Entertainer Archive
Thread: Easy way to implement Player Run Establishments!
This suggestion outlines a simple way to make any Player Run Establishment work as a viable entertainment business:
First, the simple code changes needed for this to work:
1. Make Building Access Fees go through the /tip code to the Building Owner.
2. Make /tips go through the /groupautosplit code for Groups.
3. Make /music skills only function in a player owned building if youhave beenhired*.
4.Let /heal and /dance skills workas usualbut only give XP for those skills if you have been hired*.
*Getting Hired
This simply means being Grouped with someone who has Admin Rights to the building. They hire you by inviting you into thier group.
Optional
Make a type of NPC Vendor that can act as an establishment Manager, allowing a Grouped party of Entertainers to get hired (grouped with the Manager NPC, only 1 group at a time) in order to work (and get XP) at a player owned establishment if there are no Admin enabled players around.
Example Scenarios
Small Cantina:
The building owner Boba, sets up his Cantina (small house) near a lively combat zone, to provide entertainment, healing and eats to the local adventuring crowd - saving them a long run back to town.
Boba hires a few local Entertainers to provide a show for his customers (they are now grouped with Boba, allowing them to play music and get XP for healing in Boba's shop). He also hires (adds to the group) a player Chef to keep the snack Droid vendor stocked and a Medic to provide healing services to his customers and/or the Entertainers.
As players enter the Cantina, if Boba has set an entrance fee it is paid to Boba and auto-split to everyone working there (in Boba's group).
The player gets his Battle Fatique healed by listening to the band, can get his wounds healed by the Medics and can get refreshments from the snack Droid or directly from the Chef. Any /tips the player sends to any player working in the shop get auto-split to everyone in the group.
LargeCantina:
Thenow wildly successfulBoba, sets up his new larger Cantina (Large house) near a lively combat zone, to provide entertainment, healing and eats to the local adventuring crowd - saving them a long run back to town.
Boba takes on a few assistants (other players given Admin rights to the building, or Manager NPCs described above) and assigns them to differentareas/rooms of the new large Cantina.
Each of the assistants (admins) can hire aseparate group oflocal Entertainers, Chefs, Medicsto provideservices for the customers that come into thier area of the Cantina.
As players enter the Cantina, if Boba has set an entrance fee it is paid to Boba and auto-split to everyone working there (grouped with an Admin).
The player gets his Battle Fatique healed by listening to any of the bands, can get his wounds healed by the Medics and can get refreshments from the snack Droid or directly from the Chef. Any /tips the player sends to any player working in the shop get auto-split to everyone in the group servicing that area.
Anyone see any loopholes or exploitable gotchas with this idea? Comments appreciated ...
Bushwa
First not to be rude but I doubt this will ever go into effect. Just seems to me to be to much trouble.
That being said. It all sonds fine to be but ifonce a customer is inside and watching a performer and they want to tip said performer those tips should not be split. Only the entrance fees.
Kurda wrote:
First not to be rude but I doubt this will ever go into effect. Just seems to me to be to much trouble.
That being said. It all sonds fine to be but ifonce a customer is inside and watching a performer and they want to tip said performer those tips should not be split. Only the entrance fees.
The decision to split tips or not is, and always has been, up to the owner of the Business not the patrons. As a customer, your action will be the same - i.e. "/tip", once or more depending on how you want to do it. After that, it's "out of your hands". :-)
Same as "real life" - some restaurants "pool"tips and split them among the staff that contributes to the customers experience at the restaurant, some just let the wait-person keep it, others don't allow tips to be accepted at all.
This concept at least provides the option, and leaves control of whether to use it or not up to the group leader (Business owner in this case).
As to whether the idea gets used or not - you never know, stranger things have happened - and at least this idea doesn't require a lot of code changes or major reworking of the game like some that get posted - hehe
In any event, the only ideas that have absolutely zero chance of implementation are those that never get posted.
Bushwa