Entertainer Archive
Thread: Workaround for simultaneous music/dance buffs!
Explaining it to a patron isn't that hard. Already tried it on a few and they didn't get too confused.
Yeah it needs to be fixed, but I think that pretty much shows it's because of the 2 minutes.
JohnMarble wrote:Yeah, and some guy already posted about this so...with bandflos buffs only take 2 minutes anyway.
That's an exploit though. And exactly what the 2 minutes was put in to stop.
And Drygo, I got a musician I've been working on. Almost master now. Would love to work as a buffing team when the time comes.
I finally got the chance to test when I teamed up with a musician today for buffing.
So I grabbed my second account, and tried a few tests with short duration buffs. Confident that it would work I then went for the full 2 hours. I had the recipient listen to the musician and watch the dancer. After the normal buff duration, I stopped listening, then stopped watching. One of the buffs will take, one will not. The one you stop first will be the buff that takes. Start the other one, then after just 2 minutes, stop it.
What I did when I successfully did this:
/listen Musician
/watch Dancer
<20 minute delay>
/stoplisten
/stopwatch
/watch Dancer
<2 minute delay>
/stopwatch
Still not ideal, but instead of taking 7 minutes to do music+dance, it can take a little over 5.
The basic rules are this:
- For a buff to take, you must stop watching or listening 2 minutes after any time you start watching or listening. Even if you are getting a dancer buff, if you start listening to a musician, you must wait 2 minutes after you start listening to stop watching the dancer.
- You also must have started watching or listening (As appropriate) more recently than you stopped either for the buff to take. That's why you stop both then re-start the one that didn't take.
- When a buff doesn't take, usually the buff is still there, it just needs 2 minutes to simmer.
That last point is important to remember. If someone says a buff didn't take and you have reason to believe they really were watching/listening, tell them to try again for 2 minutes and they should get the full buff.
Message Edited by Tiaga on 08-21-2004 01:01 AM
Likely this would be more useful for organized or single group buffing, not revolving group buffing.
Tiaga wrote:
JohnMarble wrote:
Yeah, and some guy already posted about this so...with bandflos buffs only take 2 minutes anyway.
That's an exploit though. And exactly what the 2 minutes was put in to stop.
Well, the way I look at it, it's like this: Somebody fails getting a buff from me when I'm doing normal flo'sin some group, I'll disband and reform with the customer, make sure he listens right andtry it again in the bandflos fortwo minutes. If there's a group 5 or more people wanting a buff, odds are the buff is going to fail on some of them. In a group like that, everybody has to wait as long as the person who has to listen longest. So I buff them in two minutes, so I can hopefully get them done in four minutes, sometimes 6. If I have a group of 10 or more people, and nobody fails a buff on the first try, it's so statistically impossible it'd be like winning the lottery. I don't buy its our fault or the customer's fault. The code is wacky.
Often you have to resort to exploits to get around bugs.