Entertainer Archive

Thread: Mini-games as a way to spread out Cantina usage?

Panthu
Fri Feb 25, 2005 5:33 pm
#1

Look at what Deila said! I think this could be great!




Xyrdre wrote:



Whereas there have been several versions of proposals to get people to spread out to different cantinas, all of them have always left something to be desired in my mind thusfar. And usually, I think it's been some kind of negative reinforcement that's sat wrong with me in one way or another.




The audience goes where they go for a variety of reasons, I think. Whether that was 'convenient' starport/shuttleport travel lanes and hubs, or just because they become creatures of habit. Or on the other hand, the audience may go where they expect to have the highest probability of entertainers. More likely, it's a combination of those factors. Some of that may be mutable now though, with JTL instant travel reducing the effectiveness of Coronet or Theed as central travel hubs to the rest of the galaxy - but people can be creatures of habit, especially if the other elements are still at work.




This proposal includes allowing for entertainer mechanics and experience gains to drop below the norm for their skill levels, thus 'punishing' the entertainer for going where the audience is. Which... seems a bit counter-intuitive for a performer. Seems we'd want to be playing the hotspots of the galaxy. Okay, so let's drop the idea of it going negative from 'normal' for a moment. In similar proposals in the past, the guess was that those other cantinas that got the bonuses would just become the temporary new Coronet/Theed, until their bonus died off. Result might be that both entertainers and patrons were forever trying to guess where the bonus was going to be hour by hour, and that seems like it'd make it difficult for audience and entertainer to reliably find each other in practice.




I think that perhaps the reason that we haven't found a really elegant way to get a more even distribution and desirability of visiting a variety of cantinas throughout the galaxy is that we've lacked the draw to do so. The only real game element we've had to work with to entice either ents or patrons to spread out is in manipulation of either XP, EH or buffing bonuses, or penalties to those by going to the 'overused' venues.




What though, if we had real cantina mini-games? What if we had 12 mini-games, and each cantina could have 3 of those, with some overlap, so that each cantina had a mixed offering of varied mini-games that could be played at that venue, but no one place had it all? Players wanting to play one or two particular mini-games would naturally prefer that cantina over one that had other games to play.




Ooh.. and if dreaming... what if we had different cantina interiors, so that style of venue might help form a preference from player to player as well? Having a mix of types of fun activities as the draw, and some aesthetic differences between the different venues, might go a really long way to opening up a much more rich and spread out cantina/social hub setting in SWG.











P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

viiv
Fri Feb 25, 2005 6:04 pm
#2

Interesting idea! What kind of mini-games though? And how would they be different from a hotel (besides the increased variety, which the hotels could use, too, FWIW)?



Viiv Crestwalker - Theed's Finest All-Live N00b Novice Entertainer
Psionic_Maji
Fri Feb 25, 2005 7:58 pm
#3

i would love to see minigames, holochess, backgammon, PAZZAK, etc. Yeah it would be nice to diversify them across the cantinas. Whatgames would you want to see added.



Psionic Maji - in game name
PoetDancer
Sat Feb 26, 2005 12:48 am
#4

Funny. I just saw in the musician forum a rather disturbing thing. There is something one can get that can play sounds thatare more interesting than the same old hat they are stuck playing.


And this is my fear of these new and exciting mini games in my workspace. If they are indeed a lot of fun, why would they ever want to see my dances?


I think they'lljust /watch me, and watch their mini game.


And when the game we play becomes that, then allthis profession becomes is the attemptto get +125% clothes and spam the fact that they possess+125% clothes.


I don't want to be put in the position of competing with a terminal, like the musicians have to. Because if these mini games are so exciting that it will bring players to the cantinas, why on Corellia would they care about watchingthe virtual dance enough to say, "hey, that dancer is pretty good?"



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Xyrdre
Sat Feb 26, 2005 2:05 am
#5



Sabacc. And other types of things that could be fun, interactive challenge games, whether group puzzles, games or riddles, or... who knows? It's not just about setting up gambling halls or board games. Sky's the limit for creativity there for fun stuff to do.



