Entertainer Archive

Thread: How does double flourishing work?

Calendo
Fri Nov 28, 2003 4:07 am
#1

Please be detailed.
Kyorlana
Fri Nov 28, 2003 5:39 am
#2

In relation to what? Dance? If so then read Sultrina's Dance School on the Dancer forums - don't get more detailed than that

SlickRiptide
Fri Nov 28, 2003 10:52 am
#3






Calendo wrote:
Please be detailed.





Er, if you want the response to be detailed then you need to make the question be a bit more detailed.


What exactly do you mean by "double flourishing"?


If you're talking musician flourishes, then it's simply the idea that you do two flourishes per tick instead of just one. Two gives you the maximum experience. Doing one per tick or less will cut your experience in half. Doing more than that will have no effect because musician flourishes are queued. You could rack up 10 of 'em in ten seconds and they would still play out at one every five seconds.


If you're talking dance flourishes, then maybe you want to know about changing dance animations "mid-stream". Dance flourishes are of varying durations and are NOT queued. Starting a new flourish will immediately terminate any currently running animation. This means that you can create "new" dance steps by timing your flourish changes appropriately. I've seen some pretty wacky and ingenious dance moves done by dancers who figured out how to time their flourishes in interesting ways.


However, dancer XP is on a one per tick basis. You can perform ten flourishes in ten seconds and still get only one flourish worth of XP, while still eating up the action cost of those ten flourishes.


If you wanted a better answer than that then you need to try using a paragraph to describe your question rather instead of a three-word sentence.


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