Entertainer Archive

Thread: Learned from a weekend of buffing.

Tiaga
Mon Aug 23, 2004 1:33 pm
#1

I spent a good portion of the weekend doing mind buffs. Part of the time was in Theed, part of the time Dantooine mining outpost. Part of the time was as a master dancer with +9 mind enhancement (109%), part of the time was as a near-master musician with +5% enhancement (80%). Part of the time was as both. (On the same server in the same cantina, both doing buffs without macros.)

I only had 2 failed buffs. Both as musician. One was because the person had been listening to another musician, but that musician went AFK. Their listening to me stopped them listening the other musician, triggering the buff. They came back a half hour later (I assume they died, as they said they would be back an hour and a half later) and I was able to give a successful buff. The other was because they were trying to watch a dancer at the same time. A third person thought it failed but it hadn't.

Here are a few things I observed.

  • Having and advertising a better and faster buff isn't enough to draw people away from a buff-bot. Only the unavailability of the buff-bot was.
    • Nor was the fact that he was dancing in boxers.
    • Even then, some people just went without.
    • No, I didn't do this. I can thank his customers for running off without disbanding, taking him out for up to an hour at a time.
  • "invite plz" is a 1337 speak for "Can I get a mind buff please?".
    • Many players don't know any other way to get a mind buff.
    • When I added a comment that players didn't need to leave their group to my advertisement, I got a few more people coming in for buffs.
    • The fear of losing their place in the buff-group was probably my single biggest loss of customers.
  • Players will wait for their doctor buffs to drop so they can get rebuffed, but won't spend the same time to go to an entertainer.


It was in my weekend of buffing that I wrote the timer alias I posted the other day.

One trick I found for making sure a buff was being applied... I had shoes with +1 mind enhancement on them. Before I started a buff I would take them off. Before I started flourishing I'd look for the appropriate amount of healing xp coming in. This was 4 when I was dancing popular or playing the mandoviol, 6 when I was playing the ommni box. Part way into the buff, I'd put the shoes on after doing 5 flourishes. The next xp tick I'd see 1 healing xp per person I was buffing. I also learned that you didn't need all the mind enhancement gear on at the end of a buff, you only needed to have it all on together sometime during the buff (But not the very beginning.) As a dancer, I had +1 in a vest that I really wasn't happy with the look of (I was a big rushed making the clothes to put the tapes into, and most of the tapes were +1) so I'd put it on for one flourish in the middle of the buff then take it off again.

If you're capped on healing xp, you can always drop master and a box or two of healing, then re-train the healing xp. Or once publish 10 goes live, turn it in with the new village quests. Being below the cap of healing xp and knowing how xp for buffing is granted really helps me give reliable buffs. I avoided two potential failed buffs by catching them at the start. In one case the /setperform didn't work, and in the other the person wasn't listening to me. I never had a problem with /setperform when I had them targetted, but for the Ommni Box, I had to use the name, and that is where the problem was. Watching healing xp also allows you to "catch" people trying to claim it didn't work to stiff you or to get a double buff. Or in the case I had earlier, the person who thought it didn't work at first, I knew it had. (I didn't have to call them on it, it was an honest mistake on their part.)



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Panthu
Mon Aug 23, 2004 2:24 pm
#2

This seems like a terrible amount of silliness for a Casual/Social Profession's one intended way to make an income.


Doc buffs are more straight forward, and their fiction is based in Science and Engineering!




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Aleyo
Mon Aug 23, 2004 2:32 pm
#3



Panthu wrote:
This seems like a terrible amount of silliness for a Casual/Social Profession's one intended way to make an income.
Doc buffs are more straight forward, and their fiction is based in Science and Engineering!




In terms of unintended silliness, yes, there's a lot of unintended silliness with entertainer buffs (bugs).
On the other hand, I would personally despise the intended silliness of finding/buying uber resources, maintaining enough tivoli (is that the right food?), and spamming involved with doctor buffs .
(but mostly the resources and crafting)




Scipionus Mentus
Master Musician, Master Entertainer, Master Dancer - Tempest
-I support ATK people and playstyles.

"Only a Sith deals in absolutes."

Drygo
Mon Aug 23, 2004 4:13 pm
#4

First, Tiaga, great post as always, I enjoy your experimentations. And, of course, not that we all didn't know it, but it never hurts to point out that even an extra 9% wasn't enough for people to forego the buffbot. People are too conditioned right now and 99% of the population will only come to you if the buffbot is not available. Shalina has been on vacation this week. I was actually able to sell a few buffs in Coronet this weekend...