My thinking for why mini-games are a general Good Thing™ for a cantina environment as a social hub is that it forms more of an attraction for a greater part of the playerbase to think of the cantina as a destination location for game content and funrather than either a'needed' stopover on the way someplace else (combat prep), or a 'forced' destination to get rid of some affliction (BF/mind wound healing).



Right now, the cantina may be seen as a cool place to go hang out, predominantly by roleplayers, but it seems like most see it as some kind of 'have to go' thing. They use the cantina either on their way out to do their own things (and are in a hurry to get out to their fun), or feel like they're driven to go patch up some weird game mechanic so that entertainers have someone to play with. Either way, it doesn't make for the kind of environment naturallyconducive to anyone's fun. Well, to be fair, to most people's idea of a good time.



But what if the cantina was someplace that players planned into their gaming sessions, and did so because they wanted to,because there was fun, cool stuff for everyone to do there?


"What's the plan for tonight?"

"Dunno, how 'bout we drop that base on Talus, then head out to the cantina for some Sabacc to celebrate?"



Games with other players can make a great ice-breaker... just another way for people to connect, break past initial barriers, and generally... be sociable in a way that isn't just chatty, as it were. In such a lively environment, I think we'd still see a host of side-conversations, the roleplayers would still come to be a part of the hotspots of the galaxy, and more would come in with the intent of staying awhile, since there's more fun stuffto do. It's game content that leads to social content... at whatever level you're comfortable with.



As a Dancer, I'm not afraid of competition with mini-games. I'd love to be right there playing them too, when I take breaks from dancing, and playing hostess to the guests of theseplayground getaways.Guiding the overall immersive feel of a place full of variety of fun for R&R. A recreational destination location, with entertainers there to be the guardians of that immersion, and just add to the fun for all. Dancers, Musicians, ID's, games hosts, confidants and lives of the party!.... I'm thinking total package. And I know that I can be remembered as an entertainer, no matter how much action is going on... because I'm good.





Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
Ternque01
Sat Feb 26, 2005 11:28 am
#6

They need to introduce a playable form of holochess and sabaac. You have no idea how many people would hang around in cantinas just to play others (hopefully alot, haha).


The only problem is that many players have no idea what the rules are to these games; I sure don't.


Maybe they could just put in a version of the chess that Earthlings know, but with holo-characters. Perhaps they could put in poker or blackjack in place of sabaac.


Maybe a better solution would be to just print the rules on the "Examine" feature of the tables.


I think another great way to make major city cantina's useful would be to have a vendor inside only for spices and chef's food. Cantina's would then be the ultimate in wound healing, mind buffing, food grabbing, spice selling, and, hopefully, leisure!



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
viiv
Sat Feb 26, 2005 2:11 pm
#7



PoetDancer wrote:
Funny. I just saw in the musician forum a rather disturbing thing. There is something one can get that can play sounds that are more interesting than the same old hat they are stuck playing.
And this is my fear of these new and exciting mini games in my workspace. If they are indeed a lot of fun, why would they ever want to see my dances?
I think they'll just /watch me, and watch their mini game.
And when the game we play becomes that, then all this profession becomes is the attempt to get +125% clothes and spam the fact that they possess +125% clothes.
I don't want to be put in the position of competing with a terminal, like the musicians have to. Because if these mini games are so exciting that it will bring players to the cantinas, why on Corellia would they care about watching the virtual dance enough to say, "hey, that dancer is pretty good?"





Well, if it were implemented properly, players wouldn't be able to /play sabacc and /watch poetdancer at the same time. If they wanted their buffs and their bf healed, they'd have to get up from the sabacc table and out to the stage. Also, it would be a Good Idea to limit the number of players per game. If there's one sabacc table, and only five (or whatever) players can play at once, then anyone else there "just to play a little sabacc" will probably look for some other entertainment - dancers, musicians - to kill time while they're waiting for the table to free up.



Viiv Crestwalker - Theed's Finest All-Live N00b Novice Entertainer
Kyorlana
Sat Feb 26, 2005 4:43 pm
#8

Copying this from my Tirius Lights Casino documents, seems relevant here. We have rules for some of these, but it would be great if the devs would implement some of these properly!

