Entertainer Archive
Thread: Dealing with the entertainer dichotomy
Cut down on the requirements?
I made master entertainer the first week of the game without afktainment and without a single macro.
Before the afk grind started there were entertainers in most cantinas, but then everyone worried about levevling and made the profession into the joke it is, seeing I've watched 6 months of ppl complaining about there macros not working, how much xp htey are getting, or shoving huge groups together -
You know what this isnlt the class for these people - end statement
For the master entertainer/dancer/musician having a large group is less important. A single master can effectively heal all by himself in his cantina out in the middle of no-where. HOWEVER, I DO wish I had more company. Small towns in the middle of nowhere are hard to attract dancers and new entertainers.
ArthurP
The Bantha PooDoo, Lok (Naritus)
NJ62 wrote:
Problem with the "person watched gets the xp" theory is that people coming into a cantina will watch the person they perceive as being the highest level, in an effort to get healed faster, not realizing that everyone is grouped. This effectively gives more xp to those who potentially do not need it anymore.
On the flip side of that, it makes the xp earned scale with level. Lower level people don't need as much xp, while higher level people need more to advance. Only masters don't need any.
brentgueth wrote:I made master entertainer the first week of the game without afktainment and without a single macro.
Before the afk grind started there were entertainers in most cantinas, but then everyone worried about levevling and made the profession into the joke it is, seeing I've watched 6 months of ppl complaining about there macros not working, how much xp htey are getting, or shoving huge groups together -
You know what this isnlt the class for these people - end statement
Well you know that, and I know that... But apparently they don't know that. Master entertainer in a week isn't hard, even today. A week may even be a bit on the long side. It's master dancer or musician that take awhile.
ArthurP wrote:For the master entertainer/dancer/musician having a large group is less important. A single master can effectively heal all by himself in his cantina out in the middle of no-where. HOWEVER, I DO wish I had more company. Small towns in the middle of nowhere are hard to attract dancers and new entertainers.
And therein lies the problem. Everyone goes to a few places for entertainers. Therefore entertainers go a few places. New entertainers may not know much about the game, and will go to these places and decide it isn't much fun, where they could have gone to a smaller cantina and had a lot of fun. But because they went to the likes of Theed or Coronet first and met the mass that is there now, or went to Kaadara or Daeric and met nobody, they decide that entertainer isn't for them.
What needs to be done here is to encourage small groups while discouraging large groups, though in such a way as to not make people exclude others from the group. I think my idea does some of that. Though it does leave the issue that now masters would be potentially taking xp from other group members. Perhaps the level of healing of the person being watched could determine how much the experience is spread among the group. Then the group would be begging masters to join.
C
The ideal situation for an entertainer, xp-wise, is for all the entertainers on the server to be in a single location grouped together and everyone who needs healing to go watch them. (Ignoring the fact that you can't have a group larger than 20.)
The ideal situation for an adventurer with wounds to be healed is to have an entertainer wherever they need one.
Now, if you think about it, these are two exact opposite situations. This is perhaps part of the problems we're seeing with the entertainer class. Indirectly the cause of the diminishing healing xp, and possibly even a reason so many people are driven to being AFK entertainers.
While responding to yet another post about AFK entertainers it occurred to me a simple solution to this... Note this isn't something to stop AFK entertainers, but to encourage ATK entertainers. Well, really it doesn't directly address AFK entertainers at all, but addresses the entertainer class as a whole.
Now, the first part of it is to either give a big boost to the xp given for healing, or seriously cut down on the xp requirements for levelling.
The second part is the the key.. Instead of the whole group sharing the xp for healing, just the person being watched/listened to gets the full xp. Then the rest of the group a smaller portion of this.. Maybe take the xp or half the xp earned from healing and divide it among the group, to encourage grouping still.
What will this do? Well, when a whole huge mass of people pack into Coronet, they will be hurting their xp gains. At some point, it will be better xp to go somewhere else. In theory, a cantina will get the number of entertainers scaled to the amount of healing needed.
This will also encourage entertainers to actually try and entertain so they are watched. Heck, half the people that don't play entertainers think it works this way already.
Now, yes this would cut the amount of healing xp people get. That's why the boost in xp gained or the cut in xp required.
What do people think?
C
Chessack wrote:
How about this: make one of the "perks" of Master (in any of the 3 classes) be that if someone watches you, the entire group shares all the xp (the current system), but if someone who is not a Master is doing it, it'd work the way you proposed. That way, groups would want Masters, but the Master won't cut into the group. The people being healed can watch them and get healed at the Master + group rate (the fastest rate possible), while the group members wouldn't have to worry that they are losing XP to the Master because as long as the Master is being watched (which would make sense for patrons to do in the first place -- your attention is drawn to Fred Astaire and Ginger Rogers, not the background dancers, etc) everyone's getting more XP than they would without the Master.
C
A possibility.. Though that could potentially not help any in Corellia.. Some master with altruistic intentions will go there and setup a macro so everyone else will get the best xp. Ideally, the master would not give a huge benefeit to the group, but would not give any loss.