Entertainer Archive
Thread: Live play bonus
Author: Theodore Roosevelt
Author: Edmund Burke
Rimpala wrote:
I'm not encouraging people to miss work, school, or daily life I'm just talking about playing live being a little more interactive with the other players when online. Geez, I guess i'm the only entertainer in the game that actually improvs songs instead of using those repeat macros.
I thought your suggestion was to increase the healing bonus for ATK entertainers. I saw nothing in your suggestionproposing toprovide greater interaction between players. Additionally, I guess I'm missing where you got the idea that you're the only entertainer around who improvs or entertains without recursive macros.
My feedback to your suggestion was that I didn't think it would be a motivator for those who choose to let their avatar animate while AFK. Based upon conversations I have had with people who choose to play their entertainer character while AFK, they view it as a "no lose" situation. Any credits or experience earned while AFK is more than they would have otherwise received during that time. They seem to think they'd bother to go back and learn the songs and flos after they master (though I've yet to see one actually do that).
I think we'd be better off if the devs put in a means for combat players to get a bonus to the heals and buffs they receive that would make ATK players more valued by other professions. It could have the added benefit that, should enough combat players choose to interact with ATK entertainers almost exclusively, the AFK'ers would have to spend some time playing the game to get healing xp.
Message Edited by Esharra on 09-21-2004 10:31 AM