And, yes, it is kind of silly. But, I guess I would rather that than doing the resource thing like doctors do. And, I'm more than willing to go through the intended silliness of giving out dancer buffs if only I had the opportunity. Honestly, I kind of found the whole thing fun. I know, I'm weird. But, I like all of the activity that revolves around buffing. The invites, the explanations, the timing, being "busy." It's all kind of fun to me. Wouldn't complain if some of it were removed, but I'm okay with it.


And, Aleyo, I agree with you about the spam part. That's one of the many reasons I don't like the buffbots. Many people have suggested that we make ourselves more known through spamming. And, I'm sorry, but that's just not, IMO, an intended way of playing our profession in regards to buffing. Not only that, but it's tacky and annoying. Frankly, I don't think we should be required to work that hard to compete with buffbots. In a natural setting, we're performing in our venue of choice, people come in, they ask for a buff, we give them a buff. It sucks that at this point, to compete with a bot, we have to add to the already overwhelming spam in the Cantinas.




- I support hawtpants
Tiaga
Mon Aug 23, 2004 4:28 pm
#5

Once I had people, the buffing itself was fairly straight forward. I was spamming, as the people who wanted buffs said they never see people advertising. I don't think it made much of a difference in Theed. I was able to peel a person or two away from the bot after a shout, but not sure if it was because the bot was broken at the time. But on the whole, I didn't get much business from shouting.

Dantooine is a different matter. I'd say that a little over half the business was people coming in looking for a buff on their own. A few got buffs because a friend/groupmate told them to. And a few did respond to the shouting. (Which I was doing a lot less than the doctor outside.)

I don't like to say things this way as it makes it sound dirty, but when the buff bots are gone, we'll have an opportunity to define how we give buffs. Just like how doctors have people trained to get in line (Some damn straight lines too. Some of the dancers I've worked with could learn a lot about getting into lines from those people.) we will have the chance to figure out how we will be giving buffs.

But we need to be willing to give buffs for it to work. If you just dance or play music and refuse to give buffs, we will not get very far.

So does anybody have a suggestion? When I'm buffing I find it easiest to be group leader. If I'm not, and I have a lot of people to do, the group leader will either be inviting a lot of people for me, or more likely I'll just drop out of the group and ask for a reinvite when I'm done. If a dancer/musician team up, I can see them being in a group by themselves. So we are probably going to get a divide of groups in some cantinas between masters and non-masters. That would be for people actively intending to buff. Casual buffing would be just 1 person at a time when you have a reason not to leave the group.

And positioning, right now a lot of people park themselves in the entrance or in the alcove at the top of the stairs when they are buffing. I will state up front I don't like people doing that. (And I play a character that is pretty full of himself and would want to be somewhere that is the center of attention.) It turns it into a game of one-upmanship. Someone goes into the alcove, so someone else goes to the table across from the alcove, then someone else the corner across from that, then someone goes into the front room... At the same time people that come in for healing will sometimes stop there to get healed, so the main group then doesn't get healing xp since the person is likely running their own group. I try to go to a corner in the main room, in one of the side rooms, or towards the back by the bar. If I'm a musician with the main group I'll stick with the other musicians, if they are so organized.

Anyone elses thoughts?



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Panthu
Mon Aug 23, 2004 5:07 pm
#6

I liked the old challenge of buffing fast and keeping up with who was in line and in what order, I miss that too Drygo. That kind of challenge is fine as far as I'm concerned.


What I am not ok with is the idea that our buffing method should be more mysterious or tedious than Doctors' and that the Devs will not answer straight forward questions like "do tech effects help with buffing?"


Every time Tiaga does one of these number crunching trials I cringe because it gives the impression that we will actually be rewarded for extra effort, when in fact, we aren't as we are set up now.


Also, the reason why we are denied most of our content requests is because we are told that we are "casual" or "social", meaning that we don't do much. If we are not supposed to receive much, I do not understand why our buffing can not be more straight forward.


I'm all for some mechanic to reward effort for buffing. Like a challenge game or even high HAM costs by wounding, but just making it so that someone must either run their own trials or read the boards to see the results of other people's trials is not the right way to go for this Playstyle.


That works ok for BEs (who still don't love it), but it goes against everything we are meant to be. It also is the reason we are given not being allowed a Buffing UI. It is also the reason our Buff Bugs are ignored, because we have "work arounds" and because we aren't really supposed to be "functional" like Doctors. It is also the reason why so many Dancers and Musicians won't buff leading to the idea that NPC Cantina Dancers and Musicians are needed.


It is also the reason I was told flat out to stop asking to help write an official Buffing Guide and was told to just use Tiaga's "hard numbers" post instead.


This tactic is self defeating. That's why I don't like it. I know all I need to know about buffing. Buffing is and has been 90% of my gameplay since I mastered Dancer many moons ago. I still want a Buffing Guide though. I still wantimprovements for our side of the buffing process and a real UI even though I hardly ever get failures and have been using the "look at the patron's Mind Stat" method since before I was even a Master.


