Entertainer Archive
Thread: In Development Coming Soon to a stage near you!
Please post your feedback in the official thread or here.
Tiggs wrote:
Hello Folks,
Here are upcoming fixes/additions heading your way! These should be hitting Test Center in the next few days =)
- 2 new songs (Starwars4 and Funk) and 4 new dances (Tumble, Tumble2, Breakdance, and Breakdance2) added to the Dancer and Musician skill tree.
- Dances that move around the floor will animate properly to observers.
- Removal of the timers for Body and Cosmetic changes for Image Designers (this is done in preparation for the Combat Upgrade)
- Removal of falling mistakes when dancing
- Image Designer points will be reduced by 16 skill points so that the ability to master dancer, musician and image designer can be obtained.
- The 15 second delay between stopping one performance and starting a new one will be removed for dancers and musicians.
Message Edited by LeBob on 03-11-2005 12:15 PM
LeBob wrote:
Please post your feedback in the official thread or here.
Tiggs wrote:
Hello Folks,
Here are upcoming fixes/additions heading your way! These should be hitting Test Center in the next few days =)
- 2 new songs (Starwars4 and Funk) and 4 new dances (Tumble, Tumble2, Breakdance, and Breakdance2) added to the Dancer and Musician skill tree.
- Dances that move around the floor will animate properly to observers.
- Removal of the timers for Body and Cosmetic changes for Image Designers (this is done in preparation for the Combat Upgrade)
- Removal of falling mistakes when dancing
- Image Designer points will be reduced by 16 skill points so that the ability to master dancer, musician and image designer can be obtained.
- The 15 second delay between stopping one performance and starting a new one will be removed for dancers and musicians.
Message Edited by LeBob on 03-11-2005 12:15 PM
question, is the no timer ONLY for ID's or..is it all changes (IE for entertainers too?)
The only entertainer missions I see direct players to official cities. I want to see entertainer missions send players out to player city cantinas. I want to see Cantina terminals which allow the owner to post those missions.
Actually, last time I checked, the mission terminals did randomly spawn missions for PC cantinas, but it would definetly be nice if all the missions were a little more... developed.
I have gotten Entertainer Missions to player cantinas on several occasions... maybe it's because I have given them more of a chance... I know many peopledon'tbother because the payout is so low
LeBob wrote:
Actually, last time I checked, the mission terminals did randomly spawn missions for PC cantinas, but it would definetly be nice if all the missions were a little more... developed.
The only entertainer missions I see direct players to official cities. I want to see entertainer missions send players out to player city cantinas. I want to see Cantina terminals which allow the owner to post those missions.
When a little wind of lag happends, you often go totally out of synchro with other members of the group, resulting in quite an awful disharmony
I'd personnaly wish the fall down stuff to be switchable by a command or something (reserved to master dancers
Maisland wrote:
I have gotten Entertainer Missions to player cantinas on several occasions... maybe it's because I have given them more of a chance... I know many peopledon'tbother because the payout is so low
.
What I think would be good is if a cantina owner who is also at least a novice merchant were to be able to use his cantina's admin terminal to commission entertainers and front the cash. doing so would add the mission to entertainer mission terminals which anyone can take like usual. Only the player economy would feed such missions.
A cap on the minimum amount of money that can be offered for a gig should be in effect. It also should require longer performance times than the typical main city cantina/theatre missions. So the payout would be more, but they would have to perform longer to earn it. A balance needs to be struck somewhere soas to not remove official city cantinas and theatres from consideration for entertainers. If they want to get their payouts quicker but cheaper, take a standard mission. If they want to get them slower but better, then player-created missions should be possible.
There need to be more ways to encourage people to go to player cities. There are a bunch of them loaded with cool stuff that a lot of people don't even know about because there is no real reason to go there. Player events are cool, but as I have heard, are hard to organize and even harder to get people to come to. Having actual in-game systems directing players to player cities will introduce more people to the different cities out there. And while they are in town, they could actually look around and maybe do a little business there.
I will se you in the cantina's
DarthOlomew wrote:
Maisland wrote:
I have gotten Entertainer Missions to player cantinas on several occasions... maybe it's because I have given them more of a chance... I know many peopledon'tbother because the payout is so low
.
What I think would be good is if a cantina owner who is also at least a novice merchant were to be able to use his cantina's admin terminal to commission entertainers and front the cash. doing so would add the mission to entertainer mission terminals which anyone can take like usual. Only the player economy would feed such missions.
A cap on the minimum amount of money that can be offered for a gig should be in effect. It also should require longer performance times than the typical main city cantina/theatre missions. So the payout would be more, but they would have to perform longer to earn it. A balance needs to be struck somewhere soas to not remove official city cantinas and theatres from consideration for entertainers. If they want to get their payouts quicker but cheaper, take a standard mission. If they want to get them slower but better, then player-created missions should be possible.
There need to be more ways to encourage people to go to player cities. There are a bunch of them loaded with cool stuff that a lot of people don't even know about because there is no real reason to go there. Player events are cool, but as I have heard, are hard to organize and even harder to get people to come to. Having actual in-game systems directing players to player cities will introduce more people to the different cities out there. And while they are in town, they could actually look around and maybe do a little business there.
I like this idea a lot. If I knew that actual players were putting entertainer missions on the terminals, and I could easily find such a thing, and the person placing the mission made it worthwhile, I would love to do something like that. Obviously, nobody would randomly place a mission on a terminal for no reason. But, it might be nice if a guild or city might like to populate it's player city cantina with healers and buffers. It would give real incentive for an entertainer to go there if he/she knows that there may be a lot of traffic in and out on a particular day. It would help combat players and entertainers find each other. Win/win situation.