Entertainer Archive

Thread: Using a second account as an audience

Anivatah
Fri Dec 05, 2003 7:49 am
#1

Ok, recognize that I don't really WANT to be a master dancer. But my evil overlord sith holo told me to (and that's how you know it's evil!), so I will suck it up. I really do understand the very legitimate concerns of real entertainers. I steal your spots, your xp, and in general don't do much for the community. I accept all of that, and am trying to minimize the impact. With that in mind, please tell me if my ideas here are totally off base.


I have access to a seond account that can easily be my audience. If I drag my poor victim off to my house and play Dance Dance Revolution for him, then I'm out of the way of the real entertainers. I'm fully aware of how to macro flourish, have the audience macro-clap, etc; My concern is healing xp. I can have my victim /tend to generate mind wounds I suppose. It's not going to get me a ton of xp, but it's something. I suppose I could also kill them repeatedly to generate massive wounds. Does anyone have any other suggestions for this? I'm really trying here to make this as painless for everyone as possible .


Thanks,


Anivatah

nvoigt
Fri Dec 05, 2003 9:18 am
#2

#include "MacrotainerRant.h"


//... that said, what you do in your private home is not my concern.


The best healing rate I have ever seen came from diseased victims.



Anivatah
Fri Dec 05, 2003 9:23 am
#3

Thank you for the reply. I will take that into consideration .
Anivatah
Fri Dec 05, 2003 5:24 pm
#4

Yep, basic medic skills in hand for the tenddamage. Thanks for the suggestions.
Tiaga
Fri Dec 05, 2003 5:51 pm
#5

Some food for thought.. Mind wounds give less healing xp than battle fatigue, by at least 3x, maybe as much as 20x. Go inside the cloning center and kill your victim over and over and over, as long as they aren't cloned there. This is probably the absolutely fastest way to get healing xp with a pair of accounts. And if you want to do them a favor, invite other holotainers over and your friends and their friends to die to give more wounds.. Entertainerhealing stacks both ways with no xp loss - IE if you and another entertainer heal them, you'll be able to heal them twice as fast but still both get all the xp. This means the victims will be on their feet and dead again quicker. And two people being healed at once would give twice the xp because they would both still be healing at the same rate. So this means if you bring a friend and their victim, you'll get twice the xp you'd get alone in half the time. Furthermore, battle fatigue isn't capped like mind wounds, AFAIK.. So don't stop when the mind bar is black. Keep going.. Rack up 2000, 3000 mind wounds for 4000-6000 xp each trip. Heck, why stop there.. Rack up 200,000battle fatigue(That's 2000 deaths total split among how many victims you have) and you've got enough healing xp to master either elite profession.




Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Tiaga
Fri Dec 05, 2003 5:53 pm
#6

Er, a small correction.. I said mind wounds many times when I meant battle fatigue. The only intentional reference to mind wounds is saying that it gives less healing xp than battle fatigue, and the reference to the mind bar being black. The rest of the references to mind wounds I meant battle fatigue.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Echinacea
Sat Dec 06, 2003 1:30 am
#7

Does the victim on the second account have basic Medic skills? Have him/her/it do /tenddamage as often as possible until out of mind to the Dancer as s/he flourishes, which incurs mind wounds and fatigue. Watching the Dancer will heal these. No stims needed, macro-able.


Although yes, getting diseased works better...but is more difficult to acquire easily or macro.




Col. Tarot v Starsider
Elder Master Entertainer and AXIS M.I.L.F.
Mathom © Starsider
Entertainer
Echinacea
Mon Dec 08, 2003 7:14 am
#8

The cap on battle fatigue is 1,000.



Col. Tarot v Starsider
Elder Master Entertainer and AXIS M.I.L.F.
Mathom © Starsider
Entertainer
Anivatah
Mon Dec 08, 2003 7:21 am
#9

Ah well
Tiaga
Tue Dec 09, 2003 1:51 am
#10

Ah but here's the beauty of it....


In a player cloning center... You can heal battle fatigue. So you can entertain them as they die over and over.




Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Siren_Maleis
Tue Dec 09, 2003 9:40 am
#11

Hire a combat medic. Mind poison works wonders.






Doctor Gothika Nandaba, MD, PhD
Lady Mancoruf's Physician. Imperial Warrant Officer II.
Never hit an unarmed woman. Unless I hit you first.
Novice Rebel-Oppressing Villainess (1-3-4-1)
Anivatah
Tue Dec 09, 2003 11:26 am
#12

Yep, our 20 person group with 2 combat medic alts and a bunch of willing victims in Coronet was pulling in 400+ healing xp a tick. I mastered Dancer last night.
NJ62
Sat Dec 13, 2003 9:49 am
#13

If you're going to kill your victim over and over again, please strip him down to his undies, and put everything in the bank to prevent decay losses.




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
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