Entertainer Archive
Thread: medical upgrades (a mysterious elixir that can be added to stimpacks to heal a players mind wou
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LeBob
Sat Nov 13, 2004 11:34 am
#1
Crafting Assist Items
[...]
medical upgrades (a mysterious elixir that can be added to stimpacks to heal a players mind wounds)
This is found here:
http://starwarsgalaxies.station.sony.com/content.jsp?page=In%20Concept:%20Loot%20Revamp
What do you guys think about this? Please back up your reasons for what you think.
P.S. Warryyr already posted about this here:
http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=40873
http://forums.station.sony.com/swg/board/message?board.id=musician&message.id=23444
thanks Warryyr!
Message Edited by LeBob on 11-15-2004 03:09 PM
Tralmek
Sat Nov 13, 2004 12:55 pm
#2
Heheh one of my favorite sections of that article is this:
"The loot dropped by NPC's is currently a sore spot for most players. Ninety-nine out of a hundred NPC's don't drop anything, and when they do it's almost never useful. In addition to removing the useless loot items, the percentage chance that an NPC will be carrying something, anything, should be markedly increased. This will be immediately noticeable by all players and is a good thing. There's nothing better than rewarding a player for killing an enemy NPC...because everyone loves phat lewt
"
I have an Entertainer Character who has no fighting skills whatsoever and has never fought or killed anything. There are also crafters in exactly the same place. It seems to me that this is not going to be immediately noticable by all players and is only a good thing if you're running around mindlessly beating on or shooting at things.
I have an Entertainer Character who has no fighting skills whatsoever and has never fought or killed anything. There are also crafters in exactly the same place. It seems to me that this is not going to be immediately noticable by all players and is only a good thing if you're running around mindlessly beating on or shooting at things.
Beyond that, the idea that some of our capabilities will be taken away by a loot item is totally screwed up. In the name of equality and balance, how about they add a lootable instrument, and piece of clothing (or lootable partfor those)that allows us to heal Health and Action wounds while playing music or dancing? I imagine the reply would be something along the lines of: That wouldn't be fair to the Medics and Doctors.
Well guess what. Giving the Medics and Doctors the ability to heal Mind wounds is unfair as well.
Edit: removed rudereference to Developer incompetence
Message Edited by Tralmek on 11-13-2004 12:55 PM
Edit: corrected grammar
Message Edited by Tralmek on 11-13-2004 02:13 PM
fett3041
Sat Nov 13, 2004 8:55 pm
#3
As I posted in a reply to TH, I'm hoping that was supposed to read 'mind damage', rather than wound.
I just fear those who will hoard these and eliminate the need for Entertainers.
When you start crossing professions, you deminish the profession you've taken from, while strengthening the one given to. Continue this pattern, and you will have hoards of people with the same template, doing everything via loot items, food, spice, etc. There will be no need for varied professions anymore.
Tralmek
Sun Nov 14, 2004 1:01 am
#4
Ok, I suppose I should clarify so people don't think I'm complaining unduly.
I know our ability to heal mind wounds won't be "taken away."It will be given away, added to another class via a looted item.
Not only is this wrong because a looted item is taking the place of something within a profession's skills,but it is also wrong because Entertainers must rely on healing xp in order to gain skill levels! The addition of this item will interfere with our levelling ability and make the road to levelling even more tedious than some already find it. What does this lead to? More AFK macrotaining.
Thanks, guys.
Real good move here.
(and by "real good" I mean "REALLY BAD.")
Tralmek
Mon Nov 15, 2004 8:25 pm
#5
LeBob wrote:
Virrago wrote:
Here is what the designer had to say on that document:
"Basically that document just contains examples of ideas of the kinds of things we could do. Not things that we’re going to do. There are no plans to actually make a stimpack that heals mind wounds per say or for that matter even mind damage. It was just an example. That doc was initially written for other people to look at and go "This idea is good, this idea is bad" etc."
So what he is saying is that it would be a bad idea to put an item like that in the game.
I just got approved to post this.
Well now he has my opinion--it's a bad idea to even think about considering the idea to put an item like this into the game. (No,I wasn'tbeing redundant there.)
LeBob
Tue Nov 16, 2004 1:53 am
#6
Virrago wrote:
Here is what the designer had to say on that document:
"Basically that document just contains examples of ideas of the kinds of things we could do. Not things that we’re going to do. There are no plans to actually make a stimpack that heals mind wounds per say or for that matter even mind damage. It was just an example. That doc was initially written for other people to look at and go "This idea is good, this idea is bad" etc."
So what he is saying is that it would be a bad idea to put an item like that in the game.
I just got approved to post this.
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