Entertainer Archive
Thread: Master Entertainer Box making it wanted by all Ent profs
In Master Ent we have it set up perfectly for Musicians currently. With a unique instrument and song. There are many Musicians with out those items. And for the most part they all really WANT those things.
But there is currently NOTHING in it that works like that for dancer or ID.
A few suggestions for abilities that would be really wanted by players enough for them to pick up the Master Ent box.
The ability to teach anyone the dance basic1 for a limited amount of time. But would this really be something that a dancer looks at and thinks to themselves I want that ability bad enough that I'll pick up that box ?
For ID different body tatoos/peircings then would be put into the Master ID box.
Any other ideas suggestions that would HONESTLY make YOU pick up Master Ent so that you could have that ability ?
I also think like the Xantha for Musicians should be gained through a quest.
But my question to you on "holo-emotes" is would that make you WANT Master Ent sooo badly that you would honestly consider picking it up ? Don't pass of an un-wanted ability on a Master Box. The point was to give it something along the same lines as ceremonial and the Mando are to a Musician.
Message Edited by DarkY0da on 03-06-2005 01:42 AM
DarkY0da wrote:
For ID different body tatoos/peircings then would be put into the Master ID box. (I am figuring that you actually mean that this would be for the Master Entertainer box, not the Master ID box.)
I can see it now...
- Customer: I want one of those body tattoos.
- ID: Sorry, that is a Master Entertainer ability and I could not afford to spare the skill points to pick up Master Entertainer so i can't do that.
- Customer: But you are a Master ID!
If this scenario does not show that such an ability added to the Master Entertainer would be a NEED for MIDs, I don't know what could.
If ANYTHING is added to the Master Entertainer box for IDs, it should be something like special Holo-Emotes... or a Temporary Craftable item. Thta would be something that IDs would regard as optional. Body tattoos would NOT!
Message Edited by Maisland on 03-05-2005 11:52 AM
DarkY0da wrote:
But my question to you on "holo-emotes" is would that make you WANT Master Ent sooo badly that you would honestly consider picking it up ? Don't pass of an un-wanted ability on a Master Box. The point was to give it something along the same lines as ceremonial and the Mando are to a Musician.
If I had the skill points to spare, then yes. However, any PERMANENT change I would feel would be something I could not afford not to have on my MIDs. My own take on this is that no base Mastery should have something that would be regarded as so important that it would be taken solely for that one skill.
Neither Brawler, Marksman, Medic nor Scouthave anything that could be compared to Mandovial/Ceremonial in terms of being desired.
Master Artisan is worth taking not because of what the Master box grants, but because of the total package of all of the Artisan skills... even so, it has nothing in the Master box comparible to Mandovial/Ceremonial.
Why should Master Entertainer be so different from any of the other base Masteries? If anything, the dances granted in Master Entertainer are more comparible to the specials granted to the other basic Masteries than Mandovial/Ceremonial.
P.S. You also need to consider the fact that, for an ID to take Master Entertainer, it would cost them an additional *48* skill points.I have 3 Master Musicians... 2 of which are also Master Dancers with some ID, the 3rd is only a musician... guess which ones can play the mando.
Contrast thsi to the fact that I have IDs on virtually every server where I play... and if Body Tattoos were added to Master Entertainer, I would feel that they all HAD to take it... that they ALL had to spend those *48* skill points to basically get ONE skill from the Master box.
None of my MIDs has more than the basic dance/music skills and my MD/ME/MMs who have some ID only have minimal ID skills (just enough that they can do stat migrations and one can do a few Holo-Emotes).
My suggestion of Holo-Emotes and/or small temporary craftables for Master Entertainer are things that would be worth having, but not required... not worth *48* skill points either, I'll admit, but then, in my opinion, neither is Mandovial/Ceremonial. I don't think any of the basic masteries should have anything worth *48* skill points.
Message Edited by Maisland on 03-06-2005 12:46 AM
I don't think the mando and ceremonial should be there either, but rather somewhere in the musician tree. No other master elite profession "requires" the master novice profession box to be "complete" and we should be gravitating away from making it that way rather than trying to stuff all sorts of goodies for each of the three professions into the master entertainer box.
Other wise just remove Master Novice boxes as they are worthless for the most part and not even remotely worth the SP investments.(that would of course mean that any Elite needed a master box would just get moved to where it only needed all 4 trees)
DarkY0da wrote:
I think all Novice master boxes should have something in them so badly wanted by those Elite professions built off their trees that people are willing to spend that 48 or what ever is extra to get it. None of it should be "needed"(by needed as a pre-requisit to use any of the skills or abilities from the Elite Profession.) But like I suggested in my example for musician and ID is that the masters of those elite professions could gain access to their own unique versions of those items.
Now see here... if something is WORTH the 48 (or whatever) skill points, then it becomes a "must have" thing and not just a "would be cool" thing. I agree with N'Jessi on that the basic Masteries should be worth having for their own sake and not be given things that the Elite Professions would feel are needed to be "complete."
Once again, my suggestion of special Holo-Emotes and/or small temporary craftables would fit this requisite.
NO ONE SKILL should EVER cost *48* skill points! NO basic profession should EVER have something that a member of an Elite proffesion would want so badly that they would SPEND *48* (or whatever) skill points just for that ONE skill.
I love being a musician and personally I feel that to be the best at that profession I need to be able to play every song and instrument, otherwise I don't feel I'm truely a master. There should be no reason that I need master ent to be a complete musician any more than I need master brawler or master marksman for the elite melee and ranged professions. As a master rifleman it would have been nice to be master marksman because it would have capped my aim but it wasn't necessary. If it had been necessary I could never had mastered rifle and CH because I needed so many scout columns that I would not have had the points. I never fired pistols or carbines so why would I need those skills? As a TKM I don't use swords or pikes so why force me to learn those skills? That is exaclty what master ent does to musicians that want to be a complete musician.
[edit]
One additional thought. Master dance and music are already hit harder than any elite melee or ranged profession as it is. The combat professions don't require but one column from their base professions while we already have to have two from ours. The Mando/ceremonial issue puts master musicians at a severe disadvantage compared to almost any other skill besides ranger. It is just too many skill points required to be a complete profession.
Message Edited by LyteFoot on 03-07-2005 08:48 AM