Entertainer Archive
Thread: ID style Buffing interface?
Message Edited by Drygo on 06-15-2004 08:44 PM
Well, it could be limited to active buffing [and include a bundled secure trade service]. And have a 'display' on current status on the buff in the window.
For group/passive buffing, I don't know. At best you'd have (19*2) bars showing [one for Buff % and one for Buff Length, no?] for each person because their watch pattern may be at different times... Although a simplified 'group buff' interface that 'forces' all in the group to be synched. One Problem: Distance, Solution: Make the buff only valid for those in range when it starts and throughout the period, and perhaps just have a list of names of who in the group is recieving the buff. Or possibly just intergrate it into the group interface and have a 'dummy buff status' bar [or set of bars] in the group panel to address. UI issues are lengthy and time consuming though
Fun idea none the less.
SakeO wrote:
I love the idea removing "/join" as a command. I can't think of any valid reasons for it.
SakeO
KeyTokikoMima wrote:
There's a host of other things that respond to '/ui action defaultButton,' such as duels, Image Design Confirms, and other stuff that you wouldn't necessarily want to have your AFK avatar auto accepting...
Let's do that!
SakeO wrote:
I think adding a buffing interface, as opposed to the simple typed commands, along the lines of the new ID interfaces could be a great addition. It would allow both parties to be aware of how the buff is progressing and would allow easier tip negotiation. It could also have the added side effect of eliminating the practice of AFK Buff-bots. As long as it would still allow intricate performances, it could solve many Dancer/Musician problems.
SakeO
This was presented as a question by the Musicians to TH in the "19 Questions" post a few weeks back. The answer was that all UI programmers were on JTL, and after that and Jedi maybe they'll look into this - but the question was horribly misinterpreted, and was answered with something similar to this:
"Buff recipients can already see their buff in the buff window, and on their Stat Sheet. As for buff duration, we can look into putting something into the game that will tell you that. All UI programmers are currently on JTL, though so you won't see anything like this for awhile."
Now, of course, the question asked was mainly for the BUFFER to have an interface, not the BUFFEE. For Musiciansespecially, it'd be nice to know if we even buffed someone without blindly relying on their honesty about it. When they put Musician buffs in, they botchedit - we can't tell if we really buff anyone. (Can YOU see someone's mind secondaries? Yeah, neither can we.)
Xyrdre wrote:
You mean we'd finally be able to shoot them?
/cheer!
That's all I've asked for all along... let them bot, but if I want to shoot them, I get to shoot them.
Ahhh... okay, that was a fun little thought. Now back to your regularly scheduled reality.
Sorry, I read this and just had a flash of what the spamming AFK buffbot would see in their log if they went back to see why they were in the Cloning Center...
/ui action defaultButton; /pause 1;
/ui action defaultButton; /pause 1;
/ui action defaultButton; /pause 1;
/ui action defaultButton; /pause 1;
/ui action defaultButton; /pause 1;
Do you accept ReallyTickedOffLiveEntertainer's duel request?
/ui action defaultButton; /pause 1;
*/knockdown/dizzy/whamwhamwham/dead*
/db
Would you like to be cloned at the nearest cloning facility?
/ui action defaultButton; /pause 1;
You haved been cloned nowhere near a cantina, so you won't be earning XP ![]()
/ui action defaultButton; /pause 1;
/ui action defaultButton; /pause 1;
/ui action defaultButton; /pause 1;
lol, sorry, not at all constructive, but a pleasant thought non-the-less ![]()