Entertainer Archive

Thread: Mind Buffing?!?!?!?

anyname
Sun Jan 04, 2004 10:01 pm
#1

I just started entertainer, I chose this proffession for the purpose of providing a service to my guild, i want to do mind buffs. As i looked through the skills trees for dancer and musician, i seen nothing pertaining to buffs. Could someone let me in on what im not seeing? Thanks Alot.



Usi Farness and Beldar Farness
-RO- Renegade Order
Actively Recruiting New Members
Contact me via IG Email
Kammots-Ahazi
Sun Jan 04, 2004 11:43 pm
#2

techniques gives the mind enhancement bonusfrom what I have read. I am doing the same for my PA. Also there are some other previous posts about flourishing and how long you should for buffs. This forum has some good info on it. Probably get flamed for saying this but from what I have read.. do your best dance and flourish as much as possible for about 8 minutes @ master skill lvl for full mind buff. Again the last part is up for debate. Good Luck =)



Advocates of War - Kammots
"Work is where I go, not what I do there" - Kammots

"wOOt"

Luciee_Depri
Mon Jan 05, 2004 4:14 pm
#3

Some people are confident that 8 minutes is good enough and it probably is; I set my timer for 10 minutes. Dancers buff the mind stat and musicians buff focus and willpower. The techniques branch is the determining factor in the percentage of the buff. I have a buffing "routine" that uses a combination of exotic dances with lots of lights and smoke that I use when doing buffs.
NJ62
Mon Jan 05, 2004 4:27 pm
#4

If you're doing a service for your guild, you may want to determine what is in the best interests of your guild in terms of which profession to take up. First, see if anyone in your guild is leveling either dancer or musician, and then do the opposite. Because musicians buff the secondaries, and dancers the primary, it's better to have both bases covered. Second, assess the needs of your guild:



  • If your guildmates are often incapped by mind-damaging attacks, dance buffs will help the primary stats.

  • If your guildmates have trouble getting into composite armor, or the medics find that they run out of juice too early in the battle, then they want musician buffs for the secondary stats.

  • If your guild needs both primary and secondary stat buffs, and you are the only entertainer, you can go to technique 4 in both dance and music, and gain a 75% buff in each, without spending the points to master either for the 100% buff. This may be the best route if there are no other entertainers in your guild and you need to do both buffs yourself. This route would also allow enough points left overfor combat or crafting skills.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

NewJedi
Wed Jan 07, 2004 8:21 am
#5

As Kammots said, the relevant skill is in the Techniques skill line. For Musicians, it's Musical Mind Enhancement; each point in that skill translates into the percentage of the "full" buff that you can confer. E.g., the full Master buff (enhancement skill 100) increases Focus and Willpower 100%; at Tech IV, you get a total of +75 in Mind Enhancement, which means you increase Focus and Willpower 75% -- and, I think, take longer to confer the buff.


I've posted a sticki'ed FAQ about the Musician buff in the Musician forum.

Page 1 of 1
Previous Next