Entertainer Archive

Thread: AFK Entertainer Idea

PsychoGeek
Mon Sep 22, 2003 3:34 pm
#1

I think we can all agree that there are 2 main classes of AFK-robot entertainers:


1) Those who set up robots in remote locations because there aren't usually any other entertainers there.


2) People who set up robots in Theed, Anchorhead, Coronet, etc, because they want to "get in on the action" but they don't actaually want to be bothered with playing the game.....


Although some people feel that #1 is OK, I think we can agree that #2 is really bad form, makes the cantinas more crowded, and discourages people who want to play entertainers.


In order to eliminate robots in crowded venues, the developers could implement some variation on the following:


If an entertainer is AFK (defined by inactivity, not by the AFK flag) then they will only be able to gain experience, receive tips, and heal people if there are no non-AFK performers in the same venue. And even then, they should only get 1/4 experience. (If any)


This would reward those of us who actually play the game by giving us full experience all the time, as opposed to AFKers who will be shut down if another entertainer starts performing in the same place. If they want to provide a service when no other entertainers are around, that's one thing. But if a REAL entertainer shows up, they shouldn't have to compete with a robot.


-Cebo
-Entertainer/Medic - Shadowfire

Waho
Mon Sep 22, 2003 9:51 pm
#2

I'm starting to like AFK entertainers. It's becoming part of my act now, sort of comic relief, to /slap /deride /spit on the AFKers. People laugh, especially when you get a "Please enjoy our music and thanks for the tips!" right after you land a loogie on the AFKers face.



______________________________________
Player of Wemi Crescendo and Skizz Bloodclaw
Rift Runners Network
Waho
Tue Sep 23, 2003 2:44 am
#3

I think each flourish should execute a /dump command. Problem solved. You won't be able to macro more than one flourish, so it would require actually "playing" the instrument, which could hurt some people who macro but are there chatting and just don't want to mess with hitting the buttons all the time... /shrug. It would solve the whole AFK thing though.



______________________________________
Player of Wemi Crescendo and Skizz Bloodclaw
Rift Runners Network
Waho
Tue Sep 23, 2003 3:12 am
#4

Okay, after more thought, it would be better to have the /startmusic and /startband have the /dump command attached to them.


This way the at-keyboard macroers can still have their flourishing going while their hands are free.


What happens is that whenever you /startmusic it dumps your macros. /startband dumps everyone's macro in the band. An AFK macroer could type /startmusic and then hit a macro for flourishes, but when they get tired they stop. If they have a rest period in their macro and a /startmusic at the end, then when the /startmusic command is executed all macros get dumped. They will still start the music, but without flourishes, and when they get tired this time they will not have the macro running to get them started again.


People will still be able to AFK macro for several minutes, and just type /startmusic or /startdance then hit their macro again...but at least it requires their attention every few minutes.




______________________________________
Player of Wemi Crescendo and Skizz Bloodclaw
Rift Runners Network
Jyss
Tue Sep 23, 2003 8:47 pm
#5

Ok, fine, you guys go entertain on endor, lok, dathomir, remote places in Tatooine, where you get one customer an hour and see how bored you get talking to yourself all evening.


ANY entertainer is welcome there. They can pop in heal their wounds bf and get buffed and head back out. There just isnt enough traffic to actually stay non-afk.. geez i macro all nite and come back in the morning 15k richer..


I get tipped just for being there and providing a badly needed service to people on the advanced planets, rather than the star port sitters on theed who just died to some mauler 1km from town..





Jyss
Master Architectress and Master Tailor
Vyss
Master Musicianess
Furniture Shop -3978 3736
Outside of Theed, Naboo, Bria
Velvet-dancer
Tue Sep 23, 2003 9:03 pm
#6

That's not a bad idea at all Wemi, but I hope they fix the animation for lyrical/formal in the same patch with /start doing a dump command. Since other people see those 2 dances as random shuffling unless you're flourishing, I've got a macro with /startdance (name); /pause 1; /flourish X just to keep the bugged steps from kicking in.





Velvet ~ Master Dancer in permanent retirement
"So instead of keeping it so that only high-end computer savvy people can AFK, we make it fair so everyone can do it instead of just an elite few." -- Thunderheart
Currently taking my gaming money elsewhere to be fair to those game devs who aren't in the elite few!
ChaosL00
Tue Sep 23, 2003 11:25 pm
#7






Waho wrote:

Okay, after more thought, it would be better to have the /startmusic and /startband have the /dump command attached to them.


