Entertainer Archive
Thread: The Double-Bladed Sword
I find it not too difficult to time my flourishes when trying to perform an act, and imagine I'll do fine with my non-recursive macros to do some shows. Heck, it'll get my creative juices flowing more since I won't be as tempted to start my 'cycle through flourishes, repeat' macro while I chat. I'll end up with more modules of music, and work more on the part I really got into the profession for in the first place.
Besides, when my songs 'restart' when people /stoplisten anyway, there are other ways to mess up my show. I don't think this will be too big a part.
Banthabutcher wrote:
It freed up our hands so we could better socialize with the people in the cantina, which is what being an entertainer is really all about. With the possibility of recursives being pulled, it's going to become much more of a hassle to keep our songs running. It will also be stressful to keep coordinated performances going since you're going to have to activate the macro at JUST the right time lest your song hit a skip and sound bad.
As anyone who's been in the cantina with me while I play can tell you, I still have plenty of time to be able to goof around and do my best to entertain the customer.
If they made me stand on my head to flourish, it'd be worth it.
If I had to do 10 pushups to flourish, it'd be worth it.
I'll pay any price, do anything at all, to eliminate the destruction of the social aspect of this game and to get back all the friends that have abandoned me because of it.
This is an extremely small price to pay.
Worst I ever did was leading the dancers on not one but two different dances.. With different flourishes for each... And leading the musicians... Keeping everyone flourishing all the time.. And still giving instructions in group chat.
Is removing the recursive macro going to stop the almighly hologrinders? I don't think so, they will find a way around it. I really don't think this is going to give Entertainers the NPC cantinas back, and that I am ALL FOR!! It is just going to make having private buff bots much more dificult or secret.
They HAVE to stop the hologrind first, I think this is a "cut off your leg because my toe hurts" solution at this time.
My guess is all this is going to do is slow down the grinders (no flourishes) and keep them there longer in the NPC cantinas, make having bufbots harder and lead to a bunch of resentment from many of the off-peak-hour players as well as others. (oo and a few cancelations, like in the k's I think from Alts)
Be carefull what ya ask for.....
MonsofoLexius wrote:My guess is all this is going to do is slow down the grinders (no flourishes) and keep them there longer in the NPC cantinas, make having bufbots harder and lead to a bunch of resentment from many of the off-peak-hour players as well as others. (oo and a few cancelations, like in the k's I think from Alts)
Be carefull what ya ask for.....
With publish 10 over the horizon, holo-grinders are already dwindling. You can see the effects in the cantinas, and even elsewhere; the ap crunch has started to become a problem as people master but don't move on to something new, and the other grinders are still trying to finish mastery. Due to the nature of the beast, supply leads demand. When you are going up in a skill, you are an ap producer. When you hit master, you are an ap consumer. Therefore, a decrease in demand for ap is preceeded by a decrease in supply. Since the supply dips before the demand, you get a shortage.
Anyway, that's besides the point. Hologrinders have a list of professions to do, typically in the same order. If entertainer becomes more trouble for the extra notch than other professions, it'll move to the end of the list, and people with other professions left on their list will go to those instead. ID is already near the end of the list now I suspect, and it's best to do all the elites at once... So if the other profs become too much of a pain for the holo-grinders, they will move the whole entertainer chunk of professions to the end.