Entertainer Archive
Thread: Help with macros!!
how do i make macros that repeat so i can go afk every once and awhile while not in group ive tried makking them but i have to keep hitting the command every time it ends can someone help me?
macros don't allow you to have it re-execute itself.
try making a macro that ends in executing a second macro, which ends by executing the original.
and don't abuse your macro or add 'tip me' spams to it.
Make the macro and assign it to a toolbar. That toolbar number is important. Take the number and subtract 1. If it's a toolbar slot you'd activate with Fkey #4, then the "toolbar number" equals 3.
Then add this command to the last line of your macro:
/ui action toolbarSlot##
Replacing ## with whatever number is above. 3 is typed as 03 (using a leading zero).
This is the root of all evil though
This beyond all other commands makes AFK macroing possible. Expect this command to not stay in the game forever.
And don't AFK macro for long periods of time in a public area of the cantina. Active players should get the attention of those who need healing or want to RP or whatever.
[try making a macro that ends in executing a second macro, which ends by executing the original.]
how exactically do you do this? i dont want to do it so i can afk i just find it easier to have something looping once in a while when im conversing with the people im healing. it would be alot easyer than tryin to keep track of what they are sayin and tyrin to wait for some flurish to end to make another one (im only novice right now). and to me, it just looks better to stream together flurishes then do a flurish and go back to that basic step and then jump into a flurish again. also, is it possible to macro different dances together? like say start off with basic and a fluirish, and then move (at least somewhat seamlessly) into rythmic?
Wroar_Flurry wrote:
ok how do you turn it off heheheeh!!!!!!
/quit
One thing that I do when I macro is go to the "hidden" back room that is every cantina that I have been in. It's back behind the bar and almost no one ever goes in there. So you still get to be "at work", but you are out sight and not bothering those that trip out on AFK'ers.
Just a thought!
Drix Freen (Apprentice Musician)
It wont prevent you being disconnected.
You also end it by using the /dump command, it dumps all paused commands in memory. A looping macro looks like:
/startdance exotic;
/flourish 1;
/pause 10;
/ui action toolbarSlot00;
Assuming that you put the macro in the first toolbar slot, it will execute over and over. Now, obviously you need to get more creative than that or you will rapidly run out of action.
Here is one that I currently use to grind entertainer exp:
/startdance [dancename]; /pause 5;
/flourish 8; /pause 20;
/flourish 7; /pause 20;
/flourish 8; /pause 20;
/flourish 6; /pause 15;
/startdance [dancename]
/flourish 4; /pause 10;
/flourish 5; /pause 10;
/stopdance; /pause 10;
/tendDamage; /pause 5;
/tendDamage; /pasue 5;
/ui action toolbarSlot00;
Now, you have to tweek this for your own HAMs and med skills, but for me, I can go forever without every using a stim, or running out of action or mind. I put the second /startdance if there just in case my character stops dancing for any reason.
All you need to do is watch your character go though a couple fo cycles and then adjust the time delays so that when you start /tendDamage your mind a at 100% and so that when you are done with healing damage, your action is at 100%.
Make sure your not wearing any armor also. Encumberences make a HUGE difference in the long run.
PS. you can use this for music too by replacing /startdance [dancename] with /startmusic [songname]. And make sure you have the best instrument you can have, it make a big dirrence in your exp gained.
Rhodizite wrote:
[try making a macro that ends in executing a second macro, which ends by executing the original.]
how exactically do you do this?
easy.
write your macro that does your flourish routine or whatever it is you want to loop. Call that macro myMacro (call it anything you want).
then write another macro that just pauses for a brief interval and then calls the first macro again with this line (call this macro myEndLoop, or something):
/m myMacro;
then go back to the first macro (myMacro) and put this at the end:
/m myEndLoop;
Then when you execute myMacro, it will loop forever. I prefer this approach to the toolbar approach because then my macros don't have to use the toolbar at all (I regularly have half a dozen macros running in the background for my all my characters all the time, and never the same ones. It would be horrible if I had to use the toobar for every one of them.
Also, important point: This command:
/dump
will kill off all currently looping macros.
I use macros for all kinds of things that have nothing to do with entertaining or with being afk (though my entertainer character uses them too). For example, when my scout is out hunting, I execute my "hunting macro". What that does is every five minutes my character scans the area (a useless animation that I put in for effect), and then uses his mask scent ability (which wears off in more like 3 minutes but I don't care about that, the macro just lets me free up my hand so I don't have to keep hitting the maskScent key). When I'm waiting for a long shuttle, I execute my fidget macro: "/fidget;/pause 60;" repeat. (every 60 seconds my character "looks at his watch"). etc. Macros have lots of very entertaining and fully legitimate uses that have nothing to do with going afk.