Entertainer Archive
Thread: Radical Surgery
Mind Buffs
Hold any weapon/item (cert check to attack/defend with)
25% of all dances/music/healing speed/ID functions etc.
/setperform starts sequence
Character must perform correct action within 8 seconds
After 90 seconds of successful matches buffs are applied and sequence ends
Here we hit the problem I always have every timesomeone bring up consolidating entertainer professions. I don't want to have to learn music or ID skill to get 25% of my dances.
NyghtsSecond wrote:
At Master:
Mind Buffs
Hold any weapon/item (cert check to attack/defend with)
25% of all dances/music/healing speed/ID functions etc.
Allia_Rain wrote:
Here we hit the problem I always have every timesomeone bring up consolidating entertainer professions. I don't want to have to learn music or ID skill to get 25% of my dances.
NyghtsSecond wrote:
At Master:
Mind Buffs
Hold any weapon/item (cert check to attack/defend with)
25% of all dances/music/healing speed/ID functions etc.
Even if it's much fewer skill points spent? How is different? You feel that all of those 18 boxes to Master Dance give you something?
Message Edited by Allia_Rain on 04-07-2005 04:52 PM
NyghtsSecond wrote:
Allia_Rain wrote:
Here we hit the problem I always have every timesomeone bring up consolidating entertainer professions. I don't want to have to learn music or ID skill to get 25% of my dances.
NyghtsSecond wrote:
At Master:
Mind Buffs
Hold any weapon/item (cert check to attack/defend with)
25% of all dances/music/healing speed/ID functions etc.
Even if it's much fewer skill points spent? How is different? You feel that all of those 18 boxes to Master Dance give you something?
It's true it would be less points overall. But, the problem is that if you are required to get Master Entertainer in order to do all the dances and get all the benefits, then it takes out all choice of packaging yourself as a dancer or a musican. Not every dancer can play music, and not every musician can dance. It's the same reason I hate mandovial being in Master Entertainer. I feel that musicians are forced to take Master Entertainer to feel complete. If there's going to be a reduction of skill points, I want to be able to benefit from it in a greater way. I would rather there be...I dunno, no master box. One line of ID, one line of musician, one line of dancer, and one line of healing/buffing and you can pick and choose.
I know that all other professions have a master box, but they make sense. To be the best swordsman you get Master Swordsman. But, to be the best dancer, you shouldn't have to also be the best musician and the best image designer. Maybe it's just been so long and they are so distinct in my mind that I have a hard time with the concept of rolling it all into one. Or, if there is a Master Entertainer box, I'd like it to be something like the other Novice profession boxes...a compliment to them rather than a "must have." Master Entertainer/Performer box would be a GREAT place to put future player event perks. But, keep exotic 4 at Dancing IV. It's kinda like Master Artisan. You don't need Master Artisan if you just wanna survey, or just wanna be merchant, etc. But, as a Master Artisan you get other kinds of perks such as the ability to make vehicles.
Drygo wrote:It's true it would be less points overall. But, the problem is that if you are required to get Master Entertainer in order to do all the dances and get all the benefits, then it takes out all choice of packaging yourself as a dancer or a musican. Not every dancer can play music, and not every musician can dance. It's the same reason I hate mandovial being in Master Entertainer. I feel that musicians are forced to take Master Entertainer to feel complete. If there's going to be a reduction of skill points, I want to be able to benefit from it in a greater way. I would rather there be...I dunno, no master box. One line of ID, one line of musician, one line of dancer, and one line of healing/buffing and you can pick and choose.
I know that all other professions have a master box, but they make sense. To be the best swordsman you get Master Swordsman. But, to be the best dancer, you shouldn't have to also be the best musician and the best image designer. Maybe it's just been so long and they are so distinct in my mind that I have a hard time with the concept of rolling it all into one. Or, if there is a Master Entertainer box, I'd like it to be something like the other Novice profession boxes...a compliment to them rather than a "must have." Master Entertainer/Performer box would be a GREAT place to put future player event perks. But, keep exotic 4 at Dancing IV. It's kinda like Master Artisan. You don't need Master Artisan if you just wanna survey, or just wanna be merchant, etc. But, as a Master Artisan you get other kinds of perks such as the ability to make vehicles.
The devs said the big picture hasn't been revealed yet, so this could involve:
* Other types of buffs other than Inspiration by a single entertainer/musician/dancer (maybe Clarity to improve healing, Leadership to improve SL skills etc).
* New dances and songs for groups of entertainers (say a band of musicians or a dance troupe), that would confer advanced buffs. These could be scored on co-ordination, variability, originality, symmetry etc to remove the AFK or macroed element and provide a degree of variability in buffs. These could improve different aspects than the single-entertainer buffs, such as improvements to accuracy, defence and evasion, prototype crafting speed etc.