Entertainer Archive
Thread: Ideas of entertainer abilities
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Takei_Urawaza
Thu Jan 06, 2005 9:28 am
#1
This idea inspired from reading this post
http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=293457
I figured the best place to mention it was in the route of the entertaining classes so that it could be discussed and pushed up to the respective advanced professions and talked over by associated class representatives.
The ideas stem from the fact that entertainers spend time talking to and listeneing to people, as such are likely to gather gossip and be able to act as an informer of sorts to the different factions.
How can this translate to non-combat classes ? As a "Social" class my thoughts went straight for abilities with social ramifications
The Ability to translate excess XP to boost faction standing with particular factions (I would suggest in a manner the same way in which force sensative powers are bought) something like a 1000 XP to 1Fp ratio? (I'm not an entertainer, I don't know the specifics to really tell you numbers).
Healing Battle Fatigue from opposite (rebel/imperial) alligned players after the (100th ?) point gives them a TEF (you've been talking to them for so long that you've rummble there true allegiance from them).
In player owned and alligned cantinas, this can give you the option to call for Imperial troops to arrive at the cantina (assuming that your imperial alligned), with a 1 to 3 minute delay on arrival, meaning that you'd have to keep them talking for a couple of minutes to try and catch them out.
Or for rebels the ability to discern the "open window" for an imperial facility that the individual is an administrator of. (loose lips, sink ships...).
Tied into Mind/focus/willpower Healing could be other abilities or effects. after healing (100?) points of mind damage you can use the ability to
/slip them a micky, 5 minute time limit to use the command after doing the healing, to do twice the ammount of damage healed back to them (perfect to use when the storm troopers turn up)
and
/give momento, a single shot "usable in the field by anyone" mind heal (300 point all mind stats ?) (good to give to your rebel buddies when they head off to destroy the imperial base you gave them the "open window" for)
and since you'd have to be at your keyboard to use any of these abilites at the right time macroing the commands would be difficult to do correctly as the timeing would be random most of the time. ATK would deffinatly have an advantage in doing them.
I suspect that these may be more advanced profession abilities but they may inspire others and I'm always a fan of starting with the basic profession first when it comes to ideas.
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