The question should not be "am I smart enough to work around this?" The question should be "is this process designed correctly for our Profession's playstyle and is it fitting into the game well for others as a service?"


Tiaga is very smart and wonderful at this type of thing, I just don't think it should be necessary... nor do I think it is helping us. I'm tired of working around a poor design idea and then having it used against us if we are clever enough to figure it out. Why? That's so not the point of these professions from concept.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Panthu
Mon Aug 23, 2004 5:12 pm
#7

Not meaning to freak out on Tiaga, this isn't his fault of course... he tackles all bugs and problems this way and is great at it. I'm just very over this whole set up. Tiaga knows this. We just have different ways of handling the Dev response. /hug Tiaga


I'll just be glad when Tiaga's skills can be used for good and not evil, lol. <- j/k




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Drygo
Mon Aug 23, 2004 7:29 pm
#8








Tiaga wrote:

I don't like to say things this way as it makes it sound dirty, but when the buff bots are gone, we'll have an opportunity to define how we give buffs. Just like how doctors have people trained to get in line (Some damn straight lines too. Some of the dancers I've worked with could learn a lot about getting into lines from those people.) we will have the chance to figure out how we will be giving buffs. Heh

But we need to be willing to give buffs for it to work. If you just dance or play music and refuse to give buffs, we will not get very far. Agreed.

So does anybody have a suggestion? When I'm buffing I find it easiest to be group leader. If I'm not, and I have a lot of people to do, the group leader will either be inviting a lot of people for me, or more likely I'll just drop out of the group and ask for a reinvite when I'm done. If a dancer/musician team up, I can see them being in a group by themselves. So we are probably going to get a divide of groups in some cantinas between masters and non-masters. That would be for people actively intending to buff. Casual buffing would be just 1 person at a time when you have a reason not to leave the group.


If I'm buffing, I always try to be group leader as well. In a less populated Cantina, like the Mining Outpost on Dantooine or Theed lately (hologrinders are leaving, yay), I will even take charge of the entertainer group (those that are not afk, of course), and invite people in for buffing after the requisite payment is met. InCoronet, I'll often dance by myself and invite people in when I'm buffing. But, either way, I always make sure I'm the leader (or my master musician partner can be the leader). But, IMO, buffing's a business and it's easier to control if one of the master buffers is leader.

And positioning, right now a lot of people park themselves in the entrance or in the alcove at the top of the stairs when they are buffing. I will state up front I don't like people doing that. (And I play a character that is pretty full of himself and would want to be somewhere that is the center of attention.) It turns it into a game of one-upmanship. Someone goes into the alcove, so someone else goes to the table across from the alcove, then someone else the corner across from that, then someone goes into the front room... At the same time people that come in for healing will sometimes stop there to get healed, so the main group then doesn't get healing xp since the person is likely running their own group. I try to go to a corner in the main room, in one of the side rooms, or towards the back by the bar. If I'm a musician with the main group I'll stick with the other musicians, if they are so organized.


Egads, yes, I hate when people park themselves at the entrance too. If another Master Dancer is doing this, I'll sometimes leave because they'll get all the business anyway, and I refuse to go up there. (Sounds like buffbots, lol, but at least they're live.)


I just like to be on the main dance floor...where on the main dance floor isn't a huge issue.

Anyone elses thoughts?


The problem, as with anything else, is you can't control human behavior. Even if the people on the boards actually agreed to an accepted standard of behavior, it'd be extremely difficult to get everyone in game to agree to it. But, I think things like the /ent channel and coming together as a community would do wonders. Our population at the moment is small compared to other professions. I think when/if the buffbots are gone, it'll be a great opportunity for the entertainer community to come together and start from the bottom up in regards to Cantina ettiquette. I have tried my best in regards to that to visit Mos Eisley where all the noobs are...discourage spamming, etc. Like I said, you'll never get everybody to agree on everything. However, being the kind of people we are, social players, I think we have a better chance to keep things cordial and "spread the word" than most professions do, especially since many servers have already taken it upon themselves to form a tight knit community as a result of buffbots. Perhaps it's a blessing in disguise.


I guess the important part is to never force anyone to do anything they don't want to. But, I have hopes that this game is going to get better and by being nice to one another (seriously), we can bring more and more up and coming entertainers into the fold. I'm actually surprised at how well things are already coming together on Kettemoor, no small part due to the /ent channel and the efforts of people such as yourself and Tandaava.


Somehow doctors have conditioned people to get in lines, and the standard charge is 10K. Nobody balks, it's quite an interesting phenomena. As far as I know, it happened pretty naturally. Maybe this will happen naturally as well. And, if it doesn't, there's no harm in providing a gentle push in the area of Cantina ettiquette.










