Entertainer Archive
Thread: JTL requires combat in order to advance as a pilot.
Message Edited by Beery on 08-14-2004 02:29 AM
Message Edited by Beery on 08-14-2004 02:28 AM
One would like to advance the defensive aspects of a ship, or the speed, or the cargo capacity, or even the look of the ship or the creature comforts inside.
Take off those "combat-centric goggles" of yours. There are other gameplay styles in SWG.
picklesSW wrote:
There's many reasons to fly around the galaxy. Combat is only one of them. I'm sure Han Solo would prefer to avoid all combat and just smuggle goods from one place to another in peace, making a ton of profit.
One would like to advance the defensive aspects of a ship, or the speed, or the cargo capacity, or even the look of the ship or the creature comforts inside.
Take off those "combat-centric goggles" of yours. There are other gameplay styles in SWG.
That sounds reasonable.
What would be your suggestion as a way to advance your piloting skills without combat?
SmedleyLlama wrote:
That sounds reasonable.
What would be your suggestion as a way to advance your piloting skills without combat?
That seems fairly obvious. Transport missions, smuggling missions, surveying missions...in other words all the stuff that got left out of JTL and pushed off until "later" as mentioned in the first post.
Wouldn't it stand to reason that a transport pilot would gain piloting skills and perks for his ship by successfully avoiding combat on a mission? Perhaps staying out of the way of hostile NPCs and maneuvering through asteroid fields and the like?
Any subtle content like that is forsaken in the push to "get it out the door" as fast as possible. The more I read about JTL, the more convinced I am that as excited as people are about it, they're going to grow bored with it very quickly. Even more quickly than they did with the ground game, simply because there is very little true content. "Fly around and shoot at stuff!" sounds like fun...for a weekend maybe.
Straker_Atrella wrote:
Why do you want to advance your Piloting skills? Those piloting skills will give you more tircks to use in combat, better combat abilities, and things to make your ship perform better. So if you never plan on fighting, what is the point on increasing yourpilot skills?
If you want to fly around the galaxy, looking at the sites or just talknig to friends. Perhaps even playing in your band with people on a freightor, you can do that with novice skills.
Ever play Earth & Beyond? You could get xp either a)fighting b)exploring c)trading. Han Solo almost exclusively ran away from resistance, except in the end of the movies...navigating your way across the systems, through and around the planets (including creatures digestive systems), as fast as you can. Killing other fighters in space, combat xp, does not alone teach you how to do this....does it now?
In E&B you could join a hunting group as an Explorer. Your abilities included Jumpstarting other broken down ships, and surveying asteroids while the combat classes around you protected you and fought...while everyone gained xp of all types. The Jenquai Explorers were the fastest flyers, and best explorers naturally, we could "buff" anohter ships engines to fly faster, go into formation, and aid them in "exploring" systems, they would get exploring xp and wse in turn would get half the xp they would get for the aid. The three kinds of exp would be added to your total level count....
No, I'm not saying JTL should mimic E&B however this is a very adequate example of why JTL should be more broad than just combat xp. Different styles of play not existing in this expansion (the reasons a LOT of players came to SWG to avoid the "Hack n' slash" monotony most other games offer, namely EQ), will cripple SWG and JTL only more.
Beery wrote:
"Smuggling - Of course you want to avoid trouble, but if it finds you, you need to be able to handle it. Unless you jsut want ot surrender.
Transport - Sure you WANT to just move things peacefully from place to place, but Pirates may attack you.
Surveying - Your given a mission to survey a particularly rich Asteroid field, yet other parties want to interfere, becuase they want it for their own.
In all of those cases, of course you desire to avoid a fight, yet you may not be able too. A true pacifist would not do any of those because there is a "chance" he may have to fight."
A 'true' pacifist would fight??? Hehe, that's the first time I've heard that argument. I guess you don't know much about pacifism, lol. It has one major tenet - that of being peaceful. A violent pacifist is an oxymoron.
Anyway, it's not only pacifists who want to avoid a fight. Sun Tzu said that it is better to win a battle without fighting than to win one by fighting.The smuggler and the transport pilot want to get from one destination to another without being harmed. The best way to do that is to get the fastest ship and run (which is what Han Solo did). Loading weapons will just slow you down, and stopping to fight merely puts you in more danger. Sun Tzu (who was one of the greatest military strategists)would not approve.
As for the surveyor, sure they might have to fight. But they would survive longer if they didn't. How many times do players who engage in PvP combat have to clone? The odds are once in every two combats. My current character has never engaged in combat - has always run away - and she hasn't cloned once in two months. She doesn't need to engage in combat because avoiding it is more profitable. No need for armour, guns, buffs, stat changes. Read the signature...
I think you need to read my post again. I said a true Pacifist would NOT do any of those things. I never said they would fight.
Yes Sun Tzu did say all of that about winning a battle without fighting, it mostly applied to putting yourself into such a situation of strength that the enemy had no chance but to surrender. However, he was always ready to fight if needed. He simply did it from a position of strength. I would hardly call Sun Tzu a pacifist.
The Falcon seemed to pack quite a few weapons batteries to me, which seems contrary to your argument of smugglers not wanting them because they slow you down.