This way the at-keyboard macroers can still have their flourishing going while their hands are free.


What happens is that whenever you /startmusic it dumps your macros. /startband dumps everyone's macro in the band. An AFK macroer could type /startmusic and then hit a macro for flourishes, but when they get tired they stop. If they have a rest period in their macro and a /startmusic at the end, then when the /startmusic command is executed all macros get dumped. They will still start the music, but without flourishes, and when they get tired this time they will not have the macro running to get them started again.


People will still be able to AFK macro for several minutes, and just type /startmusic or /startdance then hit their macro again...but at least it requires their attention every few minutes.








sorry to break this to you but that won't stop anyone here is why .


simpified code version actual macro would be longer



macro1: startmusic xxxx


macro2: florurish x number of times and type


action toolbar slot startmusic


action toolbar slot flourishmacro

ChaosL00
Tue Sep 23, 2003 11:29 pm
#8

oops add a pause between starting first macro to avoid the dump.


now to stop Lame AFKers I think deny service would have to be the default (that way you have to actually be at the keyboard to gain any healing XP) (regular musician xp would still be earned though).

Anshe_
Wed Sep 24, 2003 2:02 am
#9



PsychoGeek wrote:

1) Those who set up robots in remote locations because there aren't usually any other entertainers there.

2) People who set up robots in Theed, Anchorhead, Coronet, etc, because they want to "get in on the action" but they don't actaually want to be bothered with playing the game.....

Although some people feel that #1 is OK, I think we can agree that #2 is really bad form, makes the cantinas more crowded, and discourages people who want to play entertainers.






(out of character)

No, I don't think that #1 is OK either. Any AFK robot, even in remote locations, kills business for real entertainers. If in every remote cantina there is a robot, how many people will still bother to travel to the cantinas the real entertainers are performing in? If robot healing in remote cantinas would be OK, I believe there would be healing terminals or NPCs, don't you think so? :-)
PsychoGeek
Thu Sep 25, 2003 4:50 am
#10






ChaosL00 wrote:





Waho wrote:

Okay, after more thought, it would be better to have the /startmusic and /startband have the /dump command attached to them.







sorry to break this to you but that won't stop anyone here is why .


simpified code version actual macro would be longer



macro1: startmusic xxxx


macro2: florurish x number of times and type


action toolbar slot startmusic


action toolbar slot flourishmacro






This doesn't work, because the dump command stops ALL paused macros, not just the current one.


When "startmusic" is exectuted, macro2 will be killed before it has a chance to run the flourishmacro.



Waho
Thu Sep 25, 2003 4:53 am
#11

Exactly, there would be no way around it, unless you actually press a button after /startmusic. Physically, with your hand.



______________________________________
Player of Wemi Crescendo and Skizz Bloodclaw
Rift Runners Network
PsychoGeek
Thu Sep 25, 2003 4:54 am
#12

Please ignore my previous post. (I wish I could delete it.)


As long as people use a "flourishmacro" which is designed to keep them from draining their action faster than it can be replenished, then there will never be a need to run startmusic again, and the flourishmacro can continue indefinitely. I thought the proposal was for the two macros to be called from a third macro, not for them to be started by hand.


-Cebo

PsychoGeek
Thu Sep 25, 2003 4:59 am
#13






Anshe_ wrote:

No, I don't think that #1 is OK either. Any AFK robot, even in remote locations, kills business for real entertainers. If in every remote cantina there is a robot, how many people will still bother to travel to the cantinas the real entertainers are performing in? If robot healing in remote cantinas would be OK, I believe there would be healing terminals or NPCs, don't you think so? :-)




I didn't mean to imply that I think AFK robots are OK. I agree that they hurt business no matter where they are set up. Even though we both agree on this point, I don't think everyone here agrees on it.


On the other hand, I think that there is near-universalagreement that AFK robots in the same cantina with a non-AFK entertainer hurt business for the non-AFK entertainer.


Rather than try to convince people that any robot is bad, I thought I'd propose a compromise solution so that people could discuss it.


-Cebo



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