Entertainer Archive

Thread: Detailed proposal on getting all NPC city cantinas used.

Psionic_Maji
Sat Feb 26, 2005 1:59 am
#1

Warning Math involved .


I was working ona system that would reward those cantina's that were less fequently visited, and makethe system completlydynamic. For eachcantina in the galaxy imagine a pool of +25 cumunitve points per cantina. For sake of demenstration i'll stick with Naboo (Theed, Lake retreat, Keren, Kadaara, Moenia)and Coriella. (coronet, doaba, tyrnea, kor vella, vereni island). If these were the only cantinas in the galaxy we now have a pool of 250 points. (remember there are more but this is for demonstration). Each of these cantinas get a certain number of points based on percentage ofhow often they were visited. Lets say that the cantina get the following distribution of visitors:


Coronet- 50%

Tyrena - 5%

Kadaara- 5%

Doaba - 3%

Vereni Island - 2%

Theed - 15%

Keren - 10%

Kor Vella - %5

Moenia - 5%

Lake Retreat - 0%


First of all, each Cantina starts with125% scoreto buff percentage and% exp gain. (remember a 100% buff is a NORMAL buff/EXP gain, with the numberhigher then 100% is an increase, lower then 100 is a decrease)As a cantina gets used more take the starting benefit subtracted by the quantity of the total pool multiplied by how often it is visitied),


Starting benefit - (total pool * %visited) = %total


This couldbe cappedas low as 50% (in both buff score AND exp). Perhaps even have no lower cap, going as low as 0%.Patrons will want to go where there is a good buff, theentertainers where there is good exp (or not care where they go).In the above example the cantinas would have the following scores


Coronet:: 125 -(250 * .5)= 0%

Tyrena 125 - (250 * .05) = 112.5%

Kadaara125 - (250 * .05) = 112.5%

Doaba 125 - (250 * .03) = 118.5%

Vereni Island 125 - (250 * .02) = 120%

Theed 125 - (250 * .05) = 87.5%


Keren - 125 - (250 * .1) = 100%

Kadara- 125 - (250 * .05) = 112.5%

Moenia - 125 - (250 * .05) = 112.5%

Lake Retreat125 - (250 * .00) = 125%


People would then stop going to coronet and head somewhere else, lets assume they go to tyrena, now tyrena will start to go down in percentage and people would then go elsewhere again. The way to record this would be relativly simple, record how many of people are in a cantina and update this number once a minute, base that on how many people have been in the other cantinas and you will get your percentage. Perhaps update the cantina's themselves once every few hours or so.If this ever went into effect, i wouldexpect the numbers to vary wildly. As time goes on you would likly see these even out. Once these above numbersare prefectly even, all the cantinas are being visited 10% of the time. They will all give normal EXP and buffs, but in order to keep them that way, they must stay evenly visited, should one get to high or too low it will be abandoned for a time and allow it to "recharge" a bit.


Remember there are lots moreof cantinas, dathmir, tatooine, lok, naboo, endor,rori, etc. Player cities would always remain at 100%.


Doctors and med centers could get a smiliar formula for med centers, but med droids completely throw it out of whack. Could a corr bring this to the attention of the devs? :-D



Psionic Maji - in game name
psikobunny
Sat Feb 26, 2005 10:14 am
#2

If you hadn't noticed, the GCW changes have led to the spreading of some dancers and musicians to towns like Moenia and Bestine again. It's a good thing in that regard, even if the street warfare doesnt stay on the street.



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LeBob
Sat Feb 26, 2005 10:56 am
#3

This is a very interesting idea and very similar to a proposal I have been working on for awhile... I will gladly bring it to the attention of the devs...



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MyT_Chicken
Mon Feb 28, 2005 3:50 pm
#4

Interesting indeed. I like it.




h Egri p
§ If you don't know; you'll find out soon enough! §

MyT_Chicken
Mon Feb 28, 2005 4:04 pm
#5

You know what though, updating the numbers once a minute would be a huge *huge* CPU/Memory issue.


Not only that, but it would be difficult to keep track of how many times 1 person has gone in and out. (Maybe not difficult, but definantly a nightmare to program).


You also have to fight with AFKers that have figured out the order. Plus you would have so many people in that one cantina looking for buffs, spamming, fighting, danceing, it would lag so bad it would make me cry. And lets just assume that we (dancers, musicians) don't have JTL. Could you imagine the overhead cost of finding that "perfect" cantina.


I really like this idea, but there are so many addition issues that pop up, its hard to see how...or why....SOE would impliment something like this. I still think the ultimate way to deal with this issue is to somehow give ATK people a bonus or just get rid of AFKers and then give the cantina's a random bonus. That way you aren't rewarding AFKers for just "being there".


Hey that's a good idea. Rather then having it Dynamically change. Have the cantina's Randomly give bonuses every few hours. Or even once a day. It would be much simpler then keeping track of all those people




h Egri p
§ If you don't know; you'll find out soon enough! §

Psionic_Maji
Mon Feb 28, 2005 5:09 pm
#6

Actually i don't *think* the numbers would be that hard to keep track of, you don't keep track of the people, you keep track of the cantina, and how many people are in that cantina. "there are 25 people in location X". Add that 25to whateverwas in location Xpreviously.Numbers are easy calculations and low on memory storage. The most intense memory issues would be counting the people in the cantina, but they do this all the time with other areas of the game i don't forsee it being a huge deal. Updating the numbers and figuring out the calculations are nothing to a computer. These formulas i posted are very simple. If someone quickly enters the cantina and leaves before it gets updated they wouldn't count. AFKers count, so do patrons. They would keep counting until they leave the area. Besides AFK play is going away, don't doubt it.


Finding the cantina should be easy. It shouldn't requirea hugeeffort, a quick view of the map and/or talk to a trainer perhaps.


I don't thinkrandomly wouldn't be the best choice, dynamic would work better.



Psionic Maji - in game name
MyT_Chicken
Mon Feb 28, 2005 8:03 pm
#7

Maybe I just don't understand. I will read it again tomorrow when I haven't been away for 37 hours.




h Egri p
§ If you don't know; you'll find out soon enough! §

Psionic_Maji
Sun Mar 06, 2005 11:44 pm
#8

Did you understand the post? and is there any other questions to it?



Psionic Maji - in game name
Drygo
Mon Mar 07, 2005 4:21 pm
#9


I like this idea. There should be some way of telling where the good buffs are though, maybe at starport terminals or something, like the GCW news blurbs. It wouldn't be easy trying to test buffs on people all the time to see if they are really good. Not sure about having one Cantina get all the way down to zero, but maybe 50%, and have the highest Cantinas up to 150%. So, we have a solid 100 point range and a real reason for people to want to make that effort to travel somewhere for that 150% buff.


At any rate, the cool part about this? Heh, we'd have one up on the buffbots and afk'ers. I also like the idea of travelling around like that.

Message Edited by Drygo on 03-07-2005 03:24 PM



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spacedoggys
Mon Mar 07, 2005 11:01 pm
#10

I really like this idea

Would be great to see entertainers in other places than theed, coronet and mop (considering my server)



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MyT_Chicken
Thu Mar 10, 2005 11:19 am
#11






Psionic_Maji wrote:

Did you understand the post? and is there any other questions to it?






Yeah I understand the post now.....I guess we just need to start poking the Devs or the Corrs.


sorry took so long to respond, been busy busy.




h Egri p
§ If you don't know; you'll find out soon enough! §

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