Entertainer Archive
Thread: In Dev Entertainers
>New flourishes for lyrical dance: Flourishes 4, 5, 6, 7, 8
>New flourishes for poplock dance: Flourishes 5, 6, 7, 8
Woohoo! Thank you thank you thank you!
Kaelya Thaell, Cantina Dancer
Theed, Naboo, Valcyn Galaxy
Q is on the ball! I have these changes on my clipboard and was gonna post em here myself... lol
Good start, be happy to see these things implemented!
Me too Hijo ![]()
I love this one too.....
"Missions: New mission terminals added for Artisan (crafting, and surveying missions), Entertainer (musician and dancer gig missions) and Explorer (hunting missions, and recon) mission types."
I hope they pay on par with other current mission types.
Q-3PO wrote:
Corrected a mixup in the Dancer dance grants.
That one is scary
For a complete list of the upcoming update notes for Test Center, please go to the In Development page. These changes should go on Test Center in the next couple of days and then go to live galaxies after a week or two of testing. Please also read my post about priorities before giving feedback. Thanks.
EntertainersAdded checks and failsafes to prevent getting stuck "performing" when not actually performing.
Added check when player joins group to make sure they are playing the same song as the group.
Added messages for /bandflourishes
New flourishes for rhythmic dance: Flourishes 3, 4, 5, 6, 7, 8
New flourishes for lyrical dance: Flourishes 4, 5, 6, 7, 8
New flourishes for poplock dance: Flourishes 5, 6, 7, 8
Fixed bug with /changebandmusic and band members that are not performing
Made /bandflourish on/off setting persist
Added status check for /bandFlourish on/off
Corrected a mixup in the Dancer dance grants.
[quote]Added check when player joins group to make sure they are playing the same song as the group.
[/quote]
Thank god. That bug always makes me get pissy since I have to stop/restart the band -_-
There's no plans to change the ability to heal BF in camps. Battle Fatigue is stated to be related to Shell Shock and that no one would ever feel completly "safe" out in the wilds therefore in order to relieve the shock of having faught a party must venture to town and to a cantina to wind down and relieve that particular type of stress.
I'm not saying whether I agree or disagree with this I do think that a master performer should be able to draw enough attention to themselves in a camp so that they would be able to take their parties mind off the dangers for short periods but if that were to happen then the performer most likely would not be able to heal their own BF that way nor would BF heal as fast in a camp as it would in a cantina. Perhaps if they allowed masters to relieve stress in camps but at a 50 % penalty to fatigue healing mods.