Entertainer Archive

Thread: In Dev Entertainers

Kaelya
Thu Jul 24, 2003 1:03 pm
#1

>New flourishes for rhythmic dance: Flourishes 3, 4, 5, 6, 7, 8
>New flourishes for lyrical dance: Flourishes 4, 5, 6, 7, 8
>New flourishes for poplock dance: Flourishes 5, 6, 7, 8

Woohoo! Thank you thank you thank you!

Kaelya Thaell, Cantina Dancer
Theed, Naboo, Valcyn Galaxy



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Hijo
Thu Jul 24, 2003 1:04 pm
#2

Q is on the ball! I have these changes on my clipboard and was gonna post em here myself... lol


Good start, be happy to see these things implemented!

Torollin
Thu Jul 24, 2003 1:22 pm
#3

I applaud the upcoming changes to add gambling facilities in cantinas. I've had said for many years that the one element missing from online games that eventually sours people's interest is"activity diversity". Historically, it's been mostly a hunt, rest, hunt, rest type atmosphere. If they keep adding fun modules like this to give the player another choice of things to do, it will keep people's interest a lot more and make the virtual world all the more appealing. Maybe soon we'll see fairs, pod racesand mini-games to test people's skill. Good job! You did SOMETHING right!
vfvs11a
Thu Jul 24, 2003 1:23 pm
#4

Me too Hijo


I love this one too.....



"Missions: New mission terminals added for Artisan (crafting, and surveying missions), Entertainer (musician and dancer gig missions) and Explorer (hunting missions, and recon) mission types."



I hope they pay on par with other current mission types.




"After all, a little revolution now and then is a healthy thing" -Marco Ramius
Ghartan
Thu Jul 24, 2003 1:29 pm
#5








Q-3PO wrote:

Corrected a mixup in the Dancer dance grants.







That one is scary
Bulbous2
Thu Jul 24, 2003 2:08 pm
#6

Everyone gets "poplock" and then "footloose", and they don't get anything else until Master Dancer.
Q-3PO
Fri Jul 25, 2003 12:19 am
#7

For a complete list of the upcoming update notes for Test Center, please go to the In Development page. These changes should go on Test Center in the next couple of days and then go to live galaxies after a week or two of testing. Please also read my post about priorities before giving feedback. Thanks.

Entertainers
Added checks and failsafes to prevent getting stuck "performing" when not actually performing.
Added check when player joins group to make sure they are playing the same song as the group.
Added messages for /bandflourishes
New flourishes for rhythmic dance: Flourishes 3, 4, 5, 6, 7, 8
New flourishes for lyrical dance: Flourishes 4, 5, 6, 7, 8
New flourishes for poplock dance: Flourishes 5, 6, 7, 8
Fixed bug with /changebandmusic and band members that are not performing
Made /bandflourish on/off setting persist
Added status check for /bandFlourish on/off
Corrected a mixup in the Dancer dance grants.





Kevin "Q-3PO" O'Hara
SOE Associate Producer
Former SWG Community Relations Manager

Iodsu
Fri Jul 25, 2003 12:57 am
#8

[quote]Added check when player joins group to make sure they are playing the same song as the group.
[/quote]


Thank god. That bug always makes me get pissy since I have to stop/restart the band -_-




_____________________________________________________
Sanity is madness put to good use.
Mooko
Fri Jul 25, 2003 5:58 am
#9

Hey Q any chance you make it so a bloke doesn't have to apply makeup for two weeks so he can play his rock guitar? Man I like KISS but but a musican should't have to flatt ponytails so he or shecan play the best sounding instument in game.
DarkB419
Mon Jul 28, 2003 7:55 am
#10

How come entertainers do not heal battle fatigue in camp? Is a patch being worked on? This has been a real pain the the.....well you know.Hehe. I'v very curious abou this though, my group got slaughterd out in the field last night and camp didn't work, not good when you are on Dantooine



General Stoco of the Brotherhood of Thunder
Ndainye
Mon Jul 28, 2003 8:12 am
#11

There's no plans to change the ability to heal BF in camps. Battle Fatigue is stated to be related to Shell Shock and that no one would ever feel completly "safe" out in the wilds therefore in order to relieve the shock of having faught a party must venture to town and to a cantina to wind down and relieve that particular type of stress.


I'm not saying whether I agree or disagree with this I do think that a master performer should be able to draw enough attention to themselves in a camp so that they would be able to take their parties mind off the dangers for short periods but if that were to happen then the performer most likely would not be able to heal their own BF that way nor would BF heal as fast in a camp as it would in a cantina. Perhaps if they allowed masters to relieve stress in camps but at a 50 % penalty to fatigue healing mods.




Ndainye Wyndwalker  Master Architect Shadowfire
Ndainyes Architecture, Brenn Naboo
/Waypoint 2971 3267

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