incorrectly reports CPU is too slow
  • Setup screen - automatic settings for low-memory conditions

    Theme Parks / Missions / Quests
  • Reintroduced the “Hero of Tatooine” quest, utilizing brand new static and dynamic content.

    Tutorial / New Player Experience
  • Made bubble chat greeting from helper droid appear only to owner

    Vehicles / Mounts
  • Enter/Exit vehicle changed to toggle
  • Vehicle hitpoints should now be saved properly when making repairs
  • Fixed vehicle orientation when traveling over water
  • Smoothed ground effect more when driving off of a cliff

    World
  • Improved terrain LOS and terrain generation
  • Message Edited by ArjunThakur on 05-26-2004 02:53 PM



    -=BLUE GLOWIE=-
    Twentytolife
    Wed May 26, 2004 2:53 pm
    #2

    Must have screenshots
    loomis001
    Wed May 26, 2004 2:55 pm
    #3

    look like they wont up the drop rates on the crystals:/



    Member of the inqusitor of the Imperial Navy, imperial dark jedi
    AciDShOrT
    Wed May 26, 2004 2:56 pm
    #4

    Very Nice.... can't wait to try it all out.
    Harran
    Wed May 26, 2004 2:57 pm
    #5

    OK this sucks for all of us that was pushing towards jedi. No way i can get 11 more professions doen in 2-3 weeks!



    Guild Recruiter/ Guild Relations PHX
    Harran Corrith/ Haboco Nutri
    -Jedi 20 August 2004 2152 Hrs.-
    Halfblood
    Wed May 26, 2004 2:58 pm
    #6






    loomis001 wrote:
    look like they wont up the drop rates on the crystals:/






    You dont know that, noone knows. These notes are very vague. They didnt discuss the Jedi robes neither, should we assume they not giving them?


    jroth79
    Wed May 26, 2004 3:02 pm
    #7

    sometimes I wonder...we still need A LOT of questions answered. This pearl/crystal decay sounds even worse than what we have now...no mention of how the way we aquire them will change, no mention of dmg type, no mention of robes, but I think they will take care of that. And he did mention that lightsaber would be tradeable, hm. Guess we'll have to test and see...but the way things were stated here....doesn't sound too promising.




    (ggggggggggggxnnntnnnnnnnnxxnnnnnnnntnnnxgggggggggggg)_________________ DARK~JEDI~KNIGHTS
    ________________An ancient order of Force-practitioners devoted to the DarkSide!
    loomis001
    Wed May 26, 2004 3:06 pm
    #8



    Halfblood wrote:


    loomis001 wrote:
    look like they wont up the drop rates on the crystals:/


    You dont know that, noone knows. These notes are very vague. They didnt discuss the Jedi robes neither, should we assume they not giving them?




    hope your right



    Member of the inqusitor of the Imperial Navy, imperial dark jedi
    ArjunThakur
    Wed May 26, 2004 3:07 pm
    #9






    jroth79 wrote:
    sometimes I wonder...we still need A LOT of questions answered. This pearl/crystal decay sounds even worse than what we have now


    I agree the system as explained seems just as bad. We'll have to see this new method of obtaining crystals and pearls though..




    -=BLUE GLOWIE=-
    IndySWG
    Wed May 26, 2004 3:09 pm
    #10



    I posted this to THs, I'm sure we all have the same fear...but I'll report it here for completness sake


    __________________________________________________________





    Thunderheart wrote:
    Lightsabers will no longer decay; now, crystals and pearls decay based on damage. Once the condition of a crystal or pearl reaches 1 or lower it must be replaced. The crystal/pearl’s text will change to red when it is no longer usable.




    So the difference now is that we dont get the opportunity for at least a few weapons repairs.Jedi will need replacement pearls even faster now...that doesnt exactly fix the saber decay problem...renaming it "crystal decay" and removing all options for weapons repair....it makes it worse.


    I'll search desperately on TC2 as to how this has been accounted for... but it's scary that the DEVs haven't actually said "and this is why this is better" since clearly it is not based soley on "light sabers will not decay anymore...but the stuff inside still will...and you cant repair those"


    Can you give us a few sentances on how the DEVs envision this will fix the "jedi must be a billionaire or have a main who is" problem? Can't you help us understand how this will help our JEDI (and not their alts) acquire/build/maintain their sabers...I hope that's all been thought out...but not a single sentance about it yet.





    Korin Sterling - Master Smuggler / Master Musician - Ashla's Wing Part: [1][2]
    Perfection City, Lok, Lowca [About Perfection] | [Vendor Directory] | [Forums]
    Perfection ... it's not just a state of being ... it's a destination!

    Cordellbacination
    Wed May 26, 2004 3:14 pm
    #11






    ArjunThakur wrote:





    jroth79 wrote:
    sometimes I wonder...we still need A LOT of questions answered. This pearl/crystal decay sounds even worse than what we have now


    I agree the system as explained seems just as bad. We'll have to see this new method of obtaining crystals and pearls though..





    Arjun, is there any wya that you can get the real patch notes? You know with the defense changes, robe specifics, crafting changes, all the stuff we've been pushing for?




    --: Corba 12 Point Master Chef:--
    The |Genesis| Corporation (Theed -> New Dawn -> 1847 5544)

    High-End Armor (Stun and PSGs), Food and Drink, Vehicles, BE, Tailor, Weapons and Meds at great prices.
    loomis001
    Wed May 26, 2004 3:24 pm
    #12



    Cordellbacination wrote:


    ArjunThakur wrote:


    jroth79 wrote:
    sometimes I wonder...we still need A LOT of questions answered. This pearl/crystal decay sounds even worse than what we have now
    I agree the system as explained seems just as bad. We'll have to see this new method of obtaining crystals and pearls though..


    Arjun, is there any wya that you can get the real patch notes? You know with the defense changes, robe specifics, crafting changes, all the stuff we've been pushing for?



    i agree



    Member of the inqusitor of the Imperial Navy, imperial dark jedi
    rogi
    Wed May 26, 2004 3:30 pm
    #13

    lightsaber system looks like its gonna be even worse then the current one
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