Entertainer Archive
Thread: Coronet Cantina
Echinacea wrote:
This became prevalent when wannabe Jedi started plowing through the performing professions. Closer to the door = more Entertainment Healing experience, in their minds.
This isn't an unreasonable assumption, because if you've got less than 1GB RAM clientside, one of the lag areas is the entrance corridors into cantinas. So, if entertainers are right there in the foyer, you'll stop, /watch or /listen, and get your BF and M wounds taken care of, and leave without going any farther in.
It's especially true since the hologrinding began, as cantinas are no longer social areas to stop and rest a bit and chat with the entertainers (those who aren't afk), but are quick waystations before you head back out and hit the combat/scout grinds. The "hurry up and grind" is an across all professions phenomenon and has a multitude of gameplay implications.
In beta and just after release cantinas were great places to unwind a bit after a hunt and just socialize and perhaps pick up a dancer to go hunting with you. I know this happened with my little hunting group on Ahazi. We made a few friends in cantinas who later became members of the PA we founded two months after release.
Well Tae'da my Virtuosois mind buffing in the main cantina area and it's almost empty. ![]()
IF you want to avoid the doorway spam croud come into the main cantina.
Matter of fact, with 1GB of RAM and a dsl connection I go into the cantina, take 10 steps in the cantina and only then I see the people and furniture loading. Those at the entrance are already in my back when that happens.
nvoigt wrote:
This isn't an unreasonable assumption, because if you've got less than 1GB RAM clientside, one of the lag areas is the entrance corridors into cantinas. So, if entertainers are right there in the foyer, you'll stop, /watch or /listen, and get your BF and M wounds taken care of, and leave without going any farther in.
Matter of fact, with 1GB of RAM and a dsl connection I go into the cantina, take 10 steps in the cantina and only then I see the people and furniture loading. Those at the entrance are already in my back when that happens.
Well, you're not one of the unfortunates operating with less than that...the clientside RAM is the issue here, I've had a DSL connection continuously since beta, and the performance increase between a 512 RAM box and a 2GB RAM box (SWG only uses 750 odd MB of RAM) is dramatic. You can actually manuver through the corridors of the cantinas and starports in real time, not in stutter fashion.
So, if you deal with the serious lag issues, just stepping into the cantina and going no further is very attactive.
hehe, thought I'd come back and revisit my post. I was in Theed yesterday...entered the Cantina...and nobody was in the enterance, so I figured the cantina was empty, but I decided to check further inside and to my SURPRISE it was packed in there. People weren't using the enterance for once! I was able to find a table and kick back and enjoy the entertainment!
/cheer
The most insanely dumb thing about this is as long as they are grouped, it does not matter WHERE they are, or if anyone even watches/listens to them directly at all -- they will still get entertainer healing xp. Near as I can figure, you walk in, watch someone, the rate at which you are healed is based on the healing skill levels of the person you are watching/listening. However, the xp they generate (or would generate if they are xp capped (namely dedicated masters)) gets COPIED to everyone in the group. The xp you see per tick is the summation of the xp generated by each person in the group. You don't get any more for actually being watched/listened directly.
This is also a thing for people to keep in mind when they bring their buddies in to get diseased by a CM. They have the tendancy to watch their guildmate/friend they are trying to help level. Instead, they should watch/listen the most powerful healer in that group. They will heal more wounds/BF per tick, allowing the disease to cause more wounds instead of getting capped at a maxed out black blue HAM bar, so the xp per tick will be higher. In the end, yes, xp is based on number of wounds and BF healed. But when using an artifical source of wounds, healing that as fast as possible means more xp in a shorter period of time. Watching your newb entertainer friend is counter-productive to helping the level quickly.
At least, that's the way I observed it to work...