Cards
Tirium (black jack style Pazzak)
Pazzak (basic Pazzak)
Dantooine Double-hand
Two-Hand

Dice
Jacks
Alley Craps
Trader's Feet

Others
Pool

Roulette
Lady Luck
Orbiter
Territory Roulette
Uvide wheel
Yarno

Slot Machines
A - Fauna
B - Hearts
C - Trivia
Mind-Jam

Trin-Sticks

Holo-Wing - strategy

Games of Chance
Kenoballs
Magna-shuffle
Mung-tee - set of metallic balls
Nierer's Folly
Null G-Ball - physical game of chance
Tregald
Vector
Warp-Top - this was the traditional, horseshoe-shaped surface on which a game of crinbid was played in many casinos.
Zinbiddle

EDIT: For the person new to Sabbac here you go! I knew I had the link in my bookmarks somewhere.

Message Edited by Kyorlana on 02-26-2005 11:59 PM

Imspaced
Sat Feb 26, 2005 7:17 pm
#9

Tbh I dont want to see those annoying cheaply made little gambling games we see now...



can we have some actual games? Like instead of a nice ugly pop up telling us to submit our bids, can we actually roll the ball ect?



Kevin "Q-3PO" O'Hara
SOE Associate Producer
SWG Community Relations Manager

Vorpaks
Sat Feb 26, 2005 11:37 pm
#10

If you can make a lot of money on the games the people will come. They should also record high scores etc. That gives a reward to being competitive.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Esharra
Sun Feb 27, 2005 8:41 am
#11






Vorpaks wrote:
If you can make a lot of money on the games the people will come. They should also record high scores etc. That gives a reward to being competitive.




Most MMOG players are motivated to participate in a game element by Phat Lewt, Payout, Bragging Rights. And it's going to have to be pretty high stakes. If the payout looks anything like our missions then they're all going to walk away laughing.


Something I'm very concerned with in all the talk lately is "what's in it for us". I think a good deal of the focus on redesigning our professions should be fun game play for the members of our professions..not just what we can do for others. Mini-games offers us a lot along those linesbut I'm worried it'll get stuck in the "doing it for others" thing.





Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Else-Whira
Sun Feb 27, 2005 9:26 am
#12

Honestly, right now... Players go where the buff bots are. On Tarq a lot of us make an effeort to perform live in the Theed cantina so the people who would rather see an entertainer can find someone to interact with, but the majority of players on the server will go to where they can get their free mind crack. I thin that issue has to be dealt with before any other solution changes the Coronet/Theed as the only cantinas mentality on most servers.





Colonel Else Whira - Entertainer and Ace Pilot

Kallie - Trader (structures)


Caution! Reading my posts can lead to this.
MercerStorm
Sun Feb 27, 2005 11:47 am
#13






Ternque01 wrote:

They need to introduce a playable form of holochess and sabaac. You have no idea how many people would hang around in cantinas just to play others (hopefully alot, haha).


The only problem is that many players have no idea what the rules are to these games; I sure don't.


Maybe they could just put in a version of the chess that Earthlings know, but with holo-characters. Perhaps they could put in poker or blackjack in place of sabaac.


Maybe a better solution would be to just print the rules on the "Examine" feature of the tables.


I think another great way to make major city cantina's useful would be to have a vendor inside only for spices and chef's food. Cantina's would then be the ultimate in wound healing, mind buffing, food grabbing, spice selling, and, hopefully, leisure!




The thing with sabacc is that there are different rule sets, which could play into the idea of spreading around the games to different cantinas. For example, in Mos Eisley, the Mos Eisley rules would be in effect; Imperial rules inany Imperial stronghold cities, Corellian rules in Corellian cantinas, etc. The rules are a bit complicated, but I suppose they could be put into the Holocron help files.


You can even play sabacc on line at: www.ehnet.org/sabacc


As for dejarik, I've not seen any rules for it either. Then again, I haven'tput too much effort into it. It'd be sweet if the gaming tables were actually used for something though.



Ekaran Haise'Tah, Bothan Master Ranger. December 2003 - November 2005.
Once a Ranger, always a Ranger.
Keep the fires lit.
See you out there.....
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