- I support hawtpants
Ikewe
Wed Aug 25, 2004 11:37 am
#9

Tiaga,


I can't say thanks enough. This is indeed handy info because I suspect that combat players on all servers have a lot of the same tendencies. I myself had wondered about the "invite please" command. I've never been very good at deciphering the 1337 (heck I had to have someone explain what 1337 meant!) gibberish that passes for language.


I'm definitely lined challenged and not just when I dance. I noticed recently that in a line for doctor buffs I was slightly off set to the side. I am indeed a dork.


I too would very much like to start seeing some sort of standards for both entertainers and patrons as to how to give and get buffs. I think it's just going to take some time for us to work out what the agreed upon standards are. I'm not certain how it became the standard for doctors to sit in front of the opening to the Starport, pull their droid and suddenly a line forms (well a wiggled line if I am there /shrug). From my perspective it just suddenly happened. Was there a big meeting on the doctor's forums where they said "this is what we will do"? No buffing above the stairs of the cantinas is a good place to start I think. It should be no performing above the stairs but that might be hoping for too much.


My other problem is how to handle situations where there are multiple people selling buffs in a venue with fewer customers. With people I know and interact with regularly it's not been a problem. We just say "you take this one and I'll catch the next one". But a few times in the past I have encountered other dancers who clearly were not comfortable with the concept of sharing or splitting business. One kept running to dance directly in front of me. I tried sending her tells to work out some sort of arrangement but she just ignored me. Fortunately she went LDso I didn't have to worry too much about what I should do.


Thanks again.


Ikewe, Master Dancer Shadowfire



Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


C_Paladyne
Wed Aug 25, 2004 11:39 am
#10

sigh...guess im gonna get told what for but.....


i do not like dancing on the main floor....if there is an empty cubby to either side ill set up there....but if there isnt....i will use the little arch on top of the stairs. WHY..


Anastasha and RThree are the show ...well it seems RThree is the show and im just there to buff most the time..(ive gotten far more complements on his light shows than my buffs)


when im buffing...i am the group leader...and the ability to see any/every one asking my services is important, weither it to invite them into the group or setperf individuals...


so im guiltyy of doing this most of the time.....sory...but me and RThree need room to move about and see whats going on




bored at the moment...........
Ikewe
Thu Aug 26, 2004 12:08 am
#11

Anastasha, hmm.. that's an interesting point you make about being group leader and thus needing to be able to see everything. My problem with people using the area above the stairs is that on my server combat players don't seem to realize you don't have to stand within an arm's reach of the entertainer. So if you were performing on my server and I tried to enter the cantina I'd have so much lag that it would take me quite a while of run..stop..run..turn..stop.. just to get inside - it's very frustrating as you can imagine. I also wonder how other's trying to sell buffs are able to "compete" if you are right at the top like that. Have you noticed if that's a concern?



I'm certainly not going to "tell you what for" I like dancing to the side and find that that's where it's easiest for me to keep an eye on what's going on when I am group leader. But I have had problems there so it's clearly not the end all solution and I'm certainly willing to hear what works for others and why it works.





Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


CoretDenvin
Mon Aug 30, 2004 10:27 am
#12

My Alt is nearing master musician. I use her for guild mind buffing and for master merchant.


My question is this...


The buff process for dancers and musicians is a long, boring process that fails more times then it should.


What if the process was changed to a single buff command (ala /healenhance) that drained the Dancer/Musicians mind and/or action pool dramatically by performing a spectacular flourish that enhanced the targets mind.


That would avoid buying buff packs like docs and puts the focus on the dancer/musicians talents/skills while still allowing the buff process to move along much faster. This could even be done like a normal flourish so that an entertainer wouldn't have to stop doing their routine.


Just a thought.



Coret Denvin
Master Doctor / Master Riflefish
C'arl Denvin
Master Armorsmith / Master Architect
Minaria
Mayor of SCION City / Master Musician / Master Merchant
Gorath: SCION City
Panthu
Mon Aug 30, 2004 3:08 pm
#13






CoretDenvin wrote:

My Alt is nearing master musician. I use her for guild mind buffing and for master merchant.


My question is this...


The buff process for dancers and musicians is a long, boring process that fails more times then it should.


What if the process was changed to a single buff command (ala /healenhance) that drained the Dancer/Musicians mind and/or action pool dramatically by performing a spectacular flourish that enhanced the targets mind.


That would avoid buying buff packs like docs and puts the focus on the dancer/musicians talents/skills while still allowing the buff process to move along much faster. This could even be done like a normal flourish so that an entertainer wouldn't have to stop doing their routine.


Yes, that would certainly be more straight forward in my mind.





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

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