Entertainer Archive

Thread: new Entertainer stuff for feedback and the corr to respond.

coldreboot
Fri Jul 22, 2005 5:08 am
#1

I was advised to post this here, because of the loss of BF and that it might stir some thought and hope for the future of the Entertainer prof. It is cut straight from my ideas thread on the General Discussion Forum, and I was told posting it here would get the best feedback and possibly be forwarded to the devs by the corr. The NPC city content is only posted here because some of my entertainer ideas directly relate to them. So here goes....

Entertainer



In an effort to make entertainers more fun, and even useful in combat I propose the following:



· One of their elite skill sets is used for a special kind of combat – gladiatorial combat. These would have unique specials when acquired that can be used with melee weapons, and even unarmed. Also there would be a couple of weapon certificates for weapons only useable by players within this class. This could also mean having gladiatorial ‘arenas’ in the game where, one on one duels could take place, as well as being part of the Entertainer quests (i.e. Kill a dewback or npc gladiators in arena combat). Entertainment gladiator skills would be a unique addition to any group, where as the other entertainer skills would concentrate more on making money, and buffs for players.

· Dancers and Musicians would now automatically get tips in a cantina they play in, stretched out over a period of time and dependant on their skill level in Fame. This would be in addition to buffs given to players listening or watching them.



· The buffs would be different depending on what the entertainer is doing, and the power of the buff dependant on their skill as an Entertainer. Dancers give out buffs for action, Musicians for health, watching gladiator bouts gives xp buffs.



· The new entertainer elite profession: Gladiator requires the athletics skill set, and the completed ‘unarmed’ skill set from Brawler.



Click Here for Entertainer Skill Tree

Troupes
Entertainers can now form 'troupes' which can perfom in the market place area, or the cantina of npc cities. NPC tipping works in the same way as combat players group missions. Every member of the troupe receives a pay out equal to the highest level entertainer in the troupe, and all receive bonus xp for being in a troupe.

Busking
Musicians can now 'busk' anywhere in an NPC city. They can give players who listen xp buffs, but they do not gain any xp.

Obviously players can /tip entertainers as much or as little as they want to in both these new abilties.

NPC Cities

Market Place(Bazaar)
Instead of a terminal this would be an area of the city which crafter players can sell their wares. They can place their stall, with vendor stocked with their items. As there is limited space, the vendor and stall would only be there for as long as the player is online. Perhaps to avoid exploiting there would also be some kind of time limit, and cool down period.

In place of the old Bazaar terminals, there would also be two or three perminent NPC stalls, which would act as Bazaar terminals.

Vendor searching could take place on Holonet terminals.

Cantina
Cantinas would now be the site of a new mini-game. Sabaac! This would be a windowed mini-game, only playable in Cantinas. It is a simple card game which money can be gambled on. Similair to the mini-card game in Knights of the Old Republic. There would be a couple of NPCs to paly (AI controlled players) and it can also be played PVP.

Holonet Centre
This is a new building (could easily be the old clone centre building). It houses all the mission terminals for each profession, as well as crafting terminals.

Arena
These can be a stand-alone building, or on a lower level in a cantina. This is where gladiatorial combat is done, and where players can participate or just watch to gain buffs (if the players they are watching are gladiator proffs).

· The only players allowed to fight in an arena are either gladiators, or players duelling one another.

· Gladiators always fight a random spawned mob equal to their combat level. Gladiators can group, in which case the spawned mob will be equal to the CL of the highest member of the group.

· The Arena has a terminal, so players can set up their duels or gladiators can set up their groups etc.



WANTED


Rieko Terook
i Known Rodian Smuggler i
i Captain of the Astral Sword i
i Leader of the Mooncursers i

Reward Offered